Difference between revisions of "Virus"

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(How about we just get rid of the diseases which have been removed or never show up without admin intervention.)
(Well, this should finally wrap the update up. Outdated template removed.)
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'''Viruses''' are assorted types of disease, infection or malady which can be contracted and spread around the station. They often come into play via a number of different ways, the most common being [[Random Events|random events]]. Viruses can be detected by using a [[Medical Objects#Health Analyzer|health analyzer]] on a person. The readout will indicate the name of the virus, how it spreads, how far the infection has progressed, and what can be done to cure it.
'''Virii''' are assorted types of disease, infection or malady which can be contracted, suffered and spread around the station. There are many different kinds of virus, and they often come into play via a number of different ways, the most common being [[Random Events]]. Virii can be detected in a person by using a Health Analyser on them - information will be shown such as the name of the virus, how it spreads, how far the infection has progressed, and what can be done to cure it.
 
==Known Viruses==


==Known viruses==
{|class="wikitable sortable"
{|class="wikitable sortable"
!Name!!Causes<br>(primary)!!Spread!!Cure!!Danger Level!!Effects
!Name!!Causes<br>(primary)!!Spread!!Cure!!Danger Level!!Effects
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|Necrotic degeneration||[[Zombie|Zombies]]||Contact||Styptic powder injection||<font color=orange>Dangerous</font>||Minor toxin damage, occasional paralysis, turning into a zombie.
|Necrotic degeneration||[[Zombie|Zombies]]||Contact||Styptic powder injection||<font color=orange>Dangerous</font>||Minor toxin damage, occasional paralysis, turning into a zombie.
|-
|-
|GBS||Unknown||Non-contagious||Cryoxadone||<font color=red>Deadly</font>||Toxin damage, exploding into gibs. A fake and largely harmless version exists, which is usually airborne.
|GBS||Unknown||Non-contagious||Cryoxadone||<font color=red>Deadly</font>||Rarely, GBS may be airborne. Toxin damage, exploding into gibs. A fake and largely harmless version also exists.
|-
|-
|Space AIDS||Unknown||Non-contagious||Incurable||<font color=red>Deadly</font>||Toxin damage, randomly contracting other diseases.
|Space AIDS||Unknown||Non-contagious||Incurable||<font color=red>Deadly</font>||Toxin damage, randomly contracting other diseases.
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|}
|}


==Infection Methods==
==Infection methods==
Contagious virii currently spread mostly through two means - Airborne transmission and Contact transmission. In the case of both Airborne and Contact transmitted virii, the infection vector is external - this means that wearing clothing that protects against disease (mostly a full biosuit and internals) will protect you from infection. Absolute protection from external infections can be achieved by wearing a sufficient amount of gear - as long as you don't take any of it off or inject/eat anything strange, you won't have to worry about infections at all.
Most contagious viruses spread through two means: airborne and contact transmission. In these cases, the infection vector is external, which means that wearing protective clothing (mostly a [[Clothing#Biosuit|full biosuit]] and [[General Objects#Gas Tank|internals]]) will usually protect you from infection. As long as you don't eat or inject yourself with anything strange, you should be safe.


===Contact===
===Contact===
Contact transmission means that if you touch the infected person in some way, you'll catch the virus from them. Contact means bumping into them, attacking them, taking or putting items onto them, and helping/disarming/grabbing/punching them. Note that this works both ways in all cases - an infectee can infect someone else by punching them, or someone uninfected can catch the disease by punching the infected.
Contact transmission means that if you touch the infected person in some way, you'll catch the virus from them. This includes bumping into them, accessing their inventory, using any of the empty hand intents (help, disarm etc.) or attacking them. Note that this works both ways in all cases - the infected can transmit the disease to someone else by punching them, or someone uninfected can catch the disease by punching the infected.


===Airborne===
===Airborne===
Airborne transmission just requires you to be near the person. You don't even have to be right next to them, just being within a certain range means you run a high risk of infection if you remain in their presence. This infection vector also affects any gibs or blood spilled by the infected - if someone with airborne GBS explodes, going near their gibs will get you infected.
Airborne transmission just requires you to be near the person. You don't even have to be right next to them, just being within a certain range means you run a high risk of infection. Any gibs or blood spilled by the infected will also be contaminated, so if someone with airborne GBS explodes, going near their remains will get you infected.


===Other Vectors===
===Other vectors===
The virii you're most likely to catch overall are the contagious ones described above, but that doesn't mean you should discount non-contagious virii as a threat. Consuming spoiled, badly cooked, poisoned or special kinds of food or drink can result in an infection, as can being injected with a viral reagent (willingly or otherwise). In these cases, protective clothing won't help you - since the virus is already inside you, you can't stop the infection. Whoops!
The viruses you're most likely to catch are the contagious ones described above, but that doesn't mean you should discount non-contagious diseases as a threat. Consuming spoiled, badly cooked, poisoned or special kinds of [[Foods and Drinks|foods or drinks]] can result in an infection, as can being injected with a viral reagent (willingly or otherwise). In these cases, protective clothing won't help you, since the virus is already inside you.


==Cures==
==Cures==
So you've been infected with something - what can you do to stop it? This largely depends on the virus itself. Some virii have a common cure between them, while others have a unique cure that only works for them. The common cures will be covered here - the other ones you'll have to puzzle out for yourself (though to be fair, they're not exactly difficult to figure out).
So, you've been infected with something. What can you do to stop it? This largely depends on the virus itself. Some viruses have a common cure, while others require a unique one that only works for them. If in doubt, trust the information provided by the health analyzer.


===Sleep===
===Sleep===
Simple - just go to sleep somewhere. The virus will recede until it is cured completley. It would probably be best not to go to sleep in a busy area, unless you like getting mugged while you take a nap.
Simple - just go to sleep [[General Objects#Bed|somewhere]]. The virus will recede until it is cured completely. It would probably be best not to go to sleep in a busy area, unless you like getting mugged while you take a nap.
 
===Antibiotics===
Go to [[Medbay]] and get an injection of Spaceacillin. The virus will begin to recede after you get your injection - spaceacillin tends to work quite quickly. Other reagents may count as an antibiotic influence - experiment and find out!


===Electric Shock===
===Antibiotics and -psychotics===
Get zapped by something - the stronger the source, the more likely it is to cure your disease. Cables, machinery, and rambunctious [[Security Officer|security]] may be able to help you here.
Go to [[Medbay|medbay]] and ask for an injection of [[Doctoring#Drugs|spaceacillin]], an antibiotic. Certain diseases can only be cured by the anti-psychotic haloperidol, but other reagents may count as an antibiotic influence. Experiment and find out!


===Beatings/Burnings===
===Electric shock===
You just have to take a lot of brute or fire damage, respectively. This can easily be done to yourself, but make sure not to overdo it!
Get zapped by something. The stronger the source, the more likely it is to cure your disease. Power cables, electrified grills and doors, and [[Security Objects#Stun Baton|stun batons]] may be able to help you here.


===Prevention===
===Prevention===
Much like reality, often the best way to stop yourself from catching a virus is to not catch it in the first place. This can be achieved by wearing protective gear in the case of Airborne and Contact virii (as described above) or through other means. Resistances can be obtained by curing some other diseases through their usual means - not all diseases will grant resistance when overcome, however.
Much like reality, prevention is often preferable to infection. This can be achieved by wearing protective gear in the case of airborne and contact-transmitted viruses (as described above) or through other means. Resistances can be obtained by curing diseases through their usual means. Not all diseases will grant resistance when overcome, however.


===Incurable Diseases===
===Incurable diseases===
Though very rare, some diseases flat out cannot be gotten rid of once contracted. If "cured", the virus will simply re-establish itself some time later, ignoring any resistances you might have. Your only hope of defeating these diseases is to not catch them - once contracted, they stay with you until the end of the round. Death or [[Robotics|robotisation]] are the only ways to escape.
Though very rare, some diseases flat out cannot be eliminated. If "cured", the virus will simply re-establish itself some time later, ignoring any resistances you might have. Your only hope of defeating these diseases is to not catch them - once contracted, they stay with you until the end of the round. Death or [[Robotics|robotics]] are the only ways to escape.


[[Category:Tutorial]]
[[Category:Tutorial]]

Revision as of 12:02, 11 July 2014

Viruses are assorted types of disease, infection or malady which can be contracted and spread around the station. They often come into play via a number of different ways, the most common being random events. Viruses can be detected by using a health analyzer on a person. The readout will indicate the name of the virus, how it spreads, how far the infection has progressed, and what can be done to cure it.

Known viruses

Name Causes
(primary)
Spread Cure Danger Level Effects
Common cold Random event Airborne Sleep Harmless Coughing and sneezing.
The flu Random event Airborne Sleep Minor Coughing, sneezing, minor toxin damage.
Food poisoning Tainted food Non-contagious Sleep Minor Vomiting, random stuns.
Clowning around Random event Non-contagious Spaceacillin Minor Slowly turning into a clumsy clown. A variant of this virus transforms people into cluwnes instead.
Space madness Random event Airborne Haloperidol Dangerous Loss of sanity.
Berserker Random event Contact Haloperidol Dangerous Swearing, shouting, attacking nearly crew members uncontrollably.
Teleportitis Unknown Non-contagious Electric shock Dangerous Teleporting around randomly, including walls and tiles exposed to vacuum.
MRSA Open wounds Non-contagious Spaceacillin Dangerous Rapidly accumulating toxin and brute damage in later stages.
Robotic transformation Roburger Non-contagious Electric shock Dangerous Minor brute damage, occasional paralysis, turning into a cyborg.
Necrotic degeneration Zombies Contact Styptic powder injection Dangerous Minor toxin damage, occasional paralysis, turning into a zombie.
GBS Unknown Non-contagious Cryoxadone Deadly Rarely, GBS may be airborne. Toxin damage, exploding into gibs. A fake and largely harmless version also exists.
Space AIDS Unknown Non-contagious Incurable Deadly Toxin damage, randomly contracting other diseases.
Grave Fever Vampires Non-contagious Spaceacillin Deadly Severe toxin damage, paralysis, death.
Space kuru Cannibalism Non-contagious Incurable Deadly Escalating toxin damage, uncontrollable laughing and seizures, death.

Infection methods

Most contagious viruses spread through two means: airborne and contact transmission. In these cases, the infection vector is external, which means that wearing protective clothing (mostly a full biosuit and internals) will usually protect you from infection. As long as you don't eat or inject yourself with anything strange, you should be safe.

Contact

Contact transmission means that if you touch the infected person in some way, you'll catch the virus from them. This includes bumping into them, accessing their inventory, using any of the empty hand intents (help, disarm etc.) or attacking them. Note that this works both ways in all cases - the infected can transmit the disease to someone else by punching them, or someone uninfected can catch the disease by punching the infected.

Airborne

Airborne transmission just requires you to be near the person. You don't even have to be right next to them, just being within a certain range means you run a high risk of infection. Any gibs or blood spilled by the infected will also be contaminated, so if someone with airborne GBS explodes, going near their remains will get you infected.

Other vectors

The viruses you're most likely to catch are the contagious ones described above, but that doesn't mean you should discount non-contagious diseases as a threat. Consuming spoiled, badly cooked, poisoned or special kinds of foods or drinks can result in an infection, as can being injected with a viral reagent (willingly or otherwise). In these cases, protective clothing won't help you, since the virus is already inside you.

Cures

So, you've been infected with something. What can you do to stop it? This largely depends on the virus itself. Some viruses have a common cure, while others require a unique one that only works for them. If in doubt, trust the information provided by the health analyzer.

Sleep

Simple - just go to sleep somewhere. The virus will recede until it is cured completely. It would probably be best not to go to sleep in a busy area, unless you like getting mugged while you take a nap.

Antibiotics and -psychotics

Go to medbay and ask for an injection of spaceacillin, an antibiotic. Certain diseases can only be cured by the anti-psychotic haloperidol, but other reagents may count as an antibiotic influence. Experiment and find out!

Electric shock

Get zapped by something. The stronger the source, the more likely it is to cure your disease. Power cables, electrified grills and doors, and stun batons may be able to help you here.

Prevention

Much like reality, prevention is often preferable to infection. This can be achieved by wearing protective gear in the case of airborne and contact-transmitted viruses (as described above) or through other means. Resistances can be obtained by curing diseases through their usual means. Not all diseases will grant resistance when overcome, however.

Incurable diseases

Though very rare, some diseases flat out cannot be eliminated. If "cured", the virus will simply re-establish itself some time later, ignoring any resistances you might have. Your only hope of defeating these diseases is to not catch them - once contracted, they stay with you until the end of the round. Death or robotics are the only ways to escape.