Difference between revisions of "Critter"

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'''Critters''' are NPC life forms with simple behavior patterns. They come in a variety of forms, ranging from benign to horrific monsters that will destroy you instantly. Critters do not take damage in the same way humans, [[Cyborg|cyborgs]] and [[Monkey|monkeys]] do. They are immune to stun, temperature, and atmospheric conditions. They can move through space as if they had a jetpack and can safely stroll through a blazing plasma fire. The only way to harm a critter is through brute force damage or laser fire. Because many hostile critters can quickly overpower a human at close quarters, the latter is generally the only safe way to engage them.


'''Critters''' are NPC life-forms with simple behavior patterns. They come in a variety of forms, ranging from the benign to horrific monsters that will destroy you instantly. Critters do not take damage in the same way humans, [[cyborg]]s and [[monkey]]s do: they are immune to stun, temperature, and atmospheric conditions. They can move through space as if they had a jetpack and can safely stroll through a blazing plasma fire. The only way to harm a critter is through brute force damage or laser fire. Because many hostile critters can quickly overpower a human at close quarters, the latter is generally the only safe way to engage them.
Some critters appear normally on the station, such as George the dog, the [[Chef|chef's]] sidekick Remi, [[Research Director|RD's]] Heisenbee, the docile bat Dr. Acula in [[Medical Director|medbay]] and the [[Captain|captain's]] lovable pet cat Jones. Skeletons can pop up when a [[Guide to Wizard#EXTREMELY UNFORGIVABLE CURSES|wizard]] descends on the station. Bats tend to follow when there's a [[Vampire|vampire]] around. [[Telescience]] can summon critters through teleport accidents, and other beings lurk in the various dark corners of space on other [[Z-level|z-levels]]. And of course, critters can also be spawned by a bored [[Admin|admin]].
 
Some critters appear normally on the station, such as George the dog, the [[Chef]]'s sidekick Remi and the [[Captain]]'s lovable pet cat Jones. [[Zombie|Zombies]] and skeletons can pop up when [[Wizard]] descends on the station. Bats tend to follow a when there's a [[Vampire]]. [[Telescience]] can produce critters through teleport accidents, and other beings lurk in the various dark corners of space on other [[z-level]]s. Critters can also be spawned by a bored [[admin]], such as the completely indestructible Maecho Mann.

Revision as of 07:34, 8 June 2014

Critters are NPC life forms with simple behavior patterns. They come in a variety of forms, ranging from benign to horrific monsters that will destroy you instantly. Critters do not take damage in the same way humans, cyborgs and monkeys do. They are immune to stun, temperature, and atmospheric conditions. They can move through space as if they had a jetpack and can safely stroll through a blazing plasma fire. The only way to harm a critter is through brute force damage or laser fire. Because many hostile critters can quickly overpower a human at close quarters, the latter is generally the only safe way to engage them.

Some critters appear normally on the station, such as George the dog, the chef's sidekick Remi, RD's Heisenbee, the docile bat Dr. Acula in medbay and the captain's lovable pet cat Jones. Skeletons can pop up when a wizard descends on the station. Bats tend to follow when there's a vampire around. Telescience can summon critters through teleport accidents, and other beings lurk in the various dark corners of space on other z-levels. And of course, critters can also be spawned by a bored admin.