Related changes
Jump to navigation
Jump to search
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
18 April 2024
|
05:41 | Clothing 5 changes history +2,322 [Studenterhue (5×)] | |||
|
05:41 (cur | prev) +59 Studenterhue talk contribs →Labcoats: Specify that red geneticist labcoat appears in hacked Medical Apparel machines | ||||
|
05:37 (cur | prev) +616 Studenterhue talk contribs →Labcoats: Add alternate version of scientist's labcoat, add some more info on obtaining the regular version | ||||
|
05:23 (cur | prev) +712 Studenterhue talk contribs →Labcoats: Add alternate roboticist's labcoat, adjust some link text | ||||
|
05:11 (cur | prev) +541 Studenterhue talk contribs →Labcoats: Add alternate version of geneticist's labcoat as well | ||||
|
05:01 (cur | prev) +394 Studenterhue talk contribs →Labcoats: Add alternate version of doctor's labcoat |
17 April 2024
|
07:04 | Security (place) 5 changes history +424 [Studenterhue (5×)] | |||
|
07:04 (cur | prev) −84 Studenterhue talk contribs Remove Lawyer from list of jobs with access to this place, since they lost Sec access in commit 225397a. Did this for tabs of maps that are in rotation | ||||
m |
|
07:00 (cur | prev) +17 Studenterhue talk contribs This one is also silly | |||
|
06:56 (cur | prev) −12 Studenterhue talk contribs Tweak some of the jokes in Clarion tab, because we've been gradually shifting away from Sec = police | ||||
|
06:53 (cur | prev) +501 Studenterhue talk contribs Update Clarion tab, basically. Expands on what's in the equipment area and corrects some info on what is found where. Can't pinpoint a specific update here; there's too many. | ||||
m |
|
06:33 (cur | prev) +2 Studenterhue talk contribs Text replacement - "ClarionSecurity.png" to "ClarionSecurityV2.png" |
|
m 06:33 | Clarion 2 changes history +2 [Studenterhue (2×)] | |||
m |
|
06:33 (cur | prev) +2 Studenterhue talk contribs Text replacement - "ClarionSecurity.png" to "ClarionSecurityV2.png" | |||
m |
|
04:44 (cur | prev) 0 Studenterhue talk contribs Text replacement - "ClarionArmoryV3.png" to "ClarionArmoryV4.png" |
05:06 | Guide to Genetics diffhist −97 Studenterhue talk contribs →Mutation List: Remove reference to Mime getting Noir. That was removed when PR #9294 was merged, fix a grammar error |
04:41 | General Objects diffhist +292 Studenterhue talk contribs →General Items (large): Note cryoing updates Crew Manifest and other records, a feature introduced when PR #6480 was merged |
16 April 2024
|
06:17 | Clothing 5 changes history +2,118 [Studenterhue (5×)] | |||
|
06:17 (cur | prev) +720 Studenterhue talk contribs →(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole | ||||
|
06:02 (cur | prev) +965 Studenterhue talk contribs →(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail. | ||||
|
05:15 (cur | prev) +151 Studenterhue talk contribs →Head: Add NT combat helmet, with a similar format | ||||
|
05:13 (cur | prev) +134 Studenterhue talk contribs →Masks: Add NT gas mask. Similar story to NT pressure suit's entry on this page. | ||||
|
05:11 (cur | prev) +148 Studenterhue talk contribs →(Exo)Suit: Add NT pressure suit, or really a link to info on it |
m 06:17 | Research Director diffhist −1 Studenterhue talk contribs →Your Tools: Update link to info on plain labcoat |
m 06:16 | Science Objects diffhist +25 Studenterhue talk contribs →Research Apparel: Provide more specific links to labcoat reskins, update labcoat links |
05:05 | Chemicals diffhist +88 Studenterhue talk contribs →Medical Chems: Note NanoMed Plus has spaceacillin, thanks to PR #6134 being merged (vaguely remember making this edit a long time ago...) |
15 April 2024
|
03:50 | Research Director 3 changes history +1,704 [Studenterhue (3×)] | |||
|
03:50 (cur | prev) +763 Studenterhue talk contribs →Dr. No: Traitor RD: Expand on disguised AI law module | ||||
|
02:59 (cur | prev) +781 Studenterhue talk contribs →Dr. No: Traitor RD: Expand on laser module | ||||
|
02:50 (cur | prev) +160 Studenterhue talk contribs →Antagonist RD: Introduce some more flavor, including some creative titles |
02:33 | Syndicate Items diffhist +50 Studenterhue talk contribs →Standard Items: Give a rough comparison of how powerful the trick telecrystal explosion is |
14 April 2024
m 22:02 | Clarion diffhist −8 Studenterhue talk contribs Text replacement - "ClarionArmory-3-17-2019.png" to "ClarionArmoryV3.png" |
m 14:34 | Construction diffhist +145 Doomino7 talk contribs Edited the fact that on a TTV you dont NEED a timer/proxy sensor/signaller But they are recommended because you will die without them |
14:15 | Murder diffhist +47 Studenterhue talk contribs →Power cells: Mention stun cane gets disruptor cell too, thanks to PR #10886 getting merged |
|
04:25 | Syndicate Items 3 changes history +181 [Studenterhue (3×)] | |||
|
04:25 (cur | prev) +10 Studenterhue talk contribs →Standard Items: Use a different example for explaining standard items since Traitor Captain is gone | ||||
|
04:24 (cur | prev) +73 Studenterhue talk contribs →Standard Items: Nearly forgot to add this caution about trying to break the implant | ||||
|
04:22 (cur | prev) +98 Studenterhue talk contribs →Standard Items: This mindhack tip about the mindshield implant is getting a bit lengthy, so swap it with the mention of mindhack guidelines in the description. Also expand on how to deal with it now that there's space to do it |
13 April 2024
|
23:17 | Syndicate Items 2 changes history +84 [Studenterhue (2×)] | |||
|
23:17 (cur | prev) +64 Studenterhue talk contribs →Standard Items: Note NTSC and HoS also get this implant | ||||
|
23:17 (cur | prev) +20 Studenterhue talk contribs →Standard Items: Note Captain also has mind protection implant in mindhack implant tip, as a result of PR #18294 getting merged |
|
22:58 | Captain 2 changes history +124 [Studenterhue; Sord213] | |||
|
22:58 (cur | prev) +109 Studenterhue talk contribs Elaborate this mindhack protection part some more | ||||
m |
|
16:43 (cur | prev) +15 Sord213 talk contribs merged 18294, captain mindshield |
|
06:50 | General Objects 3 changes history +686 [Studenterhue (3×)] | |||
m |
|
06:50 (cur | prev) +1 Studenterhue talk contribs →General Items (large): Correct a silly grammar mistake I almost certainly am responsible for: "interactions involved lockers"->"interactions involving lockers" | |||
|
06:49 (cur | prev) +291 Studenterhue talk contribs →General Items (large): Update Robustris instructions, in accordance with commit c8f8558 | ||||
|
05:47 (cur | prev) +394 Studenterhue talk contribs →General Items (handheld): Add rubber duck |
05:50 | Guide to Mining diffhist −23 Studenterhue talk contribs →Advanced Equipment: Note flippers function occurs when activated, since it was changed from a passive to an active ability when PR #18471 was merged |
|
05:25 | Clothing 5 changes history +1,699 [Studenterhue (5×)] | |||
|
05:25 (cur | prev) −143 Studenterhue talk contribs →Uniform: Remove Chaplain Uniforms. Redundant now that we have entries on each item shown and it's not particularly useful to lump all these items together into one entry and animation | ||||
|
05:20 (cur | prev) +13 Studenterhue talk contribs Correct nun robe being listed as an outerwear item (oops): move it to jumpsuit section, correct description | ||||
|
05:09 (cur | prev) +515 Studenterhue talk contribs →Uniform: Add atheist sweater | ||||
|
04:57 (cur | prev) +691 Studenterhue talk contribs →(Exo)Suit: Add weird cultist robe | ||||
|
04:31 (cur | prev) +623 Studenterhue talk contribs →(Exo)Suit: Add adeptus mechanicus robe |
12 April 2024
|
18:30 | Clothing 5 changes history +1,533 [Studenterhue (5×)] | |||
|
18:30 (cur | prev) +8 Studenterhue talk contribs →(Exo)Suit: Up listing for cuirass too, since PR #10625 also upped the cuirass's explosion resistance, fix a reference to combat dress having only 20% resistance, tweak some wording | ||||
|
18:24 (cur | prev) +1 Studenterhue talk contribs →(Exo)Suit: Up explosion resistance listed for specialist operative combat dress, as it was upped from 20% to 30% when PR #10625 was merged, fix a small grammar error | ||||
|
18:14 (cur | prev) +830 Studenterhue talk contribs →(Exo)Suit: Delve more into specialist heavy operative combat armor stats | ||||
|
17:55 (cur | prev) −1 Studenterhue talk contribs →Head: Change "5% [radOhms]" to just "5 [radOhms]", since we're not working with percentages | ||||
|
07:17 (cur | prev) +695 Studenterhue talk contribs →Shoes: Add witchfinder general's boots. These and the other three witchfinder general outfit pieces have been around since Manta. |