Difference between revisions of "Computers"

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| If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these.
| If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these.



Revision as of 11:20, 15 February 2014

The station is littered with computers, which basically fall into two categories:

  • Normal computers, built around a circuit board providing all the software. Any computer with a GUI, basically.
  • Heavy computers and Terminals, built around a mainboard and probably some modules. Either can run ThinkDOS or TermOS just fine, but pre-built terminals tend to run TermOS while heavy computers run ThinkDOS.

Want to build one? Check out the guide!

Normal computers

Item Image Description
TV
TV.png
Reality shows! Lets you look through certain cameras, such as Telescience's helmet cam. Portioned out here and there on the station, easiest to find in the Bar and Crew Quarters.
Supply Request Console
SupplyRequest.png
A wish granter. Use this to send a material order to the Quartermaster. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way!

There's a good bunch of these things scattered all over. There's one in the Cargo Bay lobby, on the Bridge, in the main hangar workshop, in the bowels of the Routing Depot and in each one of the belt hell stops.

Quartermaster's Console
Qmconsole.png
The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system.
Barcode Computer
Barcodeputer.gifQmbarcode.gif
Located in all belt hell depots. Select a destination terminal, slap the fresh barcode sticker on the crate/victim and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to claim their cut from the QM's fat syreline profits.

The quartermaster has a special yellow terminal in his Cargo Bay that includes offstation merchants in the list of destinations.

ID Computer
IDcomp.png
Lurks in Customs and the Arrivals checkpoint. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards by the diligent Head of Personnel.
Bank Records
Bankputer.gif
Shows the station's three budgets (Payroll, Research and Shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. The Head of Personnel keeps it in Customs.
Special ATM
Atmputer.gif
A strange, freestanding teller machine in the staff chief's quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved.
AI Upload Computer
Aiupload.gif
Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the AI's lair, two paces away from a heavy laser turret.
Robotics Control Computer
Borgputer.gif
Stashed next to the mainframe in the Computer Core. Lists all active cyborgs and AI cores on the station, and can be used to remotely activate their killswitches in an emergency.

Don't do that without a good reason, Jesus Christ!

Surgery Computer
Roboputer.gif
Located in Robotics. Currently doesn't work, supposedly scans for implants in whoever is lying on the adjacent surgery table.
Module Rewriter
Modulewriter.gif
Also in Robotics. Used to flash new data onto cyborg modules, but requires a human operator.
Teleporter
Teleputer.gif
One third of the Teleporter Room. More understandable than the setup in the Science Wing, but dependent on tracking beacons.
Shuttle Control
Shuttlerputer.gif
Located by the shuttle stop in the starboard arm. Remotely calls or sends off the mining station shuttle.

Advanced computers

Item Image Description
Terminal
Terminal.png
Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build.
Heavy Computer
Computer-big.gif
Fits three modules, take 5 sheets of metal to build.
Mainframe
File:Mainframe.png
TermOS computers connect to these. They run all the software needed to interact with all the other junk that's connected to the mainframe. The TermOS article is more in-depth about all this.
Data Terminal
File:DataTerminal.png
If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these.
DWAINE Terminal
Terminal.png
Found in Artifact Lab and the RD's Office. Has no floppy drive, but a terminal card (network/printer combo). Runs TermOS.
Personal Computer
Personalcomputer.png
A computer running ThinkDOS, with a sound synthesizer module, a terminal card and e-mail software installed.
Communications Console
Commputer.gif
A ThinkDOS computer with COMMaster pre-installed. Used to call the Emergency Shuttle. The Bridge has two, one in the main room, and another in the captain's office. A third is located in the armory. It's quite possible to build your own if the three existing consoles are gone.
Medical Computer
Medicomp.gif
Found in Medbay and the Bridge. Actually a ThinkDOS computer running MedTrak.