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10 November 2024
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06:45 | Head of Personnel 2 changes history +388 [Cheekybrdy (2×)] | |||
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06:45 (cur | prev) +9 Cheekybrdy talk contribs →The Proper HoP | ||||
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06:45 (cur | prev) +379 Cheekybrdy talk contribs →Know your HoP |
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06:26 | Artifact Research 5 changes history +332 [Studenterhue (5×)] | |||
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06:26 (cur | prev) −39 Studenterhue talk contribs →Bulky Artifacts: Reorganize surgery artifact description to make it more explicit there are subtypes, giving it parity with what's shown on the artifact form | ||||
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06:09 (cur | prev) +43 Studenterhue talk contribs →Stimuli: Note igniters can produce an electricity stimulus too, from the same PR | ||||
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06:06 (cur | prev) +46 Studenterhue talk contribs →Stimuli: Note that igniters produce a heat stimulus, a featured introduced when PR #3845 was merged (yes, it was that long ago.) | ||||
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06:04 (cur | prev) +155 Studenterhue talk contribs →Stimuli: List some other heat stimuli, providing something more specific than "or similar". This one also has a relative scale. | ||||
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05:41 (cur | prev) +127 Studenterhue talk contribs →Stimuli: Give some idea of relative levels of non-Elecbox electricity stimuli |
9 November 2024
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07:37 | Medical Objects 2 changes history +147 [Studenterhue (2×)] | |||
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07:37 (cur | prev) +182 Studenterhue talk contribs →Miscellaneous: Note some other places to find sterile masks. Also split off the info on how to obtain it to make things more digestble | ||||
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07:32 (cur | prev) −35 Studenterhue talk contribs →Miscellaneous: Cut incorrect claim about sterile masks: they not render you immune to airborne diseases |
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06:49 | Artifact Research 2 changes history +85 [Studenterhue (2×)] | |||
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06:49 (cur | prev) +8 Studenterhue talk contribs →Artifact Interaction: Update mentions of the "Robot" artifact family to match this change | ||||
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06:48 (cur | prev) +77 Studenterhue talk contribs →Flavors of Artifacts: Change "Robot" to "Silicon", to match the artifact analysis form's name. Also try incorporating their other names in an immersion-friendly way |
8 November 2024
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09:04 | Artifact Research 2 changes history +1,225 [Studenterhue (2×)] | |||
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09:04 (cur | prev) +157 Studenterhue talk contribs →Artifact Analysis Forms: Describe another removal method and note a requirement for snipping/cutting a form off | ||||
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08:48 (cur | prev) +1,068 Studenterhue talk contribs Add section on artifact analysis forms, originally introduced when PR #3818 was merged. This is another thing I plan to expand later. |
07:37 | Clothing diffhist +155 Studenterhue talk contribs →(Exo)Suit: Add heavy firesuit |
07:31 | Engineering Objects diffhist +759 Studenterhue talk contribs →Personal Protective Equipment: Add heavy firesuit |
7 November 2024
07:23 | Foods and Drinks diffhist +160 Studenterhue talk contribs →Other Food-Related Items: Mention that the shaker changes appearance based on the temperature, a functionality introduced when PR #21211 was merged. Plan to expand on this later. |
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06:30 | Syndicate Items 2 changes history +59 [Studenterhue (2×)] | |||
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06:30 (cur | prev) −3 Studenterhue talk contribs →Surplus crate items: Fix a sentence implying you aim the Quickhack/can use it at range | ||||
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06:30 (cur | prev) +62 Studenterhue talk contribs →Job-Specific Items: Note that mindhack cloner does not PDA medical, a featured introduced when PR #21200 was merged. Also condense the prose a bit. |
4 November 2024
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
07:45 | Medical Objects diffhist +90 Studenterhue talk contribs →Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged |