Difference between revisions of "Antagonist"
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Convair880 (talk | contribs) m (Werewolves, I guess.) |
Convair880 (talk | contribs) m (Technically, predators are fully functional out of the box now. Moved from the archive to regular jobs.) |
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*[[Gang]] leaders and members | *[[Gang]] leaders and members | ||
*[[Werewolf]] | *[[Werewolf]] | ||
*[[Predator]] | |||
Antagonists can also recruit lackeys in the form of [[Syndicate Items#Mindslave Implant|mindslaves]] or subverted the [[AI]] and its [[Cyborg|cyborgs]]. Vampires may also convert people to loyal thralls. [[Syndicate Items#EMAG|Emagged]] cyborgs are renegades bound to no one! | Antagonists can also recruit lackeys in the form of [[Syndicate Items#Mindslave Implant|mindslaves]] or subverted the [[AI]] and its [[Cyborg|cyborgs]]. Vampires may also convert people to loyal thralls. [[Syndicate Items#EMAG|Emagged]] cyborgs are renegades bound to no one! | ||
[[Category:Tutorial]] | [[Category:Tutorial]] |
Revision as of 06:54, 26 August 2014
The 'bad guy' for a given round. They are exempt from the rules about griefing and murdering, and come with a set of objectives to complete before the end of the round. Current antagonist types include:
- Traitor
- Changeling
- Vampire
- Wizard
- Nuclear Operative
- Spy
- Gang leaders and members
- Werewolf
- Predator
Antagonists can also recruit lackeys in the form of mindslaves or subverted the AI and its cyborgs. Vampires may also convert people to loyal thralls. Emagged cyborgs are renegades bound to no one!