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26 July 2024
06:54 | Quartermaster diffhist +529 Studenterhue talk contribs →Miscellaneous: Add Clothing Vending Machine Restock Pack, introduced when PR #19799 was merged |
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06:36 | Being A Better Traitor 3 changes history −135 [Studenterhue (3×)] | |||
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06:36 (cur | prev) 0 Studenterhue talk contribs →Detomatix Cartridge: Might as well put MISSILE in all caps too, to match the in-game name and to match SELF-DESTRUCT being in all caps too in this text | ||||
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06:34 (cur | prev) −156 Studenterhue talk contribs →Detomatix Cartridge: Cut this tip about not confusing the two app names, as the tip was made when they were called BOMB and MISSILE. It's probably unnecessary now. | ||||
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06:33 (cur | prev) +21 Studenterhue talk contribs →Detomatix Cartridge: The BOMB program was renamed to SELF-DESTRUCT when PR #10557 was merged, so updating these names accordingly |
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06:29 | Syndicate Items 3 changes history +1,075 [Studenterhue (3×)] | |||
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06:29 (cur | prev) 0 Studenterhue talk contribs →Standard Items: Put "Missile" program in all caps too, matching the in-game name | ||||
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06:29 (cur | prev) +9 Studenterhue talk contribs →Standard Items: When PR #10557 was merged, it changed the Detomatix BOMB app to SELF-DESTRUCT, so update Detomatix description accordingly | ||||
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06:23 (cur | prev) +1,066 Studenterhue talk contribs →Starter Gear: Add Military PDA. Writing this was unexpectedly harder than I thought |
25 July 2024
07:01 | Chemicals diffhist +85 Studenterhue talk contribs →Disease Reagents: Mention spaceacillin can fix Cluwneing Around, but only in its initial stages |
24 July 2024
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06:02 | Terminology 2 changes history +286 [Studenterhue (2×)] | |||
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06:02 (cur | prev) +108 Studenterhue talk contribs →A-D: Add CC | ||||
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06:00 (cur | prev) +178 Studenterhue talk contribs →A-D: Add Central Command, which pulls from the Centcom definition. Mostly doing this so I don't have to repeat things twice when adding another shorthand for Central Command |
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05:43 | Geneticist 3 changes history +100 [Studenterhue (3×)] | |||
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05:43 (cur | prev) +24 Studenterhue talk contribs →Outreach: Make it extra clear these are different methods rather than steps | ||||
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04:52 (cur | prev) +23 Studenterhue talk contribs →Outreach: Similar deal here. I believe this method changed when GeneTek got a new UI, as a result of PR #3206 being merged (or technically #3498, since the first version of the PR had some issues) | ||||
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04:43 (cur | prev) +53 Studenterhue talk contribs →Starting Up: Update instructions for accessing DNA samples |
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05:41 | Guide to Genetics 5 changes history +1,284 [Studenterhue (5×)] | |||
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05:41 (cur | prev) +16 Studenterhue talk contribs →Scanner Occupant: Add an "either", to make it extra clear these are alternate methods for inserting/ejecting occupants rather than steps | ||||
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05:39 (cur | prev) +557 Studenterhue talk contribs →GeneTek Console: Add section for Storage tab/menu | ||||
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05:30 (cur | prev) +142 Studenterhue talk contribs →Potential: Update methods of viewing Unknown Mutations. Would you believe this started out as just getting rid of mentions of "View DNA Samples"? | ||||
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05:25 (cur | prev) +246 Studenterhue talk contribs →Research Menu: Update Research menu options. It is just called "Research" in-game, but I don't want to rename just yet, because there's already a section named "Research", and renaming THAT section is getting into serious scope creep territory for today. | ||||
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05:12 (cur | prev) +323 Studenterhue talk contribs →DNA Activators: Try to update the list of places where you can vend activators |
23 July 2024
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06:26 | Clothing 3 changes history +2,298 [Studenterhue (3×)] | |||
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06:26 (cur | prev) +650 Studenterhue talk contribs →Head: Add alternate chef's hat, also from PR #19608. | ||||
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06:10 (cur | prev) +904 Studenterhue talk contribs →(Exo)Suit: Add chef's coat, again to discuss the new alternate version | ||||
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05:47 (cur | prev) +744 Studenterhue talk contribs →Uniform: Add chef's uniform, so I can talk about the alternate uniform added when PR #19608 was merged |
22 July 2024
21:19 | Making and Breaking diffhist +9 Studenterhue talk contribs →Engineering Specialist Manufacturer: Update laser mirror image, as it got a new sprite when PR #19957 was merged |
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20:11 | Clothing 7 changes history +1,639 [Studenterhue (7×)] | |||
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20:11 (cur | prev) +4 Studenterhue talk contribs →Head: Make apprentice cap header and ID match its in-game name (there's an apostrophe s) | ||||
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20:10 (cur | prev) +71 Studenterhue talk contribs →Head: Mention it's possible to make an apprentice's cap, a feature introduced when PR #5936 was merged | ||||
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07:07 (cur | prev) +227 Studenterhue talk contribs →Head: Split up apprentice cap and Royal Apprentice's Cap, since they have different methods for obtaining them and, I believe, only one of these is craftable. | ||||
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06:50 (cur | prev) +31 Studenterhue talk contribs →Uniform: Explain what the fuck a parish priest is and fix a grammar error | ||||
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06:17 (cur | prev) +745 Studenterhue talk contribs →Uniform: Add entry for syndicate version of the postmaster's jumpsuit, in order to talk about the alternate version. Yeah, this is kinda in a weird situation. Possible I overthought this implementation | ||||
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06:04 (cur | prev) +236 Studenterhue talk contribs →Uniform: Add alternate version of regular postmaster's jumpsuit, from same PR. Bit of a weird situation here since there are alternates of the regular and syndie postmaster's jumpsuit. Hm... | ||||
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05:56 (cur | prev) +325 Studenterhue talk contribs →Head: Add alternate postermaster's hat introduced when PR #19607 was merged |
19:59 | Construction diffhist +916 Studenterhue talk contribs Add instructions for making an apprentice's cap, introduced when PR #5936 was merged |
21 July 2024
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06:29 | Terminology 3 changes history +1,490 [Studenterhue (3×)] | |||
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06:29 (cur | prev) +1,080 Studenterhue talk contribs →Plasma: Expand on this term, because just saying it's a gas is kinda inaccurate | ||||
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06:01 (cur | prev) +224 Studenterhue talk contribs →E-L: Add FAAE | ||||
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05:54 (cur | prev) +186 Studenterhue talk contribs →M-R: Add OHR |
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05:45 | Syndicate Items 2 changes history +1,129 [Studenterhue (2×)] | |||
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05:45 (cur | prev) +34 Studenterhue talk contribs →Surplus crate items: Add in old hunting rifle's acronym | ||||
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05:41 (cur | prev) +1,095 Studenterhue talk contribs →Surplus crate items: Elaborate on syndie command armor stats |
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04:51 | Chemicals 5 changes history +324 [Studenterhue (5×)] | |||
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04:51 (cur | prev) +77 Studenterhue talk contribs →Miscellanea: Note there are geodes of gnesis | ||||
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04:49 (cur | prev) +65 Studenterhue talk contribs →Poisons and Toxic Shit: Note ants can come from geodes too. | ||||
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04:46 (cur | prev) +60 Studenterhue talk contribs →Poisons and Toxic Shit: Mention you can get cyanide from geodes too | ||||
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04:44 (cur | prev) +66 Studenterhue talk contribs →Acids: Similar for sulfuric acid | ||||
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04:42 (cur | prev) +56 Studenterhue talk contribs →Basic compounds: Note another source of oil: geodes, introduced when PR #19598 was merged |
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04:37 | Guide to Mining 3 changes history +336 [Studenterhue (3×)] | |||
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04:37 (cur | prev) +273 Studenterhue talk contribs →Geodes: Get in a mention of the "Large crystalline formations detected." clue associated with geodes | ||||
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04:30 (cur | prev) +28 Studenterhue talk contribs →Geodes: Specify that you get the liquid after opening the geode | ||||
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04:29 (cur | prev) +35 Studenterhue talk contribs →Geodes: Note there are molitz geodes too |
04:22 | Gang diffhist +25 Studenterhue talk contribs →Money and guns and drugs oh my!: Specify that the points rates drug with each unit, as opposed to a hard-set amount |