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28 July 2024
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05:59 | Chemicals 3 changes history +18 [Studenterhue (3×)] | |||
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05:59 (cur | prev) +81 Studenterhue talk contribs →Miscellanea: Mention that man-eaters accept blood as a substitute for water in Notes column for blood, a featured introduced when PR #18587 was merged | ||||
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04:58 (cur | prev) −47 Studenterhue talk contribs →Miscellanea: Cut mention of silicon dioxide being used in making graphene, per aforementioned PR | ||||
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04:48 (cur | prev) −16 Studenterhue talk contribs →Miscellanea: Update Graphene recipe. Now that PR #20067 is merged, it requires just silicon and not silicon dioxide. |
m 05:01 | Game Modes diffhist −8 Studenterhue talk contribs →Wizard: Tweak the wording to make this more gender-inclusive/not assume the wizard goes by "he" |
26 July 2024
06:54 | Quartermaster diffhist +529 Studenterhue talk contribs →Miscellaneous: Add Clothing Vending Machine Restock Pack, introduced when PR #19799 was merged |
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06:31 | Syndicate Items 5 changes history +1,105 [Studenterhue (5×)] | |||
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06:31 (cur | prev) +29 Studenterhue talk contribs →Standard Items: Add link to info on the Military PDA | |||
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06:29 (cur | prev) 0 Studenterhue talk contribs →Standard Items: Put "Missile" program in all caps too, matching the in-game name | ||||
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06:29 (cur | prev) +9 Studenterhue talk contribs →Standard Items: When PR #10557 was merged, it changed the Detomatix BOMB app to SELF-DESTRUCT, so update Detomatix description accordingly | ||||
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06:23 (cur | prev) +1,066 Studenterhue talk contribs →Starter Gear: Add Military PDA. Writing this was unexpectedly harder than I thought | ||||
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05:28 (cur | prev) +1 Studenterhue talk contribs →Loadout: Fix a spelling error |
25 July 2024
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07:10 | Chemicals 2 changes history +89 [Studenterhue (2×)] | |||
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07:10 (cur | prev) +4 Studenterhue talk contribs →Disease Reagents: Rephrase statement about painbow fluid's lethality (for one, non-lethal is probably not the best word), put it earlier in the Notes column with the explanation of its effects | |||
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07:01 (cur | prev) +85 Studenterhue talk contribs →Disease Reagents: Mention spaceacillin can fix Cluwneing Around, but only in its initial stages |
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07:00 | Virus 2 changes history +156 [Studenterhue (2×)] | |||
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07:00 (cur | prev) +93 Studenterhue talk contribs →Known viruses: Mention that weird version of Cluwneing Around from the cursed clown mask | ||||
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06:20 (cur | prev) +63 Studenterhue talk contribs →Known viruses: Note the spaceacillin can cure Cluwneing Around but only in the first two stages, as a result of PR #7336 being merged |
06:14 | Wizard diffhist +121 Studenterhue talk contribs →Offensive: Specify that spaceacillin does not help wizard cluwnes |
24 July 2024
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05:43 | Geneticist 3 changes history +100 [Studenterhue (3×)] | |||
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05:43 (cur | prev) +24 Studenterhue talk contribs →Outreach: Make it extra clear these are different methods rather than steps | ||||
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04:52 (cur | prev) +23 Studenterhue talk contribs →Outreach: Similar deal here. I believe this method changed when GeneTek got a new UI, as a result of PR #3206 being merged (or technically #3498, since the first version of the PR had some issues) | ||||
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04:43 (cur | prev) +53 Studenterhue talk contribs →Starting Up: Update instructions for accessing DNA samples |
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05:41 | Guide to Genetics 5 changes history +1,284 [Studenterhue (5×)] | |||
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05:41 (cur | prev) +16 Studenterhue talk contribs →Scanner Occupant: Add an "either", to make it extra clear these are alternate methods for inserting/ejecting occupants rather than steps | ||||
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05:39 (cur | prev) +557 Studenterhue talk contribs →GeneTek Console: Add section for Storage tab/menu | ||||
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05:30 (cur | prev) +142 Studenterhue talk contribs →Potential: Update methods of viewing Unknown Mutations. Would you believe this started out as just getting rid of mentions of "View DNA Samples"? | ||||
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05:25 (cur | prev) +246 Studenterhue talk contribs →Research Menu: Update Research menu options. It is just called "Research" in-game, but I don't want to rename just yet, because there's already a section named "Research", and renaming THAT section is getting into serious scope creep territory for today. | ||||
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05:12 (cur | prev) +323 Studenterhue talk contribs →DNA Activators: Try to update the list of places where you can vend activators |
23 July 2024
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06:26 | Clothing 3 changes history +2,298 [Studenterhue (3×)] | |||
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06:26 (cur | prev) +650 Studenterhue talk contribs →Head: Add alternate chef's hat, also from PR #19608. | ||||
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06:10 (cur | prev) +904 Studenterhue talk contribs →(Exo)Suit: Add chef's coat, again to discuss the new alternate version | ||||
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05:47 (cur | prev) +744 Studenterhue talk contribs →Uniform: Add chef's uniform, so I can talk about the alternate uniform added when PR #19608 was merged |
22 July 2024
m 20:12 | Quartermaster diffhist +2 Studenterhue talk contribs Text replacement - "Clothing#Apprentice Cap" to "Clothing#Apprentice's Cap" |
m 20:12 | Spy Thief diffhist +2 Studenterhue talk contribs Text replacement - "Clothing#Apprentice Cap" to "Clothing#Apprentice's Cap" |
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20:11 | Clothing 7 changes history +1,639 [Studenterhue (7×)] | |||
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20:11 (cur | prev) +4 Studenterhue talk contribs →Head: Make apprentice cap header and ID match its in-game name (there's an apostrophe s) | ||||
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20:10 (cur | prev) +71 Studenterhue talk contribs →Head: Mention it's possible to make an apprentice's cap, a feature introduced when PR #5936 was merged | ||||
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07:07 (cur | prev) +227 Studenterhue talk contribs →Head: Split up apprentice cap and Royal Apprentice's Cap, since they have different methods for obtaining them and, I believe, only one of these is craftable. | ||||
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06:50 (cur | prev) +31 Studenterhue talk contribs →Uniform: Explain what the fuck a parish priest is and fix a grammar error | ||||
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06:17 (cur | prev) +745 Studenterhue talk contribs →Uniform: Add entry for syndicate version of the postmaster's jumpsuit, in order to talk about the alternate version. Yeah, this is kinda in a weird situation. Possible I overthought this implementation | ||||
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06:04 (cur | prev) +236 Studenterhue talk contribs →Uniform: Add alternate version of regular postmaster's jumpsuit, from same PR. Bit of a weird situation here since there are alternates of the regular and syndie postmaster's jumpsuit. Hm... | ||||
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05:56 (cur | prev) +325 Studenterhue talk contribs →Head: Add alternate postermaster's hat introduced when PR #19607 was merged |