Difference between revisions of "Nuclear Engine"

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m (USE ARTICLES CORRECTLY)
(Slapping the redirect on top does work technically speaking, though I think it'd be best to remove the rest, so we don't have two tutorials for the nuke engine)
Tag: Replaced
 
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{{Historical}}
#Redirect [[Nuclear Generator]]
 
[[File:protonuclear.png|right|frame|The first nuclear engine.]]
 
Goonstation has had two different versions of a nuclear-powered engine over the years. Neither has left prototype stage.
 
The first prototype nuclear engine was located in space west of older versions of [[Engineering#Mushroom|Mushroom's Engineering deck]], and could be accessed by a retractable air bridge. If you had an [[admin]] spawn in the necessary materials and tweak certain variables, it was actually possible for the thing to produce power, while also releasing a deadly gas depending on the rods. Otherwise, it served no function but was still a nice place to stash bodies and loot you didn't want found. When [[Mushroom Station]] was partially modernized, the nuclear engine wreck got axed.
 
The second was intended to be the power source for [[Manta]], like the real-life nuclear submarines that inspired it. The public playtests of the map showcased two huge turbines and a reactor core lifted straight from the original nuclear engine in [[Engineering#Manta|Engineering]], which were all at the time nonfunctional. Eventually, the engine would have used pipes carrying fluids and centrifuges processing nuclear ore (which at one point accidentally replaced the pathogen centrifuges in [[Pathology]], when the nuclear ones still had a [[Chemistry#ChemiCompiler|ChemiCompiler]] sprite). However, the mapmaker grew impatient, and the WIP nuclear engine was substituted with a [[Powering the station#The singularity engine|singularity engine]].
 
Many of the associated components live on, as setpieces all across [[Z-level|the Debris Field]] and [[Adventure Zone]]
 
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{{Archive}}

Latest revision as of 05:06, 25 January 2023

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