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19 August 2024
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07:02 | Guide to Botany 2 changes history +6 [Studenterhue (2×)] | |||
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07:02 (cur | prev) +2 Studenterhue talk contribs →GardenGear: Almost forgot to update the sprite here as well | ||||
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07:00 (cur | prev) +4 Studenterhue talk contribs →Tools & Machinery: Update garden trowel sprites, since they got new ones when PR #20343 was merged |
18 August 2024
20:51 | General Objects diffhist +750 Studenterhue talk contribs →General Items (handheld): Add ashtray |
m 06:52 | Engineering Objects diffhist −1 MitchTheStationPreformer talk contribs sprite update |
m 06:50 | Syndicate Items diffhist 0 MitchTheStationPreformer talk contribs sprite update |
m 06:49 | Making and Breaking diffhist +1 MitchTheStationPreformer talk contribs sprite update |
m 06:48 | Guide to Mining diffhist 0 MitchTheStationPreformer talk contribs sprite update |
17 August 2024
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07:08 | Guide to Botany 2 changes history −4 [Studenterhue (2×)] | |||
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07:08 (cur | prev) −6 Studenterhue talk contribs →Tools & Machinery: Update plant analyzer sprite too, per same PR | ||||
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07:02 (cur | prev) +2 Studenterhue talk contribs →Nutrient Formulas: Update Happy Plant Mixture sprite, since it got a new one when PR #20320 was merged |
16 August 2024
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05:46 | Ore Processing 3 changes history −1,450 [Studenterhue (3×)] | |||
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05:46 (cur | prev) +83 Studenterhue talk contribs →Great! So what can I make with all that stuff?: Fix another reference to quality influencing antique laser gun behavior, again per PR #20278 | ||||
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05:38 (cur | prev) −93 Studenterhue talk contribs →Great! So what can I make with all that stuff?: Remove WIP. We've a pretty decent list by now | ||||
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05:36 (cur | prev) −1,440 Studenterhue talk contribs →Properties: Throw out gem quality and ore quality tables, as these properties were removed when PR #20314 was merged |
15 August 2024
m 17:34 | Syndicate Items diffhist −99 Error2147483647 talk contribs Removes reference to the machine translator implant. |
07:02 | Murder diffhist +261 Studenterhue talk contribs →List of Energy Weapons: Now that PR #20278's merged, antique laser gun's quality now depends on transparency and electrical conductivity rather than quality, so update antique laser gun description accordingly |
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07:01 | Ore Processing 2 changes history −30 [Studenterhue (2×)] | |||
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07:01 (cur | prev) +58 Studenterhue talk contribs →Properties: Give the note to electrical conductivity instead. PR #20278 made antique laser gun behavior scale based on that matsci property instead of quality | ||||
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06:58 (cur | prev) −88 Studenterhue talk contribs →Properties: Remove references to gem and ore quality influencing antique gun laser behavior, as this functionality was removed in PR #20278 |