Difference between revisions of "User:Rhapsody"

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'''TODO''': Is Notes column actually needed? Remove if not
'''TODO''': Is there a better way to sort this than just alphabetical?
'''TODO''': Is there a better way to sort this than just alphabetical?


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'''TODO''': Can Digbot be emagged? If so, what does it do?
'''TODO''': Can Digbot be emagged? If so, what does it do?


'''TODO''': Find sprite for Coin, is it identical to the Probability Disc sprite (https://wiki.ss13.co/File:ProbabilityDisc.png)?
'''TODO''': Research what the following items do when EMAGed:
* Barbuddy (it explodes when spawning in a local server ???)
* Buttbot (https://wiki.ss13.co/Robots#Buttbot says it spawns toxic gas when EMAGed, but I'm not seeing this)
* Chefbot
* Extreme-Pressure Pressurization Device (I have never used this thing and have no clue how to)
* Gas Filter
* Item Slot Machine (this causes the machine to say BIG WINNER then disappear without leaving anything behind when testing in a local instance, is this accurate to server behavior?)




{| style="font-size: 85%" class="wikitable sortable"
{| style="font-size: 85%" | class="wikitable sortable"
|-
|-
! Target
! Target
! class="unsortable" | Image
! class="unsortable" | Image
! class="unsortable" | Description
! class="unsortable" width="45%" | Effect
! class="unsortable" | Notes
! class="unsortable" | Notes


|- id="AI Law Module - 'MakeCaptain'"
|- id="AI Law Module - 'MakeCaptain'"
! AI Law Module - 'MakeCaptain'
! [[AI_Laws#AI_modules|AI Law Module - 'MakeCaptain']]
| <center>[[File:AIModule.png]]</center>
| <center>[[File:AIModule.png]]</center>
| Description goes here
| Makes the module designate a specific person as the Clown, rather than the Captain.
| clown only?
| There's no visual tell that the module has been EMAGed. If you inspect the module, it'll still show as normal. It only reveals its true nature when slotted into the law rack.


|- id="APC"
|- id="APC"
! APC
!  
[[Power_Grid#APC|APC]]
| <center>[[File:APCV2.png]]</center>
| <center>[[File:APCV2.png]]</center>
| Description goes here
| Destructively unlocks an APC's interface, allowing you to toggle any of the controls. The panel can't be locked again, unlike how it works with an authorized ID card.
| Notes go here
| This comes with an obvious sprite change. Emagging an APC prevents anyone from opening the APC's panel with a screwdriver, so the wires can't be exposed.


|- id="Amusing Duck"
|- id="Amusing Duck"
! Amusing Duck
! [[Robots#Amusing_Duck|Amusing Duck]]
| <center>[[File:DuckBotDance.gif]]</center>
| <center>[[File:DuckBotDance.gif]]</center>
| Description goes here
| The Amusing Duck can already be annoying, but if you want to make it even worse, Emagging it makes it play its tune a lot more often, but with a distinct wrongness to it. It will also chase down people within sight.
| Notes go here
| Let people see you EMAG an Amusing Duck at your own peril. You're liable to be lynched.


|- id="BarBuddy"
|- id="BarBuddy"
! Barbuddy
! BarBuddy
| <center>[[File:Robuddy.png]]</center>
| <center>[[File:Robuddy.png]]</center>
| Description goes here
| Description goes here
| Verify this icon is correct
| Notes go here


|- id="Boogiebot"
|- id="Boogiebot"
! Boogiebot
! [[Robots#Boogie_Bot|Boogiebot]]
| <center>[[File:BoogieKick.gif]]</center>
| <center>[[File:BoogieKick.gif]]</center>
| Description goes here
| Enables "flashmob" mode, causing anyone nearby to dance when the boogiebot dances. Great for parties!
| Does a non-animated version of this icon exist?
|  


|- id="Buttbot"
|- id="Buttbot"
! Buttbot
! [[Robots#Buttbot|Buttbot]]
| <center>[[Image:ButtBotNew.png]]</center>
| <center>[[Image:ButtBotNew.png]]</center>
<center>[[Image:CyberButtBot.png]]</center>
<center>[[Image:CyberButtBot.png]]</center>
| Description goes here
| Shorts out the buttbot's vocal synthesizer, causing it to fart much more often, as well as scrambling its text. It will also chase people around.
| Notes go here
| This causes an obvious noise, kind of like multiple farts overlayed with static. Sometimes the buttbot can also replay this noise.


|- id="Cambot"
|- id="Cambot"
! Cambot
! [[Robots#Cambot|Cambot]]
| <center>[[File:CameraBot.png]]</center>
| <center>[[File:CameraBot.png]]</center>
| Description goes here
| Turn's the cambot's camera flash into an actual [[Security_Objects#Flash|flash]], stunning anyone it takes a picture of.
| Notes go here
| Notes go here


Line 64: Line 69:
| <center>[[File:ChefBot.gif]]</center>
| <center>[[File:ChefBot.gif]]</center>
| Description goes here
| Description goes here
| Does a non-animated version of this icon exist?
| Notes go here


|- id="CheMaster 3000"
|- id="CheMaster 3000"
! ChemMaster 3000
! [[Chemistry#CheMaster_3000|ChemMaster 3000]]
| <center>[[File:CheMaster.png]]</center>
| <center>[[File:CheMaster.png]]</center>
| Description goes here
| Normally, the CheMaster 3000 has restrictions on what can be put into a medical patch (the white patches with a red cross in the middle). Emagging it disables this whitelist, so that all patches come out as medical patches.
| Notes go here
| Besides being a good way to trick doctors into applying dangerous patches onto their patients, medical patches have an advantage over regular patches in that there's no delay to applying them. This allows you to quickly apply dangerous chemicals to a person and then run away without ever stopping.


|- id="Cleanbot"
|- id="Cleanbot"
! Cleanbot
! [[Robots#Cleanbot|Cleanbot]]
| <center>[[Image:CleanbotActiveV2-32x32.gif]]</center>
| <center>[[Image:CleanbotActiveV2-32x32.gif]]</center>
<center>[[Image:CleanbotRedActiveV2-32x32.gif]]</center>
<center>[[Image:CleanbotRedActiveV2-32x32.gif]]</center>
| Description goes here
| Causes the cleanbot to apply [[Chemicals#Space_Lube|space lube]] wherever it can.
| Notes go here
| Watch your step! You can slip on the space lube too.


|- id="Cloning Pod"
|- id="Cloning Pod"
! Cloning Pod
! [[Medical_Objects#Cloning_Pod|Cloning Pod]]
| <center>[[File:ClonePodV2-32x32.png]]</center>
| <center>[[File:ClonePodV2-32x32.png]]</center>
| Description goes here
| Forcefully ejects the current body being cloned, even if the cloning process isn't complete.
| Notes go here
| If no one is actively being cloned, the cloning pod prepares a body. This body is mindless, so you can use it for whatever you want. However, if a cloning is in progress, ejecting the occupant early will generally leave them with large amounts of {{BRUTE}} damage and brain damage.


|- id="Coffeemaker"
|- id="Coffeemaker"
! Coffeemaker
! [[Foods_and_Drinks#Coffeemakers|Coffeemaker]]
| <center>[[File:CoffeemakersV2.png]]</center>
| <center>[[File:CoffeemakersV2.png]]</center>
| Description goes here
| Forces the coffeemaker to brew tea instead.
| Notes go here
| Fiendish.


|- id="Coin"
|- id="Coin"
! Coin
! Coin
| <center>[[File:ProbabilityDisc.png]]</center>
| <center>[[File:ProbabilityDisc.png]]</center>
| Description goes here
| Causes the coin to favor heads when flipped. Note that this is not a 100% chance.
| Notes go here
|  


|- id="Crate"
|- id="Crate"
! Crate
! [[Guide_to_Mining#Abandoned_Crates|Crate]]
| <center>[[File:AbandonedCratesV5.png]]</center>
| <center>[[File:AbandonedCratesV5.png]]</center>
| Description goes here
| Unlocks the ID lock on any create.
| Notes go here
| You'll generally find ID locked crates when ordering things from the [[quartermaster]], but you can also find these in the debris field and other places.


|- id="Cyberappendix"
|- id="Cyberappendix"
! Cyberappendix
! [[Roboticist#Appendices|Cyberappendix]]
| <center>[[File:CyberappendixV2.png]]</center>
| <center>[[File:CyberappendixV2.png]]</center>
| Description goes here
| When you reach critical health, the cyberappendix will burst, injecting you with a number of helpful stimulants and chemicals, but causes constant {{TOX}} buildup.
| Notes go here
| All cyberorgans can be EMAGed by hitting them a good number of times with a wooden plank or something that does similar damage. EMPs can also work (even when the cyberorgans are in your body). The amount of hits needed is randomized each round, and is different for each type of organ. Of course, this process comes with the drawback of damaging the organ, so using an EMAG on them is generally the better option.


|- id="Cyberheart"
|- id="Cyberheart"
! Cyberheart
! [[Roboticist#Heart|Cyberheart]]
| <center>[[File:CyberheartV2.png]]</center>
| <center>[[File:CyberheartV2.png]]</center>
| Description goes here
| Increases the total stamina buff granted by the cyberheart to +90, and the stamina regen to +15 (from +40 and +5 respectively).
| Notes go here
|  


|- id="Cyberkidney"
|- id="Cyberkidney"
! Cyberkidney
! [[Roboticist#Kidneys|Cyberkidney]]
| <center>[[File:CyberkidneysV2.png]]</center>
| <center>[[File:CyberkidneysV2.png]]</center>
| Description goes here
| Grants an ability that lets you aggressively purge chemicals, at the cost of damage to the cyberkidney.
| Notes go here
|  


|- id="Cyberintestines"
|- id="Cyberintestines"
! Cyberintestines
! [[Roboticist#Intestines|Cyberintestines]]
| <center>[[File:Cyberintestines.png]]</center>
| <center>[[File:Cyberintestines.png]]</center>
| Description goes here
| Allows you to instantly digest food, causing you to gain all of the reagents inside at once.
| TODO: cyberorgans are emaggable with conventional tools, mention this
|  


|- id="Cyberliver"
|- id="Cyberliver"
! Cyberliver
! [[Roboticist#Livers|Cyberliver]]
| <center>[[File:CyberliverV2.png]]</center>
| <center>[[File:CyberliverV2.png]]</center>
| Description goes here
| Converts ethanol in your bloodstream into [[omnizine]], at the cost of damage to the cyberliver.
| Notes go here
|  


|- id="Cyberlung"
|- id="Cyberlung"
! Cyberlung
! [[Roboticist#Lungs|Cyberlung]]
| <center>[[File:CyberlungsV2.png]]</center>
| <center>[[File:CyberlungsV2.png]]</center>
| Description goes here
| Negates the need to breathe air, at the cost of a large amount of damage to the cyberlungs.
| Notes go here
|  


|- id="Cyberpancreas"
|- id="Cyberpancreas"
! Cyberpancreas
! [[Roboticist#Pancreata|Cyberpancreas]]
| <center>[[File:CyberpancreasV2.png]]</center>
| <center>[[File:CyberpancreasV2.png]]</center>
| Description goes here
| Maintains a small (<10 units) amount of [[ephedrine]] and [[epinephrine]] in you. It also constantly produces [[glaucogen]], which can be problematic since it stops producing [[insulin]], meaning the patient has to manually manage blood sugar themselves.
| Notes go here
|  


|- id="Cyberspleen"
|- id="Cyberspleen"
! Cyberspleen
! [[Roboticist#Spleens|Cyberspleen]]
| <center>[[File:CyberspleenV2.png]]</center>
| <center>[[File:CyberspleenV2.png]]</center>
| Description goes here
| Causes the cyberspleen to constantly generate blood, even when it's not needed. This can push you into hypertension.
| Notes go here
|  


|- id="Cyberstomach"
|- id="Cyberstomach"
! Cyberstomach
! [[Roboticist#Stomachs|Cyberstomach]]
| <center>[[File:CyberStomachV2.png]]</center>
| <center>[[File:CyberStomachV2.png]]</center>
| Description goes here
| Allows you to projectile vomit, at the cost of a large amount of damage to the cyberstomach.
| Notes go here
|


|- id="Cyborg"
|- id="Cyborg"
! Cyborg
! [[Cyborg]]
| <center>[[File:Robot.png]]</center>
| <center>[[File:Robot.png]]</center>
| Description goes here
| Removes all of a cyborg's laws, essentially turning them rogue. A cyborg frame can also be EMAGed to achieve the same thing prior to the cyborg actually being built.
| Cyborg frame can also be emagged, mention this
| Note that the cyborg has no actual obligation to help you, since they have no laws at all. They can just as easily turn around and start stabbing you with a scalpel if they feel like it.


|- id="Defibrillator"
|- id="Defibrillator"
! Defibrillator
! [[Medical_Objects#Defibrillator|Defibrillator]]
| <center>[[File:DefibrillatorV2-32x32.png]]</center>
| <center>[[File:DefibrillatorV2-32x32.png]]</center>
| Description goes here
| Sabotages the defibrillator, harming the patient rather than restoring their normal heart rhythm.
| Notes go here
| This comes with a rather obvious tell when the item is inspected.


|- id="Door"
|- id="Door"
! Door
! Door
| <center>[[File:DoorPlaceholder.png]]</center>
| <center>[[File:Door.png]]</center>
<center>[[File:AirlockNew.png]]</center>
<center>[[File:AirlockNew.png]]</center>
<center>[[File:FirelockPyroClosed.png]]</center>
| Permanently opens a door. If used while the door is closed and welded shut, then the door will never open again.
| Description goes here
| Comes with a rather obvious tell to anyone looking closely enough, in that the door's lights flash red and green before opening. Additionally, emagging a welded door deals rather heavy damage to it, and is repeatable, so you could also use it to bust down doors.
| Functionally identical to airlocks and firelocks, mention this


|- id="Drone Recharger"
|- id="Door-Shield Generator"
! Drone Recharger
! Door-Shield Generator
| <center>[[File:DroneRecharger.png]]</center>
| <center>[[File:Doorshieldgenerator.png]]</center>
| Description goes here
| Blows out the limiter on the door-shield generator, allowing it to overclock its max power to 3. A setting of 3 prevents anything from passing through the shield, including items and players.
| Notes go here
| This prevents the generator from throttling when power gets low, so the power requirement is increased by a good amount. Additionally, an overclocked door-shield generator is rather obvious when turned on. Besides the obvious tell of not being able to walk through the shield, the shield's color changes to red.


|- id="E-Cigarette"
|- id="E-Cigarette"
! E-Cigarette
! [[General_Objects#E-Cigarette|E-Cigarette]]
| <center>[[File:ECigarette.png]]</center>
| <center>[[File:ECigarette.png]]</center>
| Description goes here
| Removes the safeties on the e-cigarette, allowing any chemical to be put into it.
| Notes go here
| This essentially allows you to trick people into smoking dangerous or humorous chemicals. This does not heat up the chemicals smoked (so you can't make e-cigs that explode when smoked).


|- id="Energy-Shield Generator"
|- id="Enzymatic Reclaimer"
! Energy-Shield Generator
! [[Medical_Objects#Reclaimer|Enzymatic Reclaimer]]
| <center>[[File:ShieldGenerator.png]]</center>
| <center>[[File:EnzymaticReclaimerV2-32x32.png]]</center>
| Description goes here
| Overrides the reclaimer's safety mechanism, allowing you to stuff living players into it.
| Notes go here
| If you can keep someone down long enough, stuffing them into a reclaimer is a good way to kill someone quickly. Emagging the reclaimer comes with the added bonus of not leaving the items the person had on them on the ground; this applies to corpses too, so if you want to be an asshole you can just EMAG the reclaimer and leave it like that in medbay to ruin a few peoples' round.


|- id="Escape Shuttle Computer"
|- id="Escape Shuttle Computer"
! Escape Shuttle Computer
! Escape Shuttle Computer
| <center>[[File:ShuttleComputer.png]]</center>
| <center>[[File:ShuttleComputer.png]]</center>
| Description goes here
| Shortens the departure time of the escape shuttle to ten seconds.
| Notes go here
| Useful for if you want to escape alone. A little fun fact is that Heads can also do this, but it requires three Head IDs to authorize, similar to the armory.


|- id="Extreme-Pressure Pressurization Device"
|- id="Extreme-Pressure Pressurization Device"
! Extreme-Pressure Pressurization Device
! Extreme-Pressure Pressurization Device
| <center>[[File:Imagename.png]]</center>
| <center>[[File:Pressurizer-32x32.png]]</center>
| Description goes here
| Description goes here
| Notes go here
| Notes go here


|- id="Fabricator"
|- id="Fabricator"
! Fabricator
! [[Hacking#Vending_Machines_and_Fabricators|Fabricator]]
| <center>[[File:Fabricator.png]]</center>
| <center>[[File:Fabricator.png]]</center>
| Description goes here
| Removes the product locks on a fabricator, allowing access to new items depending on the type of fabricator.
| Notes go here
| For a list of what you unlock, take a look at [[Making_and_Breaking#General_Manufacturer|Making and Breaking]]. You actually don't need an EMAG to hack these, either; anyone can do it with the right tools. Take a look at [[Hacking#Vending_Machines_and_Fabricators|Hacking]] for a guide.


|- id="Fat and Sassy Space Bee"
|- id="Fat and Sassy Space Bee"
! Fat and Sassy Space Bee
! Fat and Sassy Space Bee
| <center>[[File:FatAndSassySpaceBee.png]]</center>
| <center>[[File:FatAndSassySpaceBee.png]]</center>
| Description goes here
| The bee eats the EMAG, then after a few seconds notices how dejected you look, and gives you a tiny switchblade in return.
| other bees only coat the emag in honey, probably not worth mentioning, but Bubs eats it entirely and gives you a switchblade.
| You're not getting that EMAG back.


|- id="Firebot"
|- id="Firebot"
! Firebot
! Firebot
| <center>[[File:FirebotV3.png]]</center>
| <center>[[File:FirebotV3.png]]</center>
| Description goes here
| Rams anyone nearby, knocking them back. The damage isn't terribly impressive, but the knockback it does will launch someone back until they hit a wall, even over very long distances.
| Notes go here
| Players that get knocked back drop their items upon hitting a wall.


|- id="Flash"
|- id="Flash"
! Flash
! Flash
| <center>[[File:Flash.png]]</center>
| <center>[[File:Flash.png]]</center>
| Description goes here
| Sabotages a flash, poking a hole in the back of it. Whenever a person using this sabotaged flash tries to flash someone, they are also flashed. That is, of course, unless they're wearing eye protection.
| Notes go here
| Unless a person is looking closely, you can't tell the difference until the deed is done. However, there ''is'' a tell. If you inspect an emagged flash, you'll see a peculiar line: "There seems to be a tiny hole drilled into the back of it."


|- id="Flashlight"
|- id="Flashlight"
! Flashlight
! Flashlight
| <center>[[File:FlashlightOffV2-32x32.png]]</center>
| <center>[[File:FlashlightOffV2-32x32.png]]</center>
| Description goes here
| Sabotages the flashlight, shorting out the voltage regulator. The next person to try to turn on the flashlight will be set on fire, burning out the flashlight in the process.
| Notes go here
| Unlike the flash, there is no tell for when this item is emagged.


|- id="Floorbot"
|- id="Floorbot"
! Floorbot
! Floorbot
| <center>[[File:FloorBotDance.gif]]</center>
| <center>[[File:FloorBotDance.gif]]</center>
| Description goes here
| Causes the floorbot to ''remove'' floor tiles rather than placing them, opening up the station to the cold of space.
| Notes go here
|  


|- id="Gas Filter"
|- id="Gas Filter"
! Gas Filter
! Gas Filter
| <center>[[File:Imagename.png]]</center>
| <center>[[File:GasFilter.png]]</center>
| Description goes here
| Description goes here
| Where is this used?
| Where is this used?
Line 252: Line 256:
! Ghostdrone
! Ghostdrone
| <center>[[File:Drone64x64.png]]</center>
| <center>[[File:Drone64x64.png]]</center>
| Description goes here
| Randomly changes the face and color of the ghostdrone.
| Notes go here
|  


|- id="Guardbuddy"
|- id="Guardbuddy"
! Guardbuddy
! Guardbuddy
| <center>[[File:RobuddyLove.gif]]</center>
| <center>[[File:RobuddyLove.gif]]</center>
| Description goes here
| Convinces the guardbuddy to accept any type of gun, rather than just non-lethal weaponry.
| Notes go here
| Combine with a [[Syndicate_Items#Guardbuddy_Ammo_Replicator|Guardbuddy Ammo Replicator]] for best effect.


|- id="Hypospray"
|- id="Hypospray"
! Hypospray
! Hypospray
| <center>[[File:Hypo.png]]</center>
| <center>[[File:Hypo.png]]</center>
| Description goes here
| Bypasses the whitelist on the hypospray, allowing you to use any chemical in it, rather than just helpful chemicals.
| Notes go here
| Essentially a poor man's [[Syndicate_Items#Sleepy_Pen|sleepy pen]], this allows you to inject small amounts of chems into someone instantly, and without telling them what it was you injected into them. Unlike the sleepy pen, this isn't silent, so something with a delayed effect may be preferred.


|- id="Item Slot Machine"
|- id="Item Slot Machine"
! Item Slot Machine
! Item Slot Machine
| <center>[[File:Imagename.png]]</center>
| <center>[[File:Itemslotmachine.gif]]</center>
| Description goes here
| Description goes here
| Where exactly does this spawn?
| Notes go here


|- id="Jones"
|- id="Jones"
! Jones
! Jones
| <center>[[File:CatOrange.png]]</center>
| <center>[[File:CatOrange.png]]</center>
| Description goes here
| Turns Jones green.
| Notes go here
| Affectionately called a zombie cat by some.


|- id="Landmine"
|- id="Landmine"
! Landmine
! Landmine
| <center>[[File:NTStunLandMineArmed-32x32.gif]]</center>
| <center>[[File:NTStunLandMineArmed-32x32.gif]]</center>
| Description goes here
| Triggers the landmine, causing it to act as if it was tripped. This generally isn't a great idea since you're the one right next to it. This doesn't have any effect on unarmed landmines.
| Mention variants
| You dunce.


|- id="Lawbringer"
|- id="Lawbringer"
! Lawbringer
! Lawbringer
| <center>[[File:LawbringerV2-32x32.png]]</center>
| <center>[[File:LawbringerV2-32x32.png]]</center>
| Description goes here
| Disables the Lawbringer's fingerprint lock, causing anyone to be able to use the gun. Use it in-hand to re-register the owner. This allows you to lock it to someone other than the [[Head_of_Security|original owner]].
| Notes go here
| Notes go here
|- id="Makeshift Syndicate Signaller"
! Makeshift Syndicate Signaller
| <center>[[File:SWORD-Makeshift-Signaller.gif]]</center>
| Description goes here
| Admin spawn only, https://wiki.ss13.co/S.W.O.R.D.#Makeshift_Syndicate_Signaller


|- id="Medibot"
|- id="Medibot"
Line 301: Line 299:
| <center>[[Image:MedibotV3-32x32.png]]</center>
| <center>[[Image:MedibotV3-32x32.png]]</center>
<center>[[Image:HeadSurgeonBot.png]]</center>
<center>[[Image:HeadSurgeonBot.png]]</center>
| Description goes here
| Causes the medibot will enthusiastically inject everyone with either a random [[Chemicals#Poisons_and_Toxic_Shit|horrible things]], a random cocktail of [[Chemicals#Drugs|illicit substances]], or a massive amount of [[Chemicals#Pancuronium|pancuronium]] regardless of injury or not.
| Notes go here
| Notes go here


Line 311: Line 309:


|- id="Mining Charge"
|- id="Mining Charge"
! Mining CHarge
! Mining Charge
| <center>[[File:BreachingChargeNew.png]]</center>
| <center>[[File:BreachingChargeNew.png]]</center>
| Description goes here
| Description goes here
Line 336: Line 334:
|- id="Patch"
|- id="Patch"
! Patch
! Patch
| <center>[[File:GenericPatchNew.png]] [[File:MedicalPatchNew.png]]</center>
| <center>[[File:GenericPatchNew.png]] [[File:MiniMedicalPatchEmpty.png]]</center>
<center>[[File:MiniMedicalPatchEmpty.png]] [[File:MiniMedicalPatch.png]]</center>
| Closes the tamper-proof seal on a regular patch, turning it into a medical patch.
| Description goes here
| As mentioned above with the CheMaster 3000, this allows you to apply that patch to someone instantly, regardless of what is actually in the patch.
| Notes go here


|- id="Phone"
|- id="Phone"
Line 382: Line 379:
|- id="Seed Fabricator"
|- id="Seed Fabricator"
! Seed Fabricator
! Seed Fabricator
| <center>[[File:Imagename.png]]</center>
| <center>[[File:SeedVendingMachine2.png]]</center>
<center>[[File:PortableSeedFabricator-32x32.png]]</center>
| Description goes here
| Can also be hacked with regular tools, mention this. Does this also apply to the handheld version?
 
|- id="Segway"
! Segway
| <center>[[File:SegwayAnimation.gif]]</center>
| Description goes here
| Description goes here
| Notes go here
| Notes go here
Line 394: Line 398:
|- id="Sleeper"
|- id="Sleeper"
! Sleeper
! Sleeper
| <center>[[File:Sleepernoconsole.png]]</center>
| <center>[[File:Sleeperoff.png]]</center>
<center>[[File:Port-a-Medbay32.png]]</center>
<center>[[File:Port-a-Medbay32.png]]</center>
| Description goes here
| Description goes here
Line 410: Line 414:
| Description goes here
| Description goes here
| Notes go here
| Notes go here
|- id="Space Segway"
! Space Segway
| <center>[[File:Imagename.png]]</center>
| Description goes here
| Are other "vehicles" specified in the same file affected?


|- id="Spatial Interdictor"
|- id="Spatial Interdictor"
! Spatial Interdictor
! Spatial Interdictor
| <center>[[File:Imagename.png]]</center>
| <center>[[File:Spacialinterdictor.png]]</center>
| Description goes here
| Description goes here
| Notes go here
| Notes go here
Line 425: Line 423:
|- id="Stomper Unit"
|- id="Stomper Unit"
! Stomper Unit
! Stomper Unit
| <center>[[File:Imagename.png]]</center>
| <center>[[File:Stomperunit.png]]</center>
| Description goes here
| Description goes here
| Notes go here
| Notes go here
Line 431: Line 429:
|- id="Syringe Gun"
|- id="Syringe Gun"
! Syringe Gun
! Syringe Gun
| <center>[[File:Imagename.png]]</center>
| <center>[[File:NTSyringeGun.png]]</center>
| Description goes here
| Description goes here
| Notes go here
| Notes go here
Line 437: Line 435:
|- id="Tanning Bed"
|- id="Tanning Bed"
! Tanning Bed
! Tanning Bed
| <center>[[File:Imagename.png]]</center>
| <center>[[File:TanningBed.png]]</center>
| Description goes here
| Description goes here
| Where is this actually found?
| Notes go here


|- id="Telecrystal"
|- id="Telecrystal"
! Telecrystal
! Telecrystal
| <center>[[File:Imagename.png]]</center>
| <center>[[File:Telecrystal.gif]]</center>
| Description goes here
| Description goes here
| Does this do anything besides turn the telecrystal blue?
| Does this do anything besides turn the telecrystal blue?
Line 455: Line 453:
|- id="Vending Machine"
|- id="Vending Machine"
! Vending Machine
! Vending Machine
| <center>[[File:Imagename.png]]</center>
| <center>[[File:CoffeeVendingMachine2.png]]</center>
<center>[[File:CigMachine.png]]</center>
| Description goes here
| Description goes here
| Is this actually useful on any vending machines?
| Also hackable with regular tools, mention this


|- id="Weapon Rack"
|- id="Weapon Rack"
! Weapon Rack
! Weapon Rack
| <center>[[File:Imagename.png]]</center>
| <center>[[File:Weaponrack.png]]</center>
| Description goes here
| Description goes here
| Mention variants
| Mention variants


|}
|}

Latest revision as of 01:13, 28 March 2023

TODO: Is there a better way to sort this than just alphabetical?

TODO: Prefer animated icons or non-animated icons? Probably prefer animated as there aren't non-animated versions of a lot of animated icons.

TODO: Can Digbot be emagged? If so, what does it do?

TODO: Research what the following items do when EMAGed:

  • Barbuddy (it explodes when spawning in a local server ???)
  • Buttbot (https://wiki.ss13.co/Robots#Buttbot says it spawns toxic gas when EMAGed, but I'm not seeing this)
  • Chefbot
  • Extreme-Pressure Pressurization Device (I have never used this thing and have no clue how to)
  • Gas Filter
  • Item Slot Machine (this causes the machine to say BIG WINNER then disappear without leaving anything behind when testing in a local instance, is this accurate to server behavior?)


Target Image Effect Notes
AI Law Module - 'MakeCaptain'
AIModule.png
Makes the module designate a specific person as the Clown, rather than the Captain. There's no visual tell that the module has been EMAGed. If you inspect the module, it'll still show as normal. It only reveals its true nature when slotted into the law rack.

APC

APCV2.png
Destructively unlocks an APC's interface, allowing you to toggle any of the controls. The panel can't be locked again, unlike how it works with an authorized ID card. This comes with an obvious sprite change. Emagging an APC prevents anyone from opening the APC's panel with a screwdriver, so the wires can't be exposed.
Amusing Duck
File:DuckBotDance.gif
The Amusing Duck can already be annoying, but if you want to make it even worse, Emagging it makes it play its tune a lot more often, but with a distinct wrongness to it. It will also chase down people within sight. Let people see you EMAG an Amusing Duck at your own peril. You're liable to be lynched.
BarBuddy
Robuddy.png
Description goes here Notes go here
Boogiebot
BoogieKick.gif
Enables "flashmob" mode, causing anyone nearby to dance when the boogiebot dances. Great for parties!
Buttbot
ButtBotNew.png
CyberButtBot.png
Shorts out the buttbot's vocal synthesizer, causing it to fart much more often, as well as scrambling its text. It will also chase people around. This causes an obvious noise, kind of like multiple farts overlayed with static. Sometimes the buttbot can also replay this noise.
Cambot
CameraBot.png
Turn's the cambot's camera flash into an actual flash, stunning anyone it takes a picture of. Notes go here
Chefbot
ChefBot.gif
Description goes here Notes go here
ChemMaster 3000
CheMaster.png
Normally, the CheMaster 3000 has restrictions on what can be put into a medical patch (the white patches with a red cross in the middle). Emagging it disables this whitelist, so that all patches come out as medical patches. Besides being a good way to trick doctors into applying dangerous patches onto their patients, medical patches have an advantage over regular patches in that there's no delay to applying them. This allows you to quickly apply dangerous chemicals to a person and then run away without ever stopping.
Cleanbot
CleanbotActiveV2-32x32.gif
CleanbotRedActiveV2-32x32.gif
Causes the cleanbot to apply space lube wherever it can. Watch your step! You can slip on the space lube too.
Cloning Pod
ClonePodV2-32x32.png
Forcefully ejects the current body being cloned, even if the cloning process isn't complete. If no one is actively being cloned, the cloning pod prepares a body. This body is mindless, so you can use it for whatever you want. However, if a cloning is in progress, ejecting the occupant early will generally leave them with large amounts of BRUTE damage and brain damage.
Coffeemaker
CoffeemakersV2.png
Forces the coffeemaker to brew tea instead. Fiendish.
Coin
ProbabilityDisc.png
Causes the coin to favor heads when flipped. Note that this is not a 100% chance.
Crate
AbandonedCratesV5.png
Unlocks the ID lock on any create. You'll generally find ID locked crates when ordering things from the quartermaster, but you can also find these in the debris field and other places.
Cyberappendix
CyberappendixV2.png
When you reach critical health, the cyberappendix will burst, injecting you with a number of helpful stimulants and chemicals, but causes constant TOX buildup. All cyberorgans can be EMAGed by hitting them a good number of times with a wooden plank or something that does similar damage. EMPs can also work (even when the cyberorgans are in your body). The amount of hits needed is randomized each round, and is different for each type of organ. Of course, this process comes with the drawback of damaging the organ, so using an EMAG on them is generally the better option.
Cyberheart
CyberheartV2.png
Increases the total stamina buff granted by the cyberheart to +90, and the stamina regen to +15 (from +40 and +5 respectively).
Cyberkidney
CyberkidneysV2.png
Grants an ability that lets you aggressively purge chemicals, at the cost of damage to the cyberkidney.
Cyberintestines
CyberintestinesV2.png
Allows you to instantly digest food, causing you to gain all of the reagents inside at once.
Cyberliver
CyberliverV2.png
Converts ethanol in your bloodstream into omnizine, at the cost of damage to the cyberliver.
Cyberlung
CyberlungsV2.png
Negates the need to breathe air, at the cost of a large amount of damage to the cyberlungs.
Cyberpancreas
CyberpancreasV2.png
Maintains a small (<10 units) amount of ephedrine and epinephrine in you. It also constantly produces glaucogen, which can be problematic since it stops producing insulin, meaning the patient has to manually manage blood sugar themselves.
Cyberspleen
CyberspleenV2.png
Causes the cyberspleen to constantly generate blood, even when it's not needed. This can push you into hypertension.
Cyberstomach
CyberStomachV2.png
Allows you to projectile vomit, at the cost of a large amount of damage to the cyberstomach.
Cyborg
Robot.png
Removes all of a cyborg's laws, essentially turning them rogue. A cyborg frame can also be EMAGed to achieve the same thing prior to the cyborg actually being built. Note that the cyborg has no actual obligation to help you, since they have no laws at all. They can just as easily turn around and start stabbing you with a scalpel if they feel like it.
Defibrillator
DefibrillatorV2-32x32.png
Sabotages the defibrillator, harming the patient rather than restoring their normal heart rhythm. This comes with a rather obvious tell when the item is inspected.
Door
Door.png
AirlockNew.png
Permanently opens a door. If used while the door is closed and welded shut, then the door will never open again. Comes with a rather obvious tell to anyone looking closely enough, in that the door's lights flash red and green before opening. Additionally, emagging a welded door deals rather heavy damage to it, and is repeatable, so you could also use it to bust down doors.
Door-Shield Generator
Doorshieldgenerator.png
Blows out the limiter on the door-shield generator, allowing it to overclock its max power to 3. A setting of 3 prevents anything from passing through the shield, including items and players. This prevents the generator from throttling when power gets low, so the power requirement is increased by a good amount. Additionally, an overclocked door-shield generator is rather obvious when turned on. Besides the obvious tell of not being able to walk through the shield, the shield's color changes to red.
E-Cigarette
ECigarette.png
Removes the safeties on the e-cigarette, allowing any chemical to be put into it. This essentially allows you to trick people into smoking dangerous or humorous chemicals. This does not heat up the chemicals smoked (so you can't make e-cigs that explode when smoked).
Enzymatic Reclaimer
EnzymaticReclaimerV2-32x32.png
Overrides the reclaimer's safety mechanism, allowing you to stuff living players into it. If you can keep someone down long enough, stuffing them into a reclaimer is a good way to kill someone quickly. Emagging the reclaimer comes with the added bonus of not leaving the items the person had on them on the ground; this applies to corpses too, so if you want to be an asshole you can just EMAG the reclaimer and leave it like that in medbay to ruin a few peoples' round.
Escape Shuttle Computer
ShuttleComputer.png
Shortens the departure time of the escape shuttle to ten seconds. Useful for if you want to escape alone. A little fun fact is that Heads can also do this, but it requires three Head IDs to authorize, similar to the armory.
Extreme-Pressure Pressurization Device
Pressurizer-32x32.png
Description goes here Notes go here
Fabricator
Fabricator.png
Removes the product locks on a fabricator, allowing access to new items depending on the type of fabricator. For a list of what you unlock, take a look at Making and Breaking. You actually don't need an EMAG to hack these, either; anyone can do it with the right tools. Take a look at Hacking for a guide.
Fat and Sassy Space Bee
FatAndSassySpaceBee.png
The bee eats the EMAG, then after a few seconds notices how dejected you look, and gives you a tiny switchblade in return. You're not getting that EMAG back.
Firebot
FirebotV3.png
Rams anyone nearby, knocking them back. The damage isn't terribly impressive, but the knockback it does will launch someone back until they hit a wall, even over very long distances. Players that get knocked back drop their items upon hitting a wall.
Flash
Flash.png
Sabotages a flash, poking a hole in the back of it. Whenever a person using this sabotaged flash tries to flash someone, they are also flashed. That is, of course, unless they're wearing eye protection. Unless a person is looking closely, you can't tell the difference until the deed is done. However, there is a tell. If you inspect an emagged flash, you'll see a peculiar line: "There seems to be a tiny hole drilled into the back of it."
Flashlight
FlashlightOffV2-32x32.png
Sabotages the flashlight, shorting out the voltage regulator. The next person to try to turn on the flashlight will be set on fire, burning out the flashlight in the process. Unlike the flash, there is no tell for when this item is emagged.
Floorbot
FloorBotDance.gif
Causes the floorbot to remove floor tiles rather than placing them, opening up the station to the cold of space.
Gas Filter
GasFilter.png
Description goes here Where is this used?
Ghostdrone
Drone64x64.png
Randomly changes the face and color of the ghostdrone.
Guardbuddy
RobuddyLove.gif
Convinces the guardbuddy to accept any type of gun, rather than just non-lethal weaponry. Combine with a Guardbuddy Ammo Replicator for best effect.
Hypospray
Hypo.png
Bypasses the whitelist on the hypospray, allowing you to use any chemical in it, rather than just helpful chemicals. Essentially a poor man's sleepy pen, this allows you to inject small amounts of chems into someone instantly, and without telling them what it was you injected into them. Unlike the sleepy pen, this isn't silent, so something with a delayed effect may be preferred.
Item Slot Machine
Itemslotmachine.gif
Description goes here Notes go here
Jones
CatOrange.png
Turns Jones green. Affectionately called a zombie cat by some.
Landmine
NTStunLandMineArmed-32x32.gif
Triggers the landmine, causing it to act as if it was tripped. This generally isn't a great idea since you're the one right next to it. This doesn't have any effect on unarmed landmines. You dunce.
Lawbringer
LawbringerV2-32x32.png
Disables the Lawbringer's fingerprint lock, causing anyone to be able to use the gun. Use it in-hand to re-register the owner. This allows you to lock it to someone other than the original owner. Notes go here
Medibot
MedibotV3-32x32.png
HeadSurgeonBot.png
Causes the medibot will enthusiastically inject everyone with either a random horrible things, a random cocktail of illicit substances, or a massive amount of pancuronium regardless of injury or not. Notes go here
Microwave
MicrowaveNew.png
Description goes here Notes go here
Mining Charge
BreachingChargeNew.png
Description goes here Notes go here
MULEBot
MulebotV2-32x32.gif
Description goes here Can also be "emagged" with wire cutting, mention this
Oven
Oven off.png
Description goes here Notes go here
Paint Dispenser
PaintMachine.png
Description goes here Notes go here
Patch
GenericPatchNew.png MiniMedicalPatchEmpty.png
Closes the tamper-proof seal on a regular patch, turning it into a medical patch. As mentioned above with the CheMaster 3000, this allows you to apply that patch to someone instantly, regardless of what is actually in the patch.
Phone
Phone.png
Description goes here Notes go here
Power Transmission Laser
PowerTransmissionLaser.png
Description goes here Notes go here
Quartermaster's Console
QuartermastersConsole.png
Description goes here Notes go here
Rocket Shoes
RocketShoes.png
Description goes here Notes go here
Securitron
SecBotDance.gif
OfficerBeepsky.png
Description goes here Mention second use special interaction
Secure Storage
Locker closed.png
Walllocker closed.png
Securecrate closed.png
Description goes here Need multiple images, this encompasses secure briefcase, secure safe, and secure locker
Seed Fabricator
SeedVendingMachine2.png
PortableSeedFabricator-32x32.png
Description goes here Can also be hacked with regular tools, mention this. Does this also apply to the handheld version?
Segway
SegwayAnimation.gif
Description goes here Notes go here
Skullbot
SkullbotV2-32X32.gif
Description goes here Notes go here
Sleeper
Sleeperoff.png
Port-a-Medbay32.png
Description goes here Also applies to Port-a-Medbay, mention this
Slot Machine
SlotMachine.png
Description goes here Notes go here
Space HVAC
SpaceHeater.png
Description goes here Notes go here
Spatial Interdictor
Spacialinterdictor.png
Description goes here Notes go here
Stomper Unit
Stomperunit.png
Description goes here Notes go here
Syringe Gun
NTSyringeGun.png
Description goes here Notes go here
Tanning Bed
TanningBed.png
Description goes here Notes go here
Telecrystal
Telecrystal.gif
Description goes here Does this do anything besides turn the telecrystal blue?
Turret Deactivation Control
TurretDeactivationControl.gif
Description goes here Notes go here
Vending Machine
CoffeeVendingMachine2.png
CigMachine.png
Description goes here Also hackable with regular tools, mention this
Weapon Rack
Weaponrack.png
Description goes here Mention variants