Difference between revisions of "User:ThatsMamaLuigiToYouMario/Safe-Cracking"

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<center> <gallery mode=nolines widths="64px" heights="64px" perrow="15">
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File:WallSafe32x32.png
[[File:WallSafe.png]]
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Sometimes, you'll find some safes in and around the station that you may want to access the contents of. Maybe it's the safe in the [[Captain's Quarters]], where the captain has sneakily placed their spare ID inside. Perhaps it's the [[VIP]]'s special case they always keep on their person, likely containing valuable trade secrets (or just a [[Foods and Drinks#Cheeseburger|cheeseburger]]). Or, just maybe, you've found a locked safe somewhere in the debris field and you want it open to access the potentially valuable goods inside. Look no further, as this guide will teach you how to crack safes, pods, secure briefcases or anything else that uses a similar lock system lickity split!


Sometimes, you'll find some safes in and around the station that you may want to access the contents of. Maybe it's the safe in the [[Captain's Quarters]], where the captain has sneakily placed their spare ID inside. Perhaps it's the [[VIP]]'s special case they always keep on their person, likely containing valuable trade secrets (or just a [[Foods and Drinks#Cheeseburger|cheeseburger]]). Or, just maybe, you've found a locked safe somewhere in the debris field and you want it open to access the potentially valuable goods inside. Look no further, as this guide will teach you how to crack safes, pods, secure briefcases or anything else that uses a similar lock system open lickity split!
==Breaking the Bank: How to Hack Open a Safe==
 
Each safe code is a combination of 4 numbers/letters from 0-9 and/or A-F. First, input any combination into the safe. It is recommended to do each row once at a time starting with 789A and moving downwards to help with remembering what characters you've already done.  When you press enter and get the wrong combination, the safe will make a number of beeps or boops or no sound at all, indicated in the chat box on the right side of your screen.  


==Breaking the Bank: How to Hack Open a Safe==
No noise means none of the characters you entered are in the final password. A boop means you have the right character in the wrong place. A beep means you have the right character in the right place. Multiple beeps/boops means that more than one of the characters is right. Adjectives before the beeps/boops (e.g grumpy, short) don’t mean anything. So, if the password is 52DA and you guess 5826, you’ll get 1 boop (the 2 is in the password, but not the correct place) and 1 beep (the 5 is in the password and the right place).


Each safe code is a combination of 4 numbers/letters from 0-9 and/or A-F. First input any combination into the safe. It is recommended to do each row once at a time, for example 789A and then 456B and so on to help with remembering what numbers you've already done. When you press enter and get the wrong combination, the safe will make a number of beeps or boops or no sound at all, indicated in the chat box on the right side of your screen.  
So to crack the safe, the first thing you’ll want to do is go through and press every character in order. First, input the top row of numbers and characters (789A). If you get any beeps or boops, go back and test each character fully on the keypad (for example, 8888). This way, you can verify quickly what rows are dead rows that don't contain any characters at all. You’ll want to make note of which characters make noises (either beeps or boops) and also keep track of one letter/number that doesn’t make any noise at all to be used as a "garbage" character. It is recommended to say these out loud by using {{key|t}} as you can scroll up and down the chat box. Once you’ve done that and identified the 4 characters in the password, you’ll want to make use of your garbage character to figure out the final code.  


No noise means none of the characters you entered are in the final password. A boop means you have the right character in the wrong place. A beep means you have the right character in the right place. Multiple beeps/boops means that more than one of the characters is right. Adjectives before the beeps/boops (e.g grumpy, short) don’t mean anything. So if the password is 52DA and you guess 5826, you’ll get 1 boop (the 2 is in the password, but not the correct place) and 1 beep (the 5 is in the password and the right place).
First, put one of your characters into one of the slots on the safe, then surround it with your garbage character. Repeat until you get a beep with the character, which will confirm the position of it. You can then move onto another character and repeat the same process until you can reasonably guess which numbers and/or letters go where.


So to crack the safe, the first thing you’ll want to do is go through and press every character in order. First, input the top row of numbers and characters (789A). If you get any beeps or boops, go back and test each number fully on the keypad (for example, 8888). This way, you can verify quickly what rows are dead rows that don't contain any characters at all. You’ll want to make note of which numbers make noises (either beeps or boops) and also keep track of one number that doesn’t make any noise at all to be used as a "garbage" number. It is recommended to say these out loud by using {{key|t}} as you can scroll up and down the chat box. Once you’ve done that and identified the 4 characters in the password, you’ll want to make use of your garbage number to figure out your numbers.  
When you've cracked the code, the safe will flash a '''!OK!''' sign along with a message in the chatbox indicating it's been unlocked. To access the contents, click+drag the safe onto your character sprite. You can then re-lock the safe using the same code if you don't want anyone knowing someone's accessed their safe.


===Example===
===Example===


*First, we'll try our first row of numbers. 789A.
*''First, we'll try our first row of characters, 789A.''


[[File:Safe-CrackingImage1.PNG|250px]]
[[File:Safe-CrackingImage1.PNG|250px]]


Looks like that didn't get us anything, which means all those numbers are garbage numbers. Let's move onto the second row.
*''That didn't get us anything, which means all those characters are garbage. Let's move onto the second row which is 456B.''


[[File:Safe-CrackingImage2.png|250px]]
[[File:Safe-CrackingImage2.png|250px]]


*Looks like we got one beep on one of the numbers, which means we'll have to test each number in the row, so 4444, 5555, 6666 and DDDD.
*''We got one beep on one of the characters, which means we'll have to test each character in the row, so 4444, 5555, 6666 and DDDD.''


[[File:5555.PNG|250px]]
[[File:5555.PNG|250px]]
[[File:Safe-CrackingImage2.png|250px]]
[[File:Safe-CrackingImage2.png|250px]]


*5555 got us the beep, therefore 5 is one of our numbers included in the final combination. Since we only got one beep from that column, let's move onto the next.
*''5555 got us the beep, therefore 5 is one of our numbers included in the final combination. Since we only got one beep from that column, let's move onto the next.''


[[File:Safe-CrackingImage2.png|250px]]
[[File:Safe-CrackingImage2.png|250px]]


*Looks like that column netted us 1 beep as well. Let's test out all the numbers on it.
*''That column netted us 1 beep as well. Let's test out all the characters on it.''


[[File:3333.PNG|250px]]
[[File:3333.PNG|250px]]
[[File:Pairofbeeps.PNG|280px]]
[[File:Pairofbeeps.PNG|280px]]


*Looks like 3333 gave us a pair of beeps, meaning that two 3's are included. Let's do our final row now.
*''Looks like 3333 gave us a pair of beeps, meaning that two 3's are included. Let's do our final row now.''


[[File:Safe-CrackingImage3.PNG|250px]]
[[File:Safe-CrackingImage3.PNG|250px]]


*One boop. Let's test all the numbers in our final row.
*''One boop. Let's test all the characters in our final row.''


[[File:FFFF.PNG|250px]]
[[File:FFFF.PNG|250px]]
[[File:Safe-CrackingImage2.png|250px]]
[[File:Safe-CrackingImage2.png|250px]]


*One beep with FFFF, meaning F is our final number included within the combination. We now know that our final number will be some variation of 5, 3, 3, and F. Let's locate the position of 5 first using our garbage number. We're going to put 5 once in every slot with our garbage number (7) filling up the other slots until we hear a beep.
*''One beep with FFFF, meaning F is our final letter included within the combination. We now know that our final code will be some variation of '''5''', '''3''', '''3''', and '''F'''. Let's locate the position of 5 first using our garbage number. We're going to put 5 once in every slot with our garbage number (7) filling up the other slots until we hear a beep.''


[[File:7577.PNG|250px]]
[[File:7577.PNG|250px]]
[[File:Safe-CrackingImage2.png|250px]]
[[File:Safe-CrackingImage2.png|250px]]


*Looks like the beep happened with the 5 in the second slot, thus 5 will be in our second slot as our final number. Let's try F next.
*''Looks like the beep happened with the 5 in the second slot, thus 5 will be in our second slot in our final code. Let's try F next.''


[[File:777F.png|250px]]
[[File:777F.png|250px]]
[[File:Safe-CrackingImage2.png|250px]]
[[File:Safe-CrackingImage2.png|250px]]


*F beeped in the fourth slot, and as such F makes up our final number in the combination. From here, you can easily guess where the remaining two numbers go, especially since they're duplicates.
*''F beeped in the fourth slot, and as such F makes up our final character in the combination. From here, you can easily guess where the remaining two numbers go, especially since they're duplicates.''


[[File:353F.PNG|250px]]
[[File:353F.PNG|250px]]
[[File:Safe-CrackingImage4.PNG|250px]]
[[File:Safe-CrackingImage4.PNG|250px]]


*Bingo. Help yourself to your reward (which hopefully isn't just nothing).
*''Bingo. Help yourself to your reward by click+dragging the sprite of the safe onto your character. Hopefully, you'll find an excellent treasure inside and not just some bureaucracy report.''
 
==Too Complicated? No Time? Not to Worry, Resort to (more) Crime!==
<center> [[File:EmagV2.png]] </center>
Maybe you're in a rush, or you just can't figure out how to crack it for the life of you. That's a-ok if you're a [[Traitor]]. By ordering an [[Syndicate Items#EMAG|EMAG]] from your traitor PDA or acquiring one via a [[Spy Thief|bounty]], you can simply swipe your card onto the lock system of your choice to instantly short it out, unlocking all the precious goods that await you inside. Just don't do it around other people, as the effect can be fairly obvious to those in the know. Note that this does not work on pod locks however, so you'll have to hack them the traditional way.

Latest revision as of 21:58, 19 May 2022

Sometimes, you'll find some safes in and around the station that you may want to access the contents of. Maybe it's the safe in the Captain's Quarters, where the captain has sneakily placed their spare ID inside. Perhaps it's the VIP's special case they always keep on their person, likely containing valuable trade secrets (or just a cheeseburger). Or, just maybe, you've found a locked safe somewhere in the debris field and you want it open to access the potentially valuable goods inside. Look no further, as this guide will teach you how to crack safes, pods, secure briefcases or anything else that uses a similar lock system lickity split!

Breaking the Bank: How to Hack Open a Safe

Each safe code is a combination of 4 numbers/letters from 0-9 and/or A-F. First, input any combination into the safe. It is recommended to do each row once at a time starting with 789A and moving downwards to help with remembering what characters you've already done. When you press enter and get the wrong combination, the safe will make a number of beeps or boops or no sound at all, indicated in the chat box on the right side of your screen.

No noise means none of the characters you entered are in the final password. A boop means you have the right character in the wrong place. A beep means you have the right character in the right place. Multiple beeps/boops means that more than one of the characters is right. Adjectives before the beeps/boops (e.g grumpy, short) don’t mean anything. So, if the password is 52DA and you guess 5826, you’ll get 1 boop (the 2 is in the password, but not the correct place) and 1 beep (the 5 is in the password and the right place).

So to crack the safe, the first thing you’ll want to do is go through and press every character in order. First, input the top row of numbers and characters (789A). If you get any beeps or boops, go back and test each character fully on the keypad (for example, 8888). This way, you can verify quickly what rows are dead rows that don't contain any characters at all. You’ll want to make note of which characters make noises (either beeps or boops) and also keep track of one letter/number that doesn’t make any noise at all to be used as a "garbage" character. It is recommended to say these out loud by using t as you can scroll up and down the chat box. Once you’ve done that and identified the 4 characters in the password, you’ll want to make use of your garbage character to figure out the final code.

First, put one of your characters into one of the slots on the safe, then surround it with your garbage character. Repeat until you get a beep with the character, which will confirm the position of it. You can then move onto another character and repeat the same process until you can reasonably guess which numbers and/or letters go where.

When you've cracked the code, the safe will flash a !OK! sign along with a message in the chatbox indicating it's been unlocked. To access the contents, click+drag the safe onto your character sprite. You can then re-lock the safe using the same code if you don't want anyone knowing someone's accessed their safe.

Example

  • First, we'll try our first row of characters, 789A.

Safe-CrackingImage1.PNG

  • That didn't get us anything, which means all those characters are garbage. Let's move onto the second row which is 456B.

Safe-CrackingImage2.png

  • We got one beep on one of the characters, which means we'll have to test each character in the row, so 4444, 5555, 6666 and DDDD.

5555.PNG Safe-CrackingImage2.png

  • 5555 got us the beep, therefore 5 is one of our numbers included in the final combination. Since we only got one beep from that column, let's move onto the next.

Safe-CrackingImage2.png

  • That column netted us 1 beep as well. Let's test out all the characters on it.

3333.PNG Pairofbeeps.PNG

  • Looks like 3333 gave us a pair of beeps, meaning that two 3's are included. Let's do our final row now.

Safe-CrackingImage3.PNG

  • One boop. Let's test all the characters in our final row.

FFFF.PNG Safe-CrackingImage2.png

  • One beep with FFFF, meaning F is our final letter included within the combination. We now know that our final code will be some variation of 5, 3, 3, and F. Let's locate the position of 5 first using our garbage number. We're going to put 5 once in every slot with our garbage number (7) filling up the other slots until we hear a beep.

7577.PNG Safe-CrackingImage2.png

  • Looks like the beep happened with the 5 in the second slot, thus 5 will be in our second slot in our final code. Let's try F next.

777F.png Safe-CrackingImage2.png

  • F beeped in the fourth slot, and as such F makes up our final character in the combination. From here, you can easily guess where the remaining two numbers go, especially since they're duplicates.

353F.PNG Safe-CrackingImage4.PNG

  • Bingo. Help yourself to your reward by click+dragging the sprite of the safe onto your character. Hopefully, you'll find an excellent treasure inside and not just some bureaucracy report.

Too Complicated? No Time? Not to Worry, Resort to (more) Crime!

EmagV2.png

Maybe you're in a rush, or you just can't figure out how to crack it for the life of you. That's a-ok if you're a Traitor. By ordering an EMAG from your traitor PDA or acquiring one via a bounty, you can simply swipe your card onto the lock system of your choice to instantly short it out, unlocking all the precious goods that await you inside. Just don't do it around other people, as the effect can be fairly obvious to those in the know. Note that this does not work on pod locks however, so you'll have to hack them the traditional way.