Difference between revisions of "Inspector"

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Identifiable by their briefcase and ominous clipboard, the Inspector is a late-join gimmick role with far too much access. Their job is to watch, listen, and ask probing questions such as "Is this normal?" "What the hell is that?" and "Are we about to die?". Inspectors get a command headset with access to only general and command channels, so feel free to report all issues found while inspecting direct to heads of staff. They will completely ignore you, but you do then get to say "I told you so" later on.
=== The Report ===
[[File:InspectorClipboard32x32.png]]The Inspector starts with a special fancy Nanotrasen clipboard. Anything written on said clipboard will be displayed as a formatted report at the end of the round. Each sheet of paper makes a section, with the title of the paper at the top.
Note that anyone can write on this clipboard, and it will transmit its results regardless of where it is. So although the Inspector is armed with a single [[Flash]] and the almighty [[Security_Objects#Security_TicketWriter_2000|TicketWriter 2000]], it is very possible for the clipboard to end up in the wrong hands and have anything written on it by the end of the shift.
=== Corporate Bloodsucker: Antagonist Inspector ===
As a late join only role, antag Inspectors are rare, but having access to command and research and a license to be pretty much anywhere without question can make for some easy theft or sabotage. Most crewmembers and importantly AIs won't bat an eyelid at you asking to be let into the few areas you don't already have access to. If you want to be really mean, go around ticketing people for the things you broke, all the while tutting at their incompetence and scribbling syndicate propaganda in your report.

Revision as of 20:02, 26 January 2022

Inspector

CIVILIAN DEPARTMENT
Inspector
InspectorV2-64x64.png
Inspector
Difficulty: Medium
Requirements: None
Access Level: Bridge, Emergency Storage, EVA, Security Maintenance, Bar, Kitchen, Hydroponics, Ranch, Janitor's Closet, Technical Storage, Cargo Bay, Medical, Pathology, Genetics, Robotics, Research Sector, Chemistry, Toxins
Additional Roleplay Access Level: None
Supervisors: None (arguably Regional Director, CEO etc.)
Subordinates: None
Responsibilities: Inspect everyone. Write a report. Ticket people for anything and everything.
Guides: This is the guide!

Identifiable by their briefcase and ominous clipboard, the Inspector is a late-join gimmick role with far too much access. Their job is to watch, listen, and ask probing questions such as "Is this normal?" "What the hell is that?" and "Are we about to die?". Inspectors get a command headset with access to only general and command channels, so feel free to report all issues found while inspecting direct to heads of staff. They will completely ignore you, but you do then get to say "I told you so" later on.

The Report

InspectorClipboard32x32.pngThe Inspector starts with a special fancy Nanotrasen clipboard. Anything written on said clipboard will be displayed as a formatted report at the end of the round. Each sheet of paper makes a section, with the title of the paper at the top.

Note that anyone can write on this clipboard, and it will transmit its results regardless of where it is. So although the Inspector is armed with a single Flash and the almighty TicketWriter 2000, it is very possible for the clipboard to end up in the wrong hands and have anything written on it by the end of the shift.

Corporate Bloodsucker: Antagonist Inspector

As a late join only role, antag Inspectors are rare, but having access to command and research and a license to be pretty much anywhere without question can make for some easy theft or sabotage. Most crewmembers and importantly AIs won't bat an eyelid at you asking to be let into the few areas you don't already have access to. If you want to be really mean, go around ticketing people for the things you broke, all the while tutting at their incompetence and scribbling syndicate propaganda in your report.