Difference between revisions of "User:Studenterhue/Armor"

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(excue me you say "doesn't...multiply", not "doesn't...multiple" gost stud enter the hue)
(How melee resistance works)
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===Melee Resistance===
===Melee Resistance===
Melee damage is reduced by a simple subtraction, which applies regardless of the damage type:
Melee damage received = Raw melee damage - melee resistance value
For example, let's say you're getting whacked in the chest by a [[General Objects#Fire Extinguisher|fire extinguisher]], which has a raw damage value of 10, while wearing an [[Security Objects#Body Armor|armor vest]], which has a melee resistance value of 6. Based on this formula, you'll receive 4 (that's 10-6) damage, which in practical terms is pretty good. If you've 100 HP, that means that with armor, they'll have to land 25 hits to put you into critical condition, compared to 10 without. Easy, no?
 
===Ranged Protection===
===Ranged Protection===
===Stamina Damage Reduction===
===Stamina Damage Reduction===

Revision as of 07:22, 17 November 2019

How Armor Protects You

Though there are six body regions (head, torso, arms, legs) that can be targeted, there's really only two for the purposes of armor, "head" and "chest". Thanks to some interesting coder decisions, the game considers attacks aimed at the legs and arms to be attacks aimed at the chest and thus applies the armor values of the chest region. As you might expect, attacks aimed at the head sensibly consider armor of the head region. It's good news for you, because it's less vital parts to worry about.

Anything in the head, ears, eyes, and mask/mouth slot is considered to be the "head" region, while anything in the (exo)suit, jumpsuit, shoes, gloves, and hand slots are considered part of the "chest" region.

However, additional armor is not always a good choice. Melee and ranged resistance (and by proxy stamina damage reduction) doesn't stack or multiply; the game just takes the highest value of all the pieces considered. So if you, say, get some body armpr that grants -5 melee resistance, then find a shield that grants -9 melee resistance, you have -9 melee resistance, not -14. However, this doesn't apply to heat, cold, and viral resistance. They do stack.

Melee Resistance

Melee damage is reduced by a simple subtraction, which applies regardless of the damage type:

Melee damage received = Raw melee damage - melee resistance value

For example, let's say you're getting whacked in the chest by a fire extinguisher, which has a raw damage value of 10, while wearing an armor vest, which has a melee resistance value of 6. Based on this formula, you'll receive 4 (that's 10-6) damage, which in practical terms is pretty good. If you've 100 HP, that means that with armor, they'll have to land 25 hits to put you into critical condition, compared to 10 without. Easy, no?

Ranged Protection

Stamina Damage Reduction

Armor also reduces the amount of stamina drained in an attack, based on the proportion of damage blocked to damage of the attack. For example, if an attack does 10 brute damage and 40 stamina damage, and your armor blocks 5 brute damage, then your armor also reduces the associated stamina damage by 50%. Thus the attack drains only 20 stamina.

Heat Resistance

Cold Resistance

Viral Resistance

Explosion Resistance

Armor Statistics

Head Slot

Name Image Melee
Resistance
Ranged
Resistance
Heat
Resistance
Cold
Resistance
Viral
Resistance
Explosion
Resistance
Helmet
Helmet.png
4 10% 10%
Blast Helmet
Blasthelmet.png
9 10% 10%
Biohood
Biohood.png
1 10% 10% 50%
Syndicate Hat
SyndicateHat.png
6 10% 5

Exosuit Slot

Name Image Melee
Resistance
Ranged
Resistance
Heat
Resistance
Cold
Resistance
Viral
Resistance
Explosion
Resistance
Armor vest
Armor.png / BodyArmorGannets.png / BodyArmor2Gannets.png
6 1 5% 10%

Other Slots

Name Image Melee
Resistance
Ranged
Resistance
Heat
Resistance
Cold
Resistance
Viral
Resistance
Explosion
Resistance
Barrier, deployed
SecurityBarrier.png
9 1.5