Difference between revisions of "File:LightCyborgLegsV2-32x32.png"

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(It's a pair of light cyborg legs, which make a cyborg go zoomies. More specifically, it's the sprites for both legs put into a single image. It's not meant to be what they look like on a cyborg or human (but it is reasonably close, as you'd expect.) 3...)
 
(yes)
 
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32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites.  
32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites.  


[https://github.com/goonstation/goonstation/pull/2695 New sprite by Flaborized!]  We see a lot of the usual changes: blue-grey rather than dark grey, a few extra pixels to convey that the legs connect to something else, and same overall design but longer and with a few modifications. Specifically, we still have the overall sense of thinness, but the leg is slightly bulkier actually, and in such a way that it makes the legs bend at a sharper angle, while there's some empty space where the "heel".
[https://github.com/goonstation/goonstation/pull/2695 New sprite by Flaborized!]  We see a lot of the usual changes: blue-grey rather than dark grey, a few extra pixels to convey that the legs connect to something else, and same overall design but longer and with a few modifications. Specifically, we still have the overall sense of thinness, but the leg is slightly bulkier actually, and in such a way that it makes the legs bend at a sharper angle, while there's some empty space where the "heel" is.
[[Category: Object Sprites]]
[[Category: Object Sprites]]

Latest revision as of 06:03, 29 May 2021

It's a pair of light cyborg legs, which make a cyborg go zoomies. More specifically, it's the sprites for both legs put into a single image. It's not meant to be what they look like on a cyborg or human (but it is reasonably close, as you'd expect.)

32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites.

New sprite by Flaborized! We see a lot of the usual changes: blue-grey rather than dark grey, a few extra pixels to convey that the legs connect to something else, and same overall design but longer and with a few modifications. Specifically, we still have the overall sense of thinness, but the leg is slightly bulkier actually, and in such a way that it makes the legs bend at a sharper angle, while there's some empty space where the "heel" is.

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current06:03, 29 May 2021Thumbnail for version as of 06:03, 29 May 202132 × 32 (249 bytes)Studenterhue (talk | contribs)It's a pair of light cyborg legs, which make a cyborg go zoomies. More specifically, it's the sprites for both legs put into a single image. It's not meant to be what they look like on a cyborg or human (but it is reasonably close, as you'd expect.) 3...

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