Difference between revisions of "Damage"
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Revision as of 20:03, 13 September 2012
Damage is inflicted upon entities in the game world from various sources, and is split into four categories - Brute, Toxic, Fire, and Suffocation. Humans have a scale that runs from -100% to 100% which counts all damage taken - using a Health Analyser on someone will display their condition within this system. Once a human falls below 0 damage, they will become unconscious. Certain bodily processes, such as the automatic healing of minor burn damage over time, will continue, potentially bringing the person out of critical. Different races may react differently to various stimuli.
Brute Damage
Brute Damage is physical injury or damage inflicted upon an entity. It is likely the most common type of damage you will encounter, after Suffocation.
Sources
- Being punched, bitten or slashed
- Being attacked with a held object
- Being struck by a thrown object
- Getting shot by projectile weapons
- Explosions
- Certain Viruses
- Certain Reagents
- Certain genetic disabilities
Remedies
Toxic Damage
Toxic damage relates to poison, hazardous chemicals, disease, and so forth. Mechanical beings are immune to this kind of damage.
Sources
Remedies
- Dylovene (Humans)
- Certain kinds of Food or Drink (Humans, Monkeys)
Burn Damage
Burn damage relates to various kinds of burns, but also occurs from exposure to extreme cold.
Sources
- Fire
- Acid
- Electrical Shocks
- Bomb explosions
- Being struck with certain items (Welders most notably)
- Being shot with an energy weapon
- Exposure to extremely high or low temperatures
Remedies
Suffocation Damage
Suffocation damage is caused by things that need to breathe being unable to do so. It heals on its own if they return to an oxygenated area. Obviously, mechanical beings are immune to this.
Sources
- Lack of air
- Breathing bad gases
- Cessation of breathing (0 damage or lower, will not heal on its own)
Remedies
- Returning to an oxygenated area
- Dexalin (Humans)