User:Studenterhue/Sandbox

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It's now a fully fledged error, an enormous blunder, a fiscal and metrological nightmare. It's a long boat. 
--john_warcrimes

Horizon is one of the four ship-themed maps currently in rotation, well-known for its sleek, missile-like layout. It was designed by mentor john_warcrimes and ported over by Haine as a semi-tongue-in-cheek horizontal map with a variety of fun little gimmicks and touches, like an extensive transit system based on glorified disposal chutes, an on-station nuclear bomb, and, most popularly, hot loop pipes that go under the pool. Feel free to report any flaws in this flying offense to common sense in its Official FIX THIS SHIT! thread

February 4, 2019 to Present

Horizon was the first station to:

  • Fully utilize the widescreen perspective. Many rooms look much better when the display's on widescreen than on square.
  • Abandon the mail chute system for a full-fledged transport chute system.
  • Put the nuclear charge on the station, rather than on a off-station outpost.
  • Include emergency pod fabs in certain pod bays.

Supplementary Video


Intended for low population rounds, the ant-sized Atlas is the smallest station/ship currently in rotation. Its designer, Goonstation admin and spriter Gannets, created it as a tiny but still complete map with a short compile time, so coders could quickly develop and test new features without having to wait the map to compile, back before Lummox's fixes significantly cut down compiling time. Though it an in-progress version was released in 2017, it was left abandoned for many months, until it was updated and rereleased in 2019. Though they did a fairly good job with the touchup, should this little map ever shrug and have something vital missing or suffer some map-exclusive error, report it in its Official Fixes Thread.

February 11, 2019 to Present


Requirements

Connecting to a Server

Which Server Do I Connect to?

Setting Up

Character Preferences

Declaring Ready

Which Job Should I Join As?

Playing

Interaction & Inventory

A Learning Exercise

Chatting

Common Scenarios

Boredom

Hull Breach

Injury

Death


Powering the station: the geothermal capture system

All about Hotspots

These quakes cause particular effects within a certain radius of the center

Hunting for & Centering Hotspots: The Hard Part

For example, if you plop a rod northwest of the your previous spot and get an estimate of 8 when your previous one was 9, you should continue northwest. Conversely, if it's 10, you should head the opposite direction, southeast, and if it's 9 again, you should try another direction entirely.

Overlapping Hotspots

With a bit of intuition and some simple math, you can still decipher where the centers are. If you manage to find a corner of one hotspot where there isn't overlap (that is, readings of 10 and nothing above that), you could intuit the center based on which corner it is (i.e. if you've found the northwest corner of a hotspot, then the center is 10 tiles to the southeast.) From there, since you know where one hotspot is and thus how far you are its center at any point, you can use to decipher the dowsing rod readings. For example, if you get an estimate of 5 and know that there's a hotspot 3 tiles directly north of you, then that means there's another hotspot 2 tiles away in some direction.

Alternatively, you can ignore the distance estimates entirely and rely upon indicator light alone. Theoretically, you could use a single dowsing rod and find the center by the light alone. However, it's usually easier to make a grid of dowsing rods over an area, and