Related changes
Jump to navigation
Jump to search
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
10 November 2024
|
06:26 | Artifact Research 5 changes history +332 [Studenterhue (5×)] | |||
|
06:26 (cur | prev) −39 Studenterhue talk contribs →Bulky Artifacts: Reorganize surgery artifact description to make it more explicit there are subtypes, giving it parity with what's shown on the artifact form | ||||
|
06:09 (cur | prev) +43 Studenterhue talk contribs →Stimuli: Note igniters can produce an electricity stimulus too, from the same PR | ||||
|
06:06 (cur | prev) +46 Studenterhue talk contribs →Stimuli: Note that igniters produce a heat stimulus, a featured introduced when PR #3845 was merged (yes, it was that long ago.) | ||||
|
06:04 (cur | prev) +155 Studenterhue talk contribs →Stimuli: List some other heat stimuli, providing something more specific than "or similar". This one also has a relative scale. | ||||
|
05:41 (cur | prev) +127 Studenterhue talk contribs →Stimuli: Give some idea of relative levels of non-Elecbox electricity stimuli |
9 November 2024
|
16:11 | Ore Processing 3 changes history +1,120 [Studenterhue; NightmarechaMillian (2×)] | |||
|
16:11 (cur | prev) +306 NightmarechaMillian talk contribs moves and rewords the space suit section | ||||
|
06:15 (cur | prev) −69 Studenterhue talk contribs →The Nano-Fabricator (Refining): Cut what seems to be a leftover from a rough draft | ||||
|
03:23 (cur | prev) +883 NightmarechaMillian talk contribs makes the bow and quiver section Not Suck(tm) |
|
06:49 | Artifact Research 3 changes history +87 [Studenterhue (3×)] | |||
|
06:49 (cur | prev) +8 Studenterhue talk contribs →Artifact Interaction: Update mentions of the "Robot" artifact family to match this change | ||||
|
06:48 (cur | prev) +77 Studenterhue talk contribs →Flavors of Artifacts: Change "Robot" to "Silicon", to match the artifact analysis form's name. Also try incorporating their other names in an immersion-friendly way | ||||
m |
|
06:28 (cur | prev) +2 Studenterhue talk contribs →Flavors of Artifacts: Do some basic grammar/punctuation fixes |
8 November 2024
|
09:04 | Artifact Research 2 changes history +1,225 [Studenterhue (2×)] | |||
|
09:04 (cur | prev) +157 Studenterhue talk contribs →Artifact Analysis Forms: Describe another removal method and note a requirement for snipping/cutting a form off | ||||
|
08:48 (cur | prev) +1,068 Studenterhue talk contribs Add section on artifact analysis forms, originally introduced when PR #3818 was merged. This is another thing I plan to expand later. |
07:31 | Engineering Objects diffhist +759 Studenterhue talk contribs →Personal Protective Equipment: Add heavy firesuit |
4 November 2024
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
3 November 2024
04:21 | Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged |
2 November 2024
|
07:09 | Listening Post 3 changes history +61 [Studenterhue (3×)] | |||
|
07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time. | ||||
|
06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts | ||||
|
06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post |
31 October 2024
m 07:17 | Sauna diffhist −1 Studenterhue talk contribs Remove extra period |
07:17 | Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene. |
|
07:00 | Locker Room 2 changes history +94 [Studenterhue (2×)] | |||
|
07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers | ||||
|
06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged. |
05:21 | Security Objects diffhist −388 Studenterhue talk contribs →Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509 |
30 October 2024
14:20 | Security Objects diffhist −1 Shromply talk contribs →Less-than-Lethal |
13:53 | Security Officer diffhist 0 Shromply talk contribs →Due Process |
|
05:21 | Detective 2 changes history +48 [Studenterhue (2×)] | |||
|
05:21 (cur | prev) +48 Studenterhue talk contribs Try out a idea that popped into my head recently: bring back The Video Guide by putting the forensics guide "supplementary" video in its own section | ||||
m |
|
04:58 (cur | prev) 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel" |
m 04:58 | Robots diffhist 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel" |
27 October 2024
22:39 | Engineering Objects diffhist +306 Studenterhue talk contribs →Personal Protective Equipment: Discuss firefighter helm stats. |
26 October 2024
|
06:57 | Security Objects 2 changes history +49 [Studenterhue (2×)] | |||
|
06:57 (cur | prev) +53 Studenterhue talk contribs →Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997. | ||||
|
06:55 (cur | prev) −4 Studenterhue talk contribs →Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it |
24 October 2024
06:01 | Security Objects diffhist +131 JORJ949 talk contribs →Security Apparel: Add security towel as per #21116 being merged |
23 October 2024
|
06:52 | Head of Security 3 changes history −301 [Studenterhue; JORJ949 (2×)] | |||
|
06:52 (cur | prev) −140 Studenterhue talk contribs →The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort | ||||
|
03:59 (cur | prev) +18 JORJ949 talk contribs →Your Equipment: Replace no access example with an accurate one | ||||
|
03:55 (cur | prev) −179 JORJ949 talk contribs →Your Equipment: Remove part about HoS access being removed in IDcomp (this was fixed 3 years ago in commit 36480df) |
|
06:25 | Security Objects 7 changes history +3 [Studenterhue (7×)] | |||
|
06:25 (cur | prev) +59 Studenterhue talk contribs →Machinery: Note 3 people with Security Equipment access can deauth the Armory, a feature introduced when PR #20898 was merged | ||||
m |
|
06:22 (cur | prev) −30 Studenterhue talk contribs →Equipment: Rewrite an oddly worded sentence in the NT handkerchief description | |||
m |
|
06:18 (cur | prev) +2 Studenterhue talk contribs →Gear: Add a missing article in VR Goggles - 'Det_Net' description | |||
|
06:03 (cur | prev) −29 Studenterhue talk contribs →Gear: Similar dealio with NT Gas Mask | ||||
|
06:01 (cur | prev) +5 Studenterhue talk contribs →Gear: Likewise update info on where to find the NT pressure suit, and correct a misspelling of "Nanotrasen" | ||||
|
05:59 (cur | prev) +28 Studenterhue talk contribs →Gear: Update info on where to find the NT combat helmet, because it got moved to the belt when PR #21133 was merged | ||||
|
05:48 (cur | prev) −32 Studenterhue talk contribs →Equipment: Fix this clause claiming NTSCs get security whistles on their belt; with PR #21133 merged, it's in their pouch, as is standard. |
22 October 2024
|
06:10 | Robots 2 changes history +438 [Studenterhue (2×)] | |||
|
06:10 (cur | prev) +111 Studenterhue talk contribs →Variants: Explain that the tourguide bots can have different names and make the pronouns gender neutral to suit this | ||||
|
05:47 (cur | prev) +327 Studenterhue talk contribs →MULEBot: Explain when the MULEBot might run people over, mostly in order to mention that they run over people with the Was It Something I Said? trait introduced when PR #20880 was merged |
21 October 2024
|
06:56 | Robots 5 changes history +1,908 [Studenterhue (5×)] | |||
m |
|
06:56 (cur | prev) +1 Studenterhue talk contribs →Variants: Doing a dummy edit to say that I meant to end the last edit summary with "condense the prose a bit." | |||
|
06:52 (cur | prev) −22 Studenterhue talk contribs →Variants: While we're here, we might as well try to straighten out the pronouns and . | ||||
|
06:50 (cur | prev) +192 Studenterhue talk contribs →Variants: Talk about Murray's/the tourbot's specific interactions with the Was It Something I Said? trait. By the way, the trait was introduced when #20880 was merged | ||||
|
06:40 (cur | prev) +1,211 Studenterhue talk contribs →GuardBuddy: Talk about how GuardBuddies interact with the Was It Something I Said? trait on a general basis | ||||
|
06:02 (cur | prev) +526 Studenterhue talk contribs →GuardBuddy: Try to split this big paragraph full of disparate facts, adding some details to make things fit together more |