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- 13:29, 25 June 2021 diff hist +3 m Guide to AI →AI Shells: updates cyborg image
- 13:26, 25 June 2021 diff hist +3 m Jobs img update of cyborgs
- 13:26, 25 June 2021 diff hist +3 m Cyborg img update
- 13:25, 25 June 2021 diff hist +3 m Template:Game Mechanics changes the cyborg gif to the updated one
- 13:24, 25 June 2021 diff hist +11 m File:BJobcyborg2.gif mvd hst img current
- 13:24, 25 June 2021 diff hist +225 N File:CyborgV3-64x64.gif Borgs and more borgs. Cyborgs are silicon life; some spontaneously find conciousness and some are re-purposed human brains. The 64x64 means 64 by 64 pixels, which is a good fit for jobs pages. Category:Character Sprites current
- 04:06, 23 June 2021 diff hist +1 m Jobs →Gimmick Jobs
- 04:06, 23 June 2021 diff hist +3 m Jobs →Gimmick Jobs
- 03:43, 23 June 2021 diff hist +1 m User:Nefarious6th/Mapping →Design Tips and Fundamentals
- 02:57, 23 June 2021 diff hist 0 m User:Nefarious6th/Mapping →Design Tips and Fundamentals
- 02:56, 23 June 2021 diff hist +1,015 m User:Nefarious6th/Mapping →Design Tips and Fundamentals
- 02:49, 23 June 2021 diff hist −19 m User:Nefarious6th/Mapping →Var-editing
- 02:49, 23 June 2021 diff hist +18 User:Nefarious6th/Mapping →Your Editor and You
- 02:48, 23 June 2021 diff hist +16 m User:Nefarious6th/Mapping →Machinery and Furniture
- 02:47, 23 June 2021 diff hist +1 m User:Nefarious6th/Mapping →Wires and Pipes
- 02:47, 23 June 2021 diff hist −11 m User:Nefarious6th/Mapping →Wires and Pipes
- 02:46, 23 June 2021 diff hist +453 m User:Nefarious6th/Mapping →Wires and Pipes
- 02:42, 23 June 2021 diff hist +135 m User:Nefarious6th/Mapping →Terminology and Basics
- 01:58, 23 June 2021 diff hist +154 m User:Nefarious6th →Artifact Research
- 01:42, 23 June 2021 diff hist +9 m Jobs →Please note!
- 01:41, 23 June 2021 diff hist +6 m Jobs →Research Jobs: consistency
- 01:36, 23 June 2021 diff hist −5 m Jobs →Spooktober Jobs: done only if i link the file correctly, though
- 01:36, 23 June 2021 diff hist +21 m Jobs →Spooktober Jobs: ghost sprite. this section is done!
- 01:35, 23 June 2021 diff hist +31 m Jobs →Gimmick Jobs: most of the remaining job images. gotta keep trying to roll diplomat as a gimmick slot on my local server to get more sprites
- 01:34, 23 June 2021 diff hist +11 m File:Psych64.png mvd hst img current
- 01:34, 23 June 2021 diff hist +413 N File:PsychologistV2-64x64.png Clearly this person is very qualified to help you through counselling; just look at them! A Psychologist/therapist/psychiatrist/counsellor is a gimmick job that runs around medbay attempting to help distressed patients of the station and eats ridiculo... current
- 01:31, 23 June 2021 diff hist +11 m File:SousChef64.png mvd hst igs current
- 01:31, 23 June 2021 diff hist +314 N File:SousChefV2-64x64.png If a sous-chef makes soup, are they a soup-chef? Equipped with the essentials: a rolling pin for smacking monkeys with and a dramatic chef's horn to honk for that fine-dining atmosphere in the cafeteria. 64x64 means it's 64 by 64 pixels, the perfect... current
- 01:29, 23 June 2021 diff hist +11 m File:Waiter64.png mvd hst img current
- 01:28, 23 June 2021 diff hist +294 N File:WaiterV2-64x64.png Check please! A waiter, one of the gimmick jobs that works in the kitchen and aids in food deliveries across the station. 64x64 means 64 pixels wide by 64 pixels tall. That's the conventional format for character sprites, which are used for jobs pages... current
- 01:27, 23 June 2021 diff hist +359 N File:SpooktoberGhostV2-64x64.png A terrifying, frightening, supernatural, incorporeal ghost! Or maybe just a person with a bedsheet on. This is the Spooktober job of "Ghost", not to be confused with the observer role. 64x64 means 64 pixels wide by 64 pixels tall. That's the conventi... current
- 01:26, 23 June 2021 diff hist +31 m File:MusicianV2-64x64.png forgot to tag sorry stu
- 01:26, 23 June 2021 diff hist +11 m File:Ghost64.png mvd hst img current
- 01:21, 23 June 2021 diff hist +6 m Musician update image
- 01:20, 23 June 2021 diff hist +298 N File:MusicianV2-64x64.png A screenshot of a musician about to serenade you with their custom rendition of Hot Cross Buns, now on the bagpipe. 64x64 means it's 64 pixels tall and 64 wide. This is meant to go on the Jobs page and a page on the job depicted, if applicable. New v...
- 01:15, 23 June 2021 diff hist +11 m File:Musician64.png current
- 00:32, 23 June 2021 diff hist +861 m User:Nefarious6th
- 00:24, 23 June 2021 diff hist +33 m Syndicate Items →Surplus crate items: adds ocular implanter sprite
- 00:22, 23 June 2021 diff hist +283 N File:OcularImplanterKit.png A terrifying and evil device used to swap out your eyeballs with cybernetic ones loaded into the holders. This one has cybernetic replacements prepared for the left and right eyes. [https://github.com/goonstation/goonstation/pull/5125 Sprite by Gannet... current
- 23:59, 22 June 2021 diff hist −92 m User:Nefarious6th →We Did It! Sorta...
- 15:30, 22 June 2021 diff hist +15 m Ore Processing →Properties: who am i if i do not make tables collapsible? coming back to this later to make sure properties vals and descs are up to date.
- 15:28, 22 June 2021 diff hist +56 m Ore Processing adds thermal conduc. definition. revises to make diff between hardness and density more apparent
- 13:27, 22 June 2021 diff hist −10 m User:Nefarious6th/Mapping →Design Tips and Fundamentals
- 13:27, 22 June 2021 diff hist +4 m User:Nefarious6th/Mapping →SAVE. Also, Save.
- 13:24, 22 June 2021 diff hist +4 m User:Nefarious6th/Mapping →Machinery and Furniture
- 13:23, 22 June 2021 diff hist +9 m User:Nefarious6th/Mapping →Machinery and Furniture
- 13:22, 22 June 2021 diff hist +17 m User:Nefarious6th/Mapping →Machinery and Furniture
- 13:20, 22 June 2021 diff hist −4 m User:Nefarious6th/Mapping →Machinery and Furniture
- 13:19, 22 June 2021 diff hist +4 m User:Nefarious6th/Mapping →Machinery and Furniture
- 13:18, 22 June 2021 diff hist +8 m User:Nefarious6th/Mapping →Wires and Pipes
- 13:18, 22 June 2021 diff hist +758 m User:Nefarious6th/Mapping →Wires and Pipes
- 13:13, 22 June 2021 diff hist +24 m User:Nefarious6th/Mapping →Wires and Pipes
- 13:08, 22 June 2021 diff hist −7 m User:Nefarious6th/Mapping →Walls, Floors, and Windows
- 13:07, 22 June 2021 diff hist +109 m User:Nefarious6th/Mapping edit number 406059740
- 13:05, 22 June 2021 diff hist −18 m User:Nefarious6th/Mapping →Var-editing
- 13:01, 22 June 2021 diff hist +19 m User:Nefarious6th/Mapping →Okay but How do I Actually Make Map
- 12:59, 22 June 2021 diff hist +154 m User:Nefarious6th/Mapping
- 12:51, 22 June 2021 diff hist −1 m User:Nefarious6th/Mapping →Where to Start
- 12:50, 22 June 2021 diff hist +8 m User:Nefarious6th/Mapping →Where to Start
- 12:49, 22 June 2021 diff hist −4 m User:Nefarious6th/Mapping →Getting Started
- 12:47, 22 June 2021 diff hist +4,723 m User:Nefarious6th/Mapping uhhhhhhhhhhhhhhh i thonk this is all the sections i intended now i just need to actually write them.
- 12:28, 22 June 2021 diff hist +36 N File:SampleRoomFootprints.png Sample footprints of a chemistry lab current
- 12:04, 22 June 2021 diff hist +31 m Head of Security clarifies a thing maybe
- 21:49, 19 June 2021 diff hist +2 m User:Nefarious6th/Mapping →Machinery and Furniture
- 09:51, 18 June 2021 diff hist +4 m User:Nefarious6th/Mapping →Walls, Floors, and Windows
- 09:49, 18 June 2021 diff hist 0 m User:Nefarious6th/Mapping →Walls, Floors, and Windows
- 01:16, 18 June 2021 diff hist 0 m Construction →Player Vending Machines
- 01:13, 18 June 2021 diff hist 0 m Construction →Player Vending Machines: what IS a wedler. we just don't know.
- 01:12, 18 June 2021 diff hist +145 m Construction →Player Vending Machines
- 19:04, 17 June 2021 diff hist +20 User:Nefarious6th/Mapping →Room-by-Room Checklist
- 19:02, 17 June 2021 diff hist +231 User:Nefarious6th/Mapping →Room-by-Room Checklist
- 18:56, 17 June 2021 diff hist +376 m User:Nefarious6th/Mapping →Room-by-Room Checklist
- 18:48, 17 June 2021 diff hist −30 m User:Nefarious6th/Mapping
- 18:41, 17 June 2021 diff hist −2 m User:Nefarious6th/Mapping
- 18:39, 17 June 2021 diff hist +36 m User:Nefarious6th/Mapping →Where to Start
- 18:35, 17 June 2021 diff hist +173 m User:Nefarious6th/Mapping
- 18:32, 17 June 2021 diff hist −4 m User:Nefarious6th/Mapping
- 18:32, 17 June 2021 diff hist +6 m User:Nefarious6th/Mapping
- 18:31, 17 June 2021 diff hist +4,355 m User:Nefarious6th/Mapping →Terminology and Basics
- 17:44, 17 June 2021 diff hist 0 m User:Nefarious6th/Mapping →Terminology and Basics
- 17:43, 17 June 2021 diff hist +28 m User:Nefarious6th/Mapping →Terminology and Basics
- 17:43, 17 June 2021 diff hist +22 m User:Nefarious6th/Mapping →Terminology and Basics
- 17:41, 17 June 2021 diff hist +1,993 m User:Nefarious6th/Mapping
- 03:26, 17 June 2021 diff hist +31 N File:FastDMM2VariableEditor.png The variable editor in FastDMM2 current
- 03:23, 17 June 2021 diff hist +242 m User:Nefarious6th/Mapping →Your Editor and You
- 03:22, 17 June 2021 diff hist +31 N File:DreamMakerMapViewer.png The map inst view in DreamMaker current
- 02:17, 17 June 2021 diff hist +17 m User:Nefarious6th/Mapping
- 02:16, 17 June 2021 diff hist −24 m User:Nefarious6th/Mapping
- 01:57, 17 June 2021 diff hist +493 m User:Nefarious6th/Mapping
- 21:51, 16 June 2021 diff hist +2,399 m User:Nefarious6th/Mapping hmmmmmmmm
- 20:14, 16 June 2021 diff hist −1 m User:Nefarious6th/Mapping
- 18:41, 16 June 2021 diff hist +692 m User:Nefarious6th/Mapping
- 18:34, 16 June 2021 diff hist −242 m Roboticist updates liver effects
- 17:19, 16 June 2021 diff hist +54 N File:EnvironmentTree.png An example image of an environment tree (in StrongDMM) current
- 17:18, 16 June 2021 diff hist +75 N File:Donut3Full.png An example image of how all areas overlaid on Donut 3 look when toggled on. current
- 17:18, 16 June 2021 diff hist +76 N File:Donut3TurretProtected.png An example image of how Donut 3's turret protection around the Armory works. current
- 17:17, 16 June 2021 diff hist +67 N File:Donut3CargoBelts.png An example schematic of how Donut 3's cargo intake and output work. current
- 17:16, 16 June 2021 diff hist +52 N File:ReinforcedTableAutoR.png The right side of an autoconnected reinforced table. current
- 17:16, 16 June 2021 diff hist +52 N File:ReinforcedTableAutoL.png The left side of an auto-connected reinforced table. current
- 17:15, 16 June 2021 diff hist +48 N File:ReinforcedTable.png A reinforced table. Category:Object Sprites current