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Show new changes starting from 21:24, 10 July 2024
   
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10 July 2024

     06:07  Engineering Objects‎‎ 2 changes history +477 [Studenterhue‎ (2×)]
     
06:07 (cur | prev) +395 Studenterhue talk contribs →‎Machinery: Add Fissile Materials Crate. Technically, this was added when PR #8767 was merged, but PR #19443 standardized its contents. Placement here is kinda whatever; maybe there could be a crates and lockers section in the future?
     
05:21 (cur | prev) +82 Studenterhue talk contribs →‎Other Equipment: Add another source of red jetpacks, Syndicate Apparel, introduced when PR #19512 was merged
     05:55  Clothing‎‎ 7 changes history +678 [Studenterhue‎ (7×)]
     
05:55 (cur | prev) +174 Studenterhue talk contribs →‎Shoes: Mention Syndicate Apparel also has military boots
     
05:52 (cur | prev) +71 Studenterhue talk contribs →‎Head: Mention Syndicate Apparel machine has red space helmets
     
05:50 (cur | prev) +164 Studenterhue talk contribs →‎(Exo)Suit: Similar sort of deal for red space suit.
     
05:47 (cur | prev) +180 Studenterhue talk contribs →‎Uniform: List a couple of ways to get the tactical turtleneck, mostly to mention that Syndicate Apparel has it. Also replace "infiltrators" with "nuclear operatives" when linking to Nuclear Operative, because they aren't always trying to infiltrate
     
05:31 (cur | prev) +92 Studenterhue talk contribs →‎Back: Add another source of syndie satchels, Syndicate Apparel, the syndie clothing vendor added in PR #19512
     
05:29 (cur | prev) +29 Studenterhue talk contribs →‎Back: Update info on how to get the syndie backpack, since PR #19512 also replaced the Listening Post closet with said syndie vending machine, which also provides syndie backpacks
     
05:25 (cur | prev) −32 Studenterhue talk contribs →‎Masks: Update method for obtaining the red SWAT mask. As a result of PR #19512 getting merged, you now get it from a Syndicate vending machine rather than CARL
     04:59  Murder‎‎ 2 changes history +55 [NightmarechaMillian‎; Studenterhue‎]
     
04:59 (cur | prev) 0 Studenterhue talk contribs →‎List of Longarms: Capitalize each word in Four Letter Word, like how it is in-game. This also winds up correcting the Salvager links
     
00:27 (cur | prev) +55 NightmarechaMillian talk contribs updates the FLW desc
     04:55  Salvager‎‎ 8 changes history +1,462 [Studenterhue‎ (3×); NightmarechaMillian‎ (5×)]
     
04:55 (cur | prev) 0 Studenterhue talk contribs →‎Items the M4GP13 Salvage and Barter System sells: Capitalize it Four Letter Word like how it is in-game, in the vendor UI
     
04:54 (cur | prev) +265 Studenterhue talk contribs →‎Items the M4GP13 Salvage and Barter System sells: Point out some other differences between Four Letter Word and reclaimed shotgun
     
04:42 (cur | prev) +204 Studenterhue talk contribs →‎Items the M4GP13 Salvage and Barter System sells: Revise and expand Four Letter Word description. General theme is explaining more about its "health" mechanic and putting repair info in one paragraph, health mechanics in another, and rest in a different paragraph
     
00:27 (cur | prev) +67 NightmarechaMillian talk contribs →‎Items the M4GP13 Salvage and Barter System sells
     
00:22 (cur | prev) +7 NightmarechaMillian talk contribs →‎Items the M4GP13 Salvage and Barter System sells
     
00:20 (cur | prev) +6 NightmarechaMillian talk contribs sprite
     
00:19 (cur | prev) −13 NightmarechaMillian talk contribs →‎Items the M4GP13 Salvage and Barter System sells
     
00:16 (cur | prev) +926 NightmarechaMillian talk contribs four letter word baybeee
     02:45  Guide to Genetics‎‎ 4 changes history +246 [JackMoloney‎ (4×)]
     
02:45 (cur | prev) +803 JackMoloney talk contribs added all the downgrade effects for positive mutations as well as their links. might add power cooldowns in the future and also some page beautification (such as adding gene images next to their names)
     
02:29 (cur | prev) −1,828 JackMoloney talk contribs color coded beneficial, harmful, and harmless mutations. removed their danger level portions because their danger level is in the title.
     
02:01 (cur | prev) +493 JackMoloney talk contribs did some more cleaning, and added synched and failure power information. will be adding positive gene downgrades next.
     
01:38 (cur | prev) +778 JackMoloney talk contribs collapsed a bunch of tables to make it not take 12 years to scroll down the page for those who've read the article and just want a quick check up on the mutations. also, added a little bit more info. will add synched effect soon.
     00:19 Upload log NightmarechaMillian talk contribs uploaded File:Fourletterword.png(sprite for the quad barrel)

9 July 2024

     23:08  Murder diffhist +735 NightmarechaMillian talk contribs →‎List of Longarms
     07:29  Ore Processing‎‎ 3 changes history +414 [Studenterhue‎ (3×)]
     
07:29 (cur | prev) +133 Studenterhue talk contribs →‎Properties: Mention that density plays a part in atmos pipe strength
     
07:27 (cur | prev) +70 Studenterhue talk contribs →‎Great! So what can I make with all that stuff?: Almost forgot to explain what property matters in this case
     
07:25 (cur | prev) +211 Studenterhue talk contribs →‎Great! So what can I make with all that stuff?: Mention pipe reinforcement as a good use for matsci. This particular feature was introduced when PR #18621 was merged
     07:10  Chemicals‎‎ 2 changes history +100 [Studenterhue‎ (2×)]
     
07:10 (cur | prev) 0 Studenterhue talk contribs →‎Miscellanea: Correct GHC's depletion rate; it should in fact be 0.4, not 0.6
     
07:01 (cur | prev) +100 Studenterhue talk contribs →‎Miscellanea: Provide some more details about how Graphene Hardening Compound raises pressure tolerance
     05:21  Guide to Genetics‎‎ 4 changes history −1,515 [JackMoloney‎ (4×)]
     
05:21 (cur | prev) +78 JackMoloney talk contribs made all tables with mutations collapsed from the start so that you can choose what you see
     
04:05 (cur | prev) −3,502 JackMoloney talk contribs Managed all of the lists to be mostly alphabetical, also removed the empowered category from frontal gyrus and hema sections as they have no effects with it. Removed accidental list misplacements, and also made all "no effect" and "no change" simply say "no effect" so it doesn't look weird. Will add synchronized effects to powers in the future.
     
03:22 (cur | prev) +1,688 JackMoloney talk contribs Separated the giant mutation list into specific categories, being Frontal Gyrus, Hemachromia, Powers, Beneficial, Harmful and Harmless. Will be categorizing it alphabetically in the future, and will also double check the list as well as modify it to show power cooldowns and etcetera. Mutations that are unobtainable have been removed, as those that are first learning genetech have no reason to know about them, as they can't be obtained. They will be in the complete list that I'll update soon.
     
02:44 (cur | prev) +221 JackMoloney talk contribs updated some stability info, going to make more changes

8 July 2024

     13:11  Guide to Genetics diffhist +2,709 JackMoloney talk contribs Added some more information to a bunch of genes, as well as clarifications on some whose effects seem underwhelming in writing (How is 50% heat and cold resist in thermals supposed to translate into space damage immunity? I thought this was useless when first starting genetics as I had no idea). May potentially come back to the page to split up the huge list of mutations into those that are active, passive, or categorized (speaking mutations, blood mutations) for easier readability.

7 July 2024

     23:15  Security Objects diffhist +431 Studenterhue talk contribs →‎Equipment: Mention silvercuffs preventing wraiths from automatically dropping their cuffs when possessing someone, per commit 629c761. Putting this and the part about werewolves on bullet points, because it gets kinda wordy and harder to read without it
     07:29  Medical Objects diffhist +363 Ilysen talk contribs remove some outdated info on the defibrillator and clarify how emagged defibs work

6 July 2024

     06:45  Construction‎‎ 2 changes history +12 [Studenterhue‎ (2×)]
     
06:45 (cur | prev) +8 Studenterhue talk contribs →‎Ghost disguise: Put in the actual sprite for a ghost disguise/a bedsheet with eyeholes in it
     
06:35 (cur | prev) +4 Studenterhue talk contribs →‎Ghost disguise: Update bedsheet sprite, as it got a new one when PR #18135 was merged
     06:31  Clothing diffhist +2 Studenterhue talk contribs →‎(Exo)Suit: Update bedsheet sprite, since it got a new one when PR #18135
     06:17  Syndicate Items‎‎ 7 changes history +1,009 [Studenterhue‎ (7×)]
     
06:17 (cur | prev) +258 Studenterhue talk contribs →‎Surplus crate items: Elaborate on syndicate dagger, change the usage blurb to something that highlights the stun-on-throw and armor piercing
     
05:52 (cur | prev) +41 Studenterhue talk contribs →‎Items CARL Sells: Add syndie fanny pack to list of things syndicate clothing restock cartridge restocks, because people might also want more of those
     
05:43 (cur | prev) −20 Studenterhue talk contribs →‎Starter Gear: Replace reference to Listening Post having a gear closet, as PR #19512 replaced that with Syndicate Apparel. Dunno how useful a "there's a similar item to this" note is, but let's try it
     
05:33 (cur | prev) +120 Studenterhue talk contribs →‎Utility: Mention that Listening Post also has the syndicate tactical espionage belt packs
     
05:22 (cur | prev) +9 Studenterhue talk contribs →‎Items CARL Sells: Put mention of hard-mode traitor in parenthesis. This technically still exists, but it's not really its own role anymore, so this series should not list them like they're a separate thing
     
05:13 (cur | prev) +188 Studenterhue talk contribs Add in Syndicate Apparel, from same PR
     
05:04 (cur | prev) +413 Studenterhue talk contribs →‎Items CARL Sells: Add Syndicate Clothing Vendor Restock Cartridge option, added when PR #19512 was merged

5 July 2024

     20:45  Medals‎‎ 3 changes history −688 [Studenterhue‎ (3×)]
     
20:45 (cur | prev) −308 Studenterhue talk contribs →‎Secret Medals: Update links for medals L-W, add in ones for a couple. Also moved "Thank You, Bus Driver!" down to the T section, because that was kinda bothering me too. Forgot to mention in the previous edit that I also moved I Spy to the I section
     
20:34 (cur | prev) −452 Studenterhue talk contribs →‎Secret Medals: Update links for secret medals #-I...though some of these are more assumed-secret-by-default, rather formally secret
     
06:45 (cur | prev) +72 Studenterhue talk contribs →‎How to Check Which Medals You've Earned: Update instructions for checking medals earned