Difference between revisions of "User:Studenterhue/Sandbox"

From Space Station 13 Wiki
Jump to navigation Jump to search
Line 39: Line 39:


===Boosting Power Generation===
===Boosting Power Generation===
In fact, there's not just one, but three relatively simple ways to increase power output.


First, you can simply add more vent units.
Second, you can mine out the rock under a hotspot;
Finally, you can "stack" multiple hotspots by moving them close together with the stomper unit. This is a bit harder than it sounds.
To Do:
*Find out how much digging out the asteroid boosts power gen
*Find out how much adding more vents reduces each unit's power gen. There might be some funky marginial output and total output curve going on
----
----

Revision as of 04:40, 20 December 2018

Powering the station: the geothermal capture system

All about Hotspots

Hotspots are where magma is close enough the surface to make magical geothermal heat energy. As you might expect, the hottest part of a hotspot is its center, and the temperature quickly tapers off the farther from the center you go. There's forty or so of them on the map at any given time.

Occasionally, these hotspots move, though not all at once, causing quakes. You've probably noticed them before. If you've ever seen random burnt floor tiles with no apparent source or seen a message along the lines of "the ground rumbles softly" while walking through the station, then you've observed a nearby hotspot moving and quaking. Don't be too concerned; a single hotspot usually just causes tiny fires. Two is when they get annoying; together, they can outright throw you onto the floor, making you drop whatever items you were holding and giving you nasty bruises. Huge clusters of them are absolute clusterfucks; they can outright destroy plasmaglass in a single quake and can potentially ignite welding tanks.

Essential Equipment & Machinery

These items are essential to setting up the capture system:

  • DrowsingRod.png Dowsing Rod - Required to detect hotspots and find their centers. You need at least one.
  • StomperUnit.png Stomper Unit - Pull this behind you. You need it to lock in hotspots.
  • PowerShovel.png Power Shovel - How else will you dig holes for the vent units? With a spoon? You can leave this in your backpack; you won't use it very much.
  • UnbuiltVentCaptureUnit.png Unbuilt Vent Capture Unit - These actually generate the electricity. Keep one in your backpack for later.
  • ReinforcedCableCoil.png Reinforced Wire - You'll be laying down fairly long lines of cable, so you'll need quite a bit of wire. These reinforced wire coils are a lot longer than your average cable coils. As an added bonus, they're also slightly explosion-resistant! Feel free to take a coil or two and keep in your pockets or backpack.
  • AirMixTank.png / O2tank.png + Breathmask.png Oxygen/Air Mix Tank + Breath Mask - Fish can breathe underwater. You're not a fish, so you need to breathe a tank of oxygen/air mix in your hand and a breath mask (or equivalent) to breathe underwater.

These ones are not absolutely necessary, but are nevertheless quite useful.

  • Flippers.png Flippers - Moving underwater (or in any fluid) significantly slows you down. Wearing a pair of flippers on your feet (or holding them--don't ask us how) negates that movement penalty, dramatically speeding you up.
  • Wirecutters.png Wirecutters - If you wire something in the wrong place or the wrong way, you can cut it away with these.
  • Wrench.png / Screwdriver3.png Wrench/Screwdriver - Two tools you might use to build vent units.
  • EngineeringDivingHelmet.png + EngineeringDivingSuit.png Engineering Diving Suit - You don't need diving gear to walk on the seafloor around the station, but you might appreciate the extra light from the helmet. Plus, it looks pretty cool.

Hunting for & Centering Hotspots: The Hard Part

Harvesting Hotspots: The Easy Part

Once you've finally found the center of the hotspot, everything afterwards is pretty easy.

  1. Drag the stomper unit directly over the center of the hotspot or directly adjacent to it (i.e., usually where the rod reads 0 or 1).
  2. Click on the stomper unit to lock the hotspot in place. Remember, hotspots occasionally move, so if you don't lock it, your vents will eventually lose heat and power. If you've correctly found the center, the stomper will beep out that the hotspot was successfully pinned.
  3. Place some wire over the center, then click on the bit of wire created to place some wire on the square you're standing on.
  4. Dig a hole in the hotspot center with the power shovel to make room for the vent unit.
  5. Construct the vent capture unit. Thanks to imcoder magic, you can either:
    1. Stand over the center of the hotspot and click on the unbuilt vent capture unit kit, as if you were constructing a table.
    2. Plop the unit over the center and use a screwdriver or wrench on it.
  6. Lay wire from the vent back to the station power grid. The safest practice is to connect it to the fork of wires just outside the Power Room, but wiring it to the super-convenient cable line connecting the Research Outpost to the station or any random wire is usually fine, so long as the connected vent(s) isn't/aren't outputting too much electricity.
    • Pro-tip: Click on the wire while it's in your hand to start laying down cable as you move. Now, instead of constantly stopping every tile to lay down cable, you can just mosey down back to Engineering

Boosting Power Generation

In fact, there's not just one, but three relatively simple ways to increase power output.

First, you can simply add more vent units.

Second, you can mine out the rock under a hotspot;

Finally, you can "stack" multiple hotspots by moving them close together with the stomper unit. This is a bit harder than it sounds.

To Do:
*Find out how much digging out the asteroid boosts power gen
*Find out how much adding more vents reduces each unit's power gen. There might be some funky marginial output and total output curve going on