Difference between revisions of "User:Fosstar/Medical Checklist"

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==The Checklist==
==The Checklist==
<div class="toccolours mw-collapsed mw-collapsible">
===1. Scan the patient with a health analyzer===
<div class="mw-collapsible-content">
Better yet, find some [[Medical Objects#ProDoc Health Goggles|ProDocs goggles]] to put on and use a health scanner upgrade on them, so you get a glance of their medical state right as you see them.
</div>
</div>


1. Scan the patient with a health analyzer
<div class="toccolours mw-collapsed mw-collapsible">
===2. Is the patient in crit? (Health below 0)===
<div class="mw-collapsible-content">
If you're wearing ProDocs, there will be a flashing white heart over them. If you've a health scanner, the scanner will say they have negative HP.
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Go to [[Medical Checklist#3. Is the patient in cardiac arrest?|step 3]].
</div>
</div>


2. Is the patient in crit? (Health below 0)
<div class="toccolours mw-collapsed mw-collapsible">
    a. Yes they are in crit. (Go to step 3)
'''No'''
    b. No, they aren't in crit. (Go to step 5 and skip step 7)
<div class="mw-collapsible-content">
Go to [[Medical Checklist#5. Do they have any burns or brute damage?|step 5]] and skip step 7
</div>
</div>


3. Is the patient in cardiac arrest?
</div>
    a. Yes, Give them mannitol, atropine, epi, salbutamol, then defib them, in that order. (Go to step 3b)
</div>
    b. No, Go to step 4.
   
<div class="toccolours mw-collapsed mw-collapsible">
===3. Is the patient in cardiac arrest?===
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Give them mannitol, atropine, epinephrine , salbutamol, then use the defibrillator on them, in that order. Then, [[Medical Checklist#3b. Are they out of cardiac arrest?|go to step 3b]].
</div>
</div>


3b. Are they out of cardiac arrest?
<div class="toccolours mw-collapsed mw-collapsible">
    a. Yes, go to step 3c.
'''No'''
    b. Spam defibs and atropine/mannitol on them until they get out, any chems that help with oxygen too, like salbutamol, if that doesn't work and they die go to step (10)
<div class="mw-collapsible-content">
Go to [[Medical Checklist#4. Are they in cardiac failure?|step 4]]
</div>
</div>


3c. Do they have extremely high brute or burn? more then 200 combined?
</div>
    a. Yes, go to step 5 then go back to step 4.
</div>
    b. No, go to step 4


4. Are they in cardiac failure?
<div class="toccolours mw-collapsed mw-collapsible">
    a. Yes, give them epi and mannitol. then go to step 5
===3b. Are they out of cardiac arrest?===
    b. No, go to step 5
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Go to [[Medical Checklist#3c. Do they have extremely high brute or burn? more then 200 combined?|step 3c]].
</div>
</div>


5. Do they have any burns or brute damage?
<div class="toccolours mw-collapsed mw-collapsible">
    a. Yes, go to step 5b.
'''No'''
    b. No, go to step 6
<div class="mw-collapsible-content">
Spam defibs and atropine/mannitol on them until they get out, any chems that help with oxygen too, like salbutamol. If that doesn't work and they die, go to [[Medical Checklist#11. They're dead, aren't they?|step 10]].
</div>
</div>


5b. Do they have more then 50 brute and burn combined?
</div>
    a. Yes, slap lots of styptic and burn patches on them.
</div>
    b. No, Give them some salicylic acid.


6. Do they have extreme amounts of toxin damage?
<div class="toccolours mw-collapsed mw-collapsible">
    a. Yes, give them charcoal, as much charcoal as you can, then scan them with a upgraded health analyzer or a reagent scanner and go to step 6b if they have posion or 6c if they have radiation.
===3c. Do they have extremely high brute or burn? More then 200 combined?===
    b. No, go to step 7
<div class="mw-collapsible-content">
You can usually tell this very easily because they will have very visible bruises/burns over their character sprite. When you examine them, you will a message along the lines of "Mann O'Hurte looks severely burned/injured!"
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Go to [[Medical Checklist#5. Do they have any burns or brute damage?|step 5]] then go back to step 4.
</div>
</div>


6b. Do they have a large amount of a deadly poison in their body, IE Any acid, CLF3, phlogiston, initropidril, sarin, or histamine?
<div class="toccolours mw-collapsed mw-collapsible">
    a. Yes, give them a large amount of calomel
'''No'''
    b. No, go to step 7
<div class="mw-collapsible-content">
Go to [[Medical Checklist#4. Are they in cardiac failure?|step 4]].
</div>
</div>


6c. Do they have a large amount of radiation?
</div>
    a. Yes, dose them with potassium iodine then go back to 6.
</div>
    b. No, go to 7


7. Are they in shock?
<div class="toccolours mw-collapsed mw-collapsible">
    a. Yes, give them saline and mannitol. then go to step 8.
===4. Are they in cardiac failure?===
    b. No, go to step 8.
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Give them epinephrine and mannitol. Then go to [[[[Medical Checklist#5. Do they have any burns or brute damage?|step 5]].
</div>
</div>


8. Are they bleeding?
<div class="toccolours mw-collapsed mw-collapsible">
    a. Yes, use sutures or bandages on them then go to step 9.
'''No'''
    b. No, go to step 9.
<div class="mw-collapsible-content">
Go to [[[[Medical Checklist#5. Do they have any burns or brute damage?|step 5]].
</div>
</div>


9. Do they have any kinds of diseases?
</div>
    a. Yes, give them spaceacillin and consult this list for the chemicals needed to treat it https://wiki.ss13.co/Virus#Known_viruses and once you have given the patient the needed chemicals go to 10.
</div>
    b. No, go to step 10.


10. Do they have ANY damage left?
<div class="toccolours mw-collapsed mw-collapsible">
    a. Yes, treat that.
===5. Do they have any burns or brute damage?===
    b. No, they should be good!
<div class="mw-collapsible-content">
If they have less than 30 brute/burn damage each, examining them will give a message along the lines "X. Gunergivitoya looks slightly injured/burned." If they have more than 30 brute/burn damage each, the message will be something like "X. Gunergivitoya looks severely injured/burned" in bold red font.
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Go to [[Medical Checklist#5b. Do they have more then 50 brute and burn combined?|step 5b]].
</div>
</div>


11. Alright, they're dead, first, take them to cloning, then grab their corpse and click on the cloning scanner and then click on the console and press scan, does it say person scanned?
<div class="toccolours mw-collapsed mw-collapsible">
    a. yes, click view records then click the clone by their name.
'''No'''
    b. No, the console says "Ephemeral conscience detected, séance protocols reveal this corpse cannot be cloned." This means they can't be cloned, move on to the next guy
<div class="mw-collapsible-content">
    c. No, the console says "Error: Mental interface failure" Move on to the next guy or stuff them in a borg shell so they can do something if they log back in
Go to [[Medical Checklist#6. Do they have extreme amounts of toxin damage?|step 6]]
    d. No, the console says "Error: Failed to read genetic data from subject. Necrosis of tissue has been detected." Either inject them with strange reagent or borg them, Or brain swap them with a monkey and clone that
</div>
    e. No, the console says "Error: Extreme genetic degradation present." Send them to robotics and contact forensics. The station has a ling.
</div>
    f. No, the console says "Insufficient biomatter", Bug genetics for a monkey and grind it up.
 
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
===5b. Do they have more then 50 brute and burn combined?===
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Slap lots of styptic and burn patches on them.
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''No'''
<div class="mw-collapsible-content">
Give them some salicylic acid.
</div>
</div>
 
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
===6. Do they have extreme amounts of toxin damage?===
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Give them charcoal, as much charcoal as you can, then scan them with a upgraded health analyzer or a reagent scanner and go to [[Medical Checklist#6b. Do they have a large amount of a deadly poison in their body?|step 6b]] if they have poison or [[Medical Checklist#6c. Do they have a large amount of radiation?|6c]] if they have radiation.
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''No'''
<div class="mw-collapsible-content">
Go to [[Medical Checklist#7. Are they in shock?|step 7]].
</div>
</div>
 
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
===6b. Do they have a large amount of a deadly poison in their body?===
<div class="mw-collapsible-content">
IE Any acid, CLF3, phlogiston, initropidril, sarin, or histamine?
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Give them a large amount of calomel.
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''No'''
<div class="mw-collapsible-content">
Go to [[Medical Checklist#7. Are they in shock?|step 7]].
</div>
</div>
 
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
===6c. Do they have a large amount of radiation?===
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Dose them with potassium iodine then go back to [[Medical Checklist#6. Do they have extreme amounts of toxin damage?|step 6]].
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''No'''
<div class="mw-collapsible-content">
Go to [[Medical Checklist#7. Are they in shock?|step 7]].
</div>
</div>
 
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
===7. Are they in shock?===
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Give them saline-glucose solution and mannitol. Then go to [[Medical Checklist#8. Are they bleeding|step 8]].
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''No'''
<div class="mw-collapsible-content">
Go to [[Medical Checklist#8. Are they bleeding|step 8]].
</div>
</div>
 
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
===8. Are they bleeding?===
<div class="mw-collapsible-content">
Bleeding patients will leave a trail of blood as they go, as you'd expect. If you examine them, it'll say they look pale, starting from "a little bit pale" for 100 to 200 units of blood lost, simply "pale" for 201 to 400 units, and finally "extremely pale" for anything more than 401 units.
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Use sutures or bandages on them then go to [[Medical Checklist#9. Do they have any kinds of diseases?|step 9]].
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''No'''
<div class="mw-collapsible-content">
Go to [[Medical Checklist#9. Do they have any kinds of diseases?|step 9]].
</div>
</div>
 
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
===9. Do they have any kinds of diseases?===
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Give them spaceacillin and consult [[Virus#Known_viruses|this list]] for the chemicals needed to treat it. Once you have given the patient the needed chemicals go to [[Medical Checklist#10. Do they have ANY damage left?|step 10]].
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''No'''
<div class="mw-collapsible-content">
Go to [[Medical Checklist#10. Do they have ANY damage left?|step 10]].
</div>
</div>
 
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
===10. Do they have ANY damage left?===
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Yes'''
<div class="mw-collapsible-content">
Treat that.
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''No'''
<div class="mw-collapsible-content">
They should be good!
</div>
</div>
 
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
===11. They're dead, aren't they?===
<div class="mw-collapsible-content">
If you have ProDocs on, a dead patient will have grey-black over them. If you're using a health scanner, the scanner will outright tell you that they're dead. If you examine them, you'll get a line like "Deyed Wunn is limp and unresponsive, a dull lifeless look in his/her eyes"
 
First, take them to cloning, then grab their corpse and click on the cloning scanner. Then click on the console and press scan, does it say person scanned?
<div class="toccolours mw-collapsed mw-collapsible">
'''Person Scanned'''
<div class="mw-collapsible-content">
Click View Records, find their relevant record, then click the Clone link to clone them. The cloning cycle will take 2-3 minutes, so be prepared to give them their items in that amount of time.  
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Ephemeral conscience detected, séance protocols reveal this corpse cannot be cloned.'''
<div class="mw-collapsible-content">
This means they can't be cloned, move on to the next guy
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Error: Mental interface failure'''
<div class="mw-collapsible-content">
Move on to the next guy or stuff them in a borg shell so they can do something if they log back in.
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Error: Failed to read genetic data from subject. Necrosis of tissue has been detected.'''
<div class="mw-collapsible-content">
Either inject them with strange reagent or borg them. Or brain swap them with a monkey and clone that.
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Error: Extreme genetic degradation present.'''
<div class="mw-collapsible-content">
Send them to robotics and contact forensics. The station has a ling.
</div>
</div>
 
<div class="toccolours mw-collapsed mw-collapsible">
'''Insufficient biomatter.'''
<div class="mw-collapsible-content">
Bug genetics for a monkey and grind it up.
</div>
</div>
 
</div>
</div>

Revision as of 05:30, 25 November 2017

MechanicNew64.png This page is under construction.
The following information may be incomplete.
You can help by adding missing information or formatting.

Note, this is a extreme work in progress and is not ready for regular use. Flow-chart in development: https://www.lucidchart.com/invitations/accept/cae3fc50-0948-40a9-8663-ff30acae2e69

Triaging Patients on Goon

Note for non-doctors:DO NOT DRAG DYING GUYS AWAY FROM PEOPLE WITH RED CROSS BACKPACKS

Note for doctors: If somebody drags a patient away from you, feel free to punch them in the jaw until their urge to be a fucker subsides.

If you have multiple patients remember, treat the ones with high brute damage or massive cardiac issues first, then the ones in crit, then the ones with bleeding or deadly diseases, then everybody else.

The Checklist

1. Scan the patient with a health analyzer

Better yet, find some ProDocs goggles to put on and use a health scanner upgrade on them, so you get a glance of their medical state right as you see them.

2. Is the patient in crit? (Health below 0)

If you're wearing ProDocs, there will be a flashing white heart over them. If you've a health scanner, the scanner will say they have negative HP.

Yes

Go to step 3.

No

Go to step 5 and skip step 7

3. Is the patient in cardiac arrest?

Yes

Give them mannitol, atropine, epinephrine , salbutamol, then use the defibrillator on them, in that order. Then, go to step 3b.

No

Go to step 4

3b. Are they out of cardiac arrest?

Yes

Go to step 3c.

No

Spam defibs and atropine/mannitol on them until they get out, any chems that help with oxygen too, like salbutamol. If that doesn't work and they die, go to step 10.

3c. Do they have extremely high brute or burn? More then 200 combined?

You can usually tell this very easily because they will have very visible bruises/burns over their character sprite. When you examine them, you will a message along the lines of "Mann O'Hurte looks severely burned/injured!"

Yes

Go to step 5 then go back to step 4.

No

Go to step 4.

4. Are they in cardiac failure?

Yes

Give them epinephrine and mannitol. Then go to [[step 5.

No

Go to [[step 5.

5. Do they have any burns or brute damage?

If they have less than 30 brute/burn damage each, examining them will give a message along the lines "X. Gunergivitoya looks slightly injured/burned." If they have more than 30 brute/burn damage each, the message will be something like "X. Gunergivitoya looks severely injured/burned" in bold red font.

Yes

Go to step 5b.

No

Go to step 6

5b. Do they have more then 50 brute and burn combined?

Yes

Slap lots of styptic and burn patches on them.

No

Give them some salicylic acid.

6. Do they have extreme amounts of toxin damage?

Yes

Give them charcoal, as much charcoal as you can, then scan them with a upgraded health analyzer or a reagent scanner and go to step 6b if they have poison or 6c if they have radiation.

No

Go to step 7.

6b. Do they have a large amount of a deadly poison in their body?

IE Any acid, CLF3, phlogiston, initropidril, sarin, or histamine?

Yes

Give them a large amount of calomel.

No

Go to step 7.

6c. Do they have a large amount of radiation?

Yes

Dose them with potassium iodine then go back to step 6.

No

Go to step 7.

7. Are they in shock?

Yes

Give them saline-glucose solution and mannitol. Then go to step 8.

No

Go to step 8.

8. Are they bleeding?

Bleeding patients will leave a trail of blood as they go, as you'd expect. If you examine them, it'll say they look pale, starting from "a little bit pale" for 100 to 200 units of blood lost, simply "pale" for 201 to 400 units, and finally "extremely pale" for anything more than 401 units.

Yes

Use sutures or bandages on them then go to step 9.

No

Go to step 9.

9. Do they have any kinds of diseases?

Yes

Give them spaceacillin and consult this list for the chemicals needed to treat it. Once you have given the patient the needed chemicals go to step 10.

No

Go to step 10.

10. Do they have ANY damage left?

Yes

Treat that.

No

They should be good!

11. They're dead, aren't they?

If you have ProDocs on, a dead patient will have grey-black over them. If you're using a health scanner, the scanner will outright tell you that they're dead. If you examine them, you'll get a line like "Deyed Wunn is limp and unresponsive, a dull lifeless look in his/her eyes"

First, take them to cloning, then grab their corpse and click on the cloning scanner. Then click on the console and press scan, does it say person scanned?

Person Scanned

Click View Records, find their relevant record, then click the Clone link to clone them. The cloning cycle will take 2-3 minutes, so be prepared to give them their items in that amount of time.

Ephemeral conscience detected, séance protocols reveal this corpse cannot be cloned.

This means they can't be cloned, move on to the next guy

Error: Mental interface failure

Move on to the next guy or stuff them in a borg shell so they can do something if they log back in.

Error: Failed to read genetic data from subject. Necrosis of tissue has been detected.

Either inject them with strange reagent or borg them. Or brain swap them with a monkey and clone that.

Error: Extreme genetic degradation present.

Send them to robotics and contact forensics. The station has a ling.

Insufficient biomatter.

Bug genetics for a monkey and grind it up.