Difference between revisions of "Traits"

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| Robotic Arms || 0 || Your arms have been replaced with light robotic arms. || Both of your arms get replaced with light cyborg arms.
| Robotic Arms || 0 || Your arms have been replaced with light robotic arms. || Both of your arms get replaced with light cyborg arms.
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| Green Fingers || 0 || Excess exposure to radiation, mutagen, and gardening have turned your arms into plants. The horror! || Both of your arms get replaced with synthlimbs.
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| Swedish || 0 || You are from sweden. Meat balls and so on. || You speak with a swedish accent mutation.
| Swedish || 0 || You are from sweden. Meat balls and so on. || You speak with a swedish accent mutation.

Revision as of 03:40, 2 May 2017

Traits are little things that can make your character unique. See also: Genetics Mutations

Some are purely cosmetic like having a funny swedish accent or getting a fancy hat. Some are debilitating; starting with a natural cough, blindness, or not being able to be cloned.

Some cost points to add on, some take away points when you add them on. The idea is to get to 0 - so if you wanted two positive traits, you'd need to take two negative etc.

Name Point Change Description Effect
Career Alcoholic 0 You gain alcohol resistance but your speech is permanently slurred. You gain alcohol resistance like the bartender, but your speech is slurred.
Robotic Arms 0 Your arms have been replaced with light robotic arms. Both of your arms get replaced with light cyborg arms.
Green Fingers 0 Excess exposure to radiation, mutagen, and gardening have turned your arms into plants. The horror! Both of your arms get replaced with synthlimbs.
Swedish 0 You are from sweden. Meat balls and so on. You speak with a swedish accent mutation.
Chav 0 U wot m8? I sware i'll fite u. You speak with a chav accent mutation.
New Jersey Accent 0 Ha ha ha. What a story, Mark. You speak with a Tommy Wiseau accent mutation.
Addict +2 You spawn with a random addiction. Once cured there is a small chance that you will suffer a relapse. You spawn with an addiction of either: bath salts, LSD, space drugs, THC, psilocybin, cat drugs, or meth. It is possible to relapse.
Strong willed -1 You are more resistant to addiction. You are 2x more resistant to addiction.
Unionized -1 You start with a higher paycheck than normal. Your paycheck is 150% of its normal value.
Clerical Error 0 The name on your starting ID is misspelled. The name on your starting ID is misspelled.
Slow Metabolism 0 Any chemicals in you body deplete much more slowly. Any chemicals in your body deplete at a rate of 2.
Chem Resistant -2 You are more resistant to chem overdoses. Your chem overdose value is multiplied by 0.65. No idea what that means.
Puritan +2 You can not be cloned. Any attempt will end badly. You will gib once the cloning process is started.
Survivalist -1 Food will heal you even if you are badly injured. Food will still heal you if you are above 10 health.
Smooth Talker -1 Traders will tolerate 50% more when you are haggling with them. Traders will tolerate 50% more when you are haggling with them.
Smoker -1 You will not absorb any chemicals from smoking cigarettes. You will not absorb any chemicals from smoking cigarettes.
Illegal Immigrant +1 You spawn without an ID or PDA. You spawn without an ID or PDA.
Short-Sighted +1 Spawn with permanent short-sightedness and glasses. You spawn with bad eyesight and a pair of glasses.
Deaf +1 Spawn with permanent deafness and an auditory headset. You spawn with permanent deafness and an auditory headset.
Hemophilia +1 You bleed more easily and you bleed more. You have a 300% chance to bleed more.
Nervous +1 Witnessing injuries or violence will sometimes make you freak out. Witnessing injuries or violence will make you freak out 8% of the time.
Human Torch +1 Extends the time that you remain on fire for, when burning. Extends the time that you remain on fire for, when burning, 50% of the time.
Carpenter -1 You can construct things more quickly than other people. You construct things at 2x speed.
Adamantium Skeleton -2 Halves the chance that an explosion will blow off your limbs. Halves the chance that an explosion will blow off your limbs.
Cat Eyes -1 You can see 2 tiles further in the dark. You can see 2 tiles further in the dark.
Infravision -1 You gain permanent infravision. You can see text people have written with infrared pens.
Kleptomaniac +1 You will sometimes randomly pick up nearby items. You will pick up nearby items 9% of the time.
Spacephobia +2 Being in space scares you. A lot. While in space you might panic or faint. You will panic or faint when you are in space 2% of the time.
Robust Genetics -2 You gain an additional 20 genetic stability. You gain an additional 20 genetic stability.
Stable Gene -2 You are less likely to mutate from radiation or mutagens. Your mutation chance is halved. Most of the time.
NT Loyalist -1 Start with a Nanotrasen Beret as your trinket. You spawn with a Nanotrasen Beret as your trinket.
Petasusaphilic -1 Start with a random hat as your trinket. Start with a random hat as your trinket.
Clutz +2 When interacting with anything you have a chance to interact with something different instead. When interacting with anything you have a 10% chance to interact with something different instead..
Two Left Feet +1 Every now and then you'll stumble in a random direction. You have a 5% chance to stumble in a random direction when you try to move.