Guide to Mining

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Revision as of 12:27, 4 January 2014 by Convair880 (talk | contribs) (Added the new ore categories, updated other things and wondered why I bothered. Does anybody even read this crap?)
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Mining can be dangerous, tedious, and boring. However no reward is without it's risks. This guide provides the information you need to work as quickly and effectively as possible.

Ore

Ore is your main objective. You can send any ore to the quartermaster to sell, and certain ores will also be useful to the roboticist and to yourself to upgrade your equipment. Each ore carries a basic toughness that corresponds to the tool needed to mine it. Certain ores are dangerous and require special care.

Name Image Classification Toughness Description
Mauxite
Mauxite.png
Sturdy Metal
1
The main component of metal. Most useful to the roboticist.
Molitz
Molitz.png
Crystal
1
The main component of glass. Useful to the roboticist and for making mining charges.
Pharosium
Pharosium.png
Metal, Conductor
1
The main component of wiring. Useful to the roboticist and for making mining charges.
Char
Char.png
Not construction-grade material
0
Can be used to fuel furnaces, for certain items in the general manufacturer or sold by the quartermaster.
Cobryl
Cobryl.png
Metal
2
Sells at a decent price for the QM, otherwise not very useful for miners.
Erebite
Erebite.png
Power Source
2
Extremely volatile. Do not set off blasts nearby.
Bohrum
Bohrum.png
Dense Metal, Dense Matter
3
Useful for a lot of mining gear.
Claretine
Claretine.png
High Energy Conductor
3
Useful for a lot of mining gear, as well as components for roboticists.
Dense Mauxite
Densemauxite.png
Sturdy Metal
3
Contains a lot of mauxite.
Dense Pharosium
Densepharosium.png
Metal, Conductor
3
Contains a lot of pharosium.
Plasmastone
Plasmastone.png
Crystal, Power Source
3
Useful for certain mining gear. Volatile - do not hit with mining blasts.
Cerenkite
Cerenkite.png
Metal, Power Source
3
Highly radioactive - should not be mined or even touched without industrial armour.
Syreline
Syreline.png
Metal
4
Sells well for the QM, otherwise not very useful for miners.
Rock
Rock.png
Not construction-grade material
1
Completely useless!

Gems

Gems are rare and valuable. A mined rock may contain only 1 gem at a time. Use your geological scanner to find gems quickly.

Name Image Classification Description
Cytine
Cytine.png
Crystal Comes in a variety of colors. Sells for a good price at QM.
Telecrystal
File:Telecrystal3.png
Crystal, High Energy Power Source Can be used in some machinery, for cyborg upgrades and be sold by the QM. And no, you can't use them to get more Syndicate gear.
Fibrilith
Fibrilith3.png
Not construction-grade material When put into a fabricator, it turns into a certain amount of fabric. In its natural form it sells well at QM.
Uqill
File:Uquill2.png
High Density Matter As amazingly useful as it is rare. Required for high-end mining gear, certain upgrades at robotics, always sells well at the cargo bay, and can be used to make replacement ammo for the RCD.
Miracle Matter
Miraclematter3.png
Anomalous When put into a recycling unit, it will turn into a random amount of a random ore or gem.

Special Rocks

Certain rocks may have special conditions on them. Using your geological scanner will give specific information and spit out symbols denoting these conditions.

Type Symbol Description
Weak
Weakrock.png
Rock has -1 toughness.
Dense
Denserock.png
Rock has +1 toughness.
Hazardous
Dangerrock.png
Rock contains either radioactive or volatile ore. Radioactive rock will glow blueish once exposed. Volatile ore will glow red when struck, giving you only a few moments to escape.
Foreign Object
Embedrock.png
Rock contains a rock worm, abandoned crate, or alien artifact.
Gem
Gemrock.png
Rock contains a gem.
Super-dense
Verydenserock.png
Rock contains a very high quality of extremely dense ore. This occurs in very small asteroids. Ore cannot be harvested using tools, you must use an extractor rig on these rocks.

Equipment

All equipment and tools can be manufactured at the mining fabricator. This includes your basic beginning gear if you lose it or show up late and all of it is gone.

Starting Equipment

Item Image Description Cost
Engineering Space Suit Set
Space suit.png
Provides protection from the vacuum of space. The helmet has a built-in flashlight. 3 Fabric, 3 Metal, 2 Crystal
Jetpack
Jetpack.png
Provides air and allows you to move freely in space when worn on your back. Can be topped off using the large O2 canister in the outpost. Requires a breath mask to work. 2 Dense Metal, 10 Conductive Material
Mining Belt
Toolbelt.png
Holds most of the gear and equipment you will need to mine. N/A
Geological Scanner
File:Scanner.png
Use the scanner in your active hand to scan all rocks in view. The scanner will spit out a report and put symbols on rocks with something out of the ordinary in them. Using it on a piece of asteroid will tell you specifically what ore is present, its toughness, any danger conditions, and the presence of any foreign items. 1 Metal, 1 Conductive Material, 1 Crystal
Ore Satchel
Satchel.png
Holds up to 30 units of ore. To quickly pick up ore, click and drag one piece onto the satchel and you will automatically begin grabbing all ore of that type in every space surrounding you. Clicking the satchel in your active hand will dump its contents onto the ground. Use it on a mining fabricator to empty it into that device. 5 Fabric
Optical Meson Scanners
Mesons.png
Allows you to see the composition of asteroids. 3 Crystal, 2 Conductive Material
Cargo Transporter
Cargotransporter.png
Used to transport crates, lockers, or alien artifacts to valid pads, the most important of which are located in QM, hydroponics, artlab and the mining outpost. Use it in your active hand to pick a destination, then on the item to teleport it. Has 10 uses before it must be recharged. N/A
Flashlight
Flashlight.png
Provides additional light if you opt to go exploring derelicts and other foreboding parts of space, but useless for mining. 1 Metal, 1 Conductive Material, 1 Crystal
Breath Mask
Breathmask.png
Required for full spacesuit gear. 1 Fabric

Advanced Equipment

Item Image Description Cost
Industrial Space Armor Set
img
Formerly known as a "RIG Suit." Replaces the standard spacesuit and helmet. It provides protection against radiation and explosions. 15 Dense Metal, 7 High Energy Conductor, 3 High Density Matter
Mechanized Boots
img
Gives the wearer a permanent speed boost, both in space and indoors. Moving around quickly will also deplete the contents of your jetpack faster, so be careful. 15 Sturdy Metal, 7 High Energy Conductor, 3 Plasmastone
Large Ore Satchel
Satchel.png
Like a regular satchel, but holds 75 ore instead of 30. 25 Fabric, 3 Dense Metal

Tools

Certain tools carry a "toughness" rating. To mine a piece of rock, your tool must have equal or greater toughness than that rock. In addition, "Hot" mining tools will set off volatile ores and should be handled with care.

Item Image Toughness Notes Safety Cost
Pickaxe
Pickaxe.png
1
You get this when your powered pickaxe runs out of juice. Utterly useless. Hot 1 Sturdy Metal
Powered Pickaxe
Powerpickaxe.png
2
Starting equipment. Has 30 uses before it must be recharged. Safe 2 Sturdy Metal, 5 Conductive Material
Power Hammer
Powerhammer2.png
N/A
Weakens rocks, lowering their toughness by one. Available in Mining Crates that the Quartermaster can order. Hot 1 High Density Matter, 8 Conductive Material
Laser Drill
Laserdrill2.png
3
Has infinite charge. Safe 15 Sturdy Metal, 7 Dense Metal, 10 High Energy Conductor
Concussive Gauntlets
ConcussionGauntlets.png
4
Worn on your hands and allows you to simply punch rocks with an empty hand. Infinite charges. Also increase your basic punching damage a bit. Safe 15 Dense Metal, 15 High Energy Conductor, 2 Power Source
Low-Yield Mining Explosives
13px
N/A
Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5. Hot 3 Metal, 3 Crystal, 7 Conductive Material
Mining Explosive
13px
N/A
A stronger variant of the mining explosive, also in packs of 5. Whether regular or low-yield, miners should never set bombs next to veins of volatile ore. This will cause a massive explosion that both destroys the ore, possibly kills you or another miner, and lags the server to hell. Hot 7 Metal, 7 Crystal, 15 Conductive Material

Machinery

Large mining machines cannot be picked up but can be pulled or dragged. Moving them in space requires a good deal of patience as they will often slip out of your hands and you will have to double back. Nevertheless, they can be used to harvest great deals of ore.

Item Image Description Cost
Mining Bot
Digbot.png
You can unlock the mining bot with your ID to change its settings. It can be set to mine certain toughness of ores and to avoid or attempt to mine potential trouble spots. A few start right outside the Mining Outpost. They operate very slowly and are more of a "set it and forget it" deal. Can be made at Robotics and is available at Cargo Bay if you really need more. N/A
Ore Extraction Rig
Ore extractor.png
Used to harvest ore from dense asteroids. Move the extractor next to the asteroid, then bring up the "Select Target" menu to have it recognize the asteroid. Turn it on to have it begin harvesting. It can also be set to send a status message to your PDA when it has finished. It works very slowly and is very limited in its basic form, but upgrades can be purchased. A few start right outside the Mining Outpost. Without upgrades, it can only harvest Level 1 toughness ores. 20 Sturdy Metal, 20 Conductive Material
Extractor Capacity Upgrade
ExtractorRigUpgrade.png
Increases the available space in the Extractor's hopper. 10 Dense Metal, 1 High Density Matter
Extractor Teleporter Upgrade
ExtractorRigUpgrade.png
Allows the rig to teleport ore as it is harvested to any valid teleport pad. Essential for any productive use of the rigs. 8 Power Source, 4 Plasmastone, 2 Telecrystal
Extractor Bohrum Drill Upgrade
ExtractorRigUpgrade.png
Allows the rig to mine Level 2 toughness ore. 7 Bohrum
Extractor Uqill Drill Upgrade
ExtractorRigUpgrade.png
Allows the rig to mine Level 3 toughness ore. 3 Uqill
Extractor Plasma Drill Upgrade
ExtractorRigUpgrade.png
Allows the rig to mine Level 4 toughness ore. 15 Plasmastone
Mineral Accumulator
img
Allows you to pick up large piles of ore at once and teleport them to any valid teleport pad. To use, first set a destination, then drag to its desired location, and turn it on. Any loose ore in an 8-tile radius will be pulled into it and teleported. The machine must be turned off to move it again. Best used in combination with bombs. 25 Sturdy Metal, 15 High Energy Conductor, 2 Telecrystal
Power Cell
File:Powercell.png
Used in APCs and machinery. 4 Metal, 4 Conductive Material, 4 Any Material
Erebite Power Cell
img
A higher capacity but very volatile power cell. 4 Metal, 4 Any Material, 2 Erebite
Cerenkite Power Cell
CerenkitePowerCell.png
A very high capacity power cell that any cyborg would be glad to have. 4 Metal, 4 Any Material, 2 Cerenkite

Interesting Finds

In addition to ore and gems, you may unearth a variety of interesting objects and critters.

Rock Worms

Harmless creatures that will move around, eating up rocks, ore, and gems. If you can manage to kill one, you might get a surprise.

Abandoned Crates

Abandonedcrate.png

Crates with a coded lock. Attempting to open will prompt you to enter a number between 1 and 10. You are allowed 3 guesses, and failing the third guess will cause the crate to explode, destroying its contents and hurting you if you are not wearing a RIG suit. To improve your odds of success, you can use a multitool on the crate, and it will tell you whether the last code entered was too high or too low. Abandoned crates contain a large variety of goodies not otherwise available on the station, including strange liquor, robotic upgrades, cash, chemicals, and other items of interest. If you don't feel like opening the crate yourself, check to see if any departments back on the station will be willing to receive it.

Alien Artifacts

Large items of unknown origin and purpose. Can be sent to the Research Wing for artifact research or to the cargo bay for sale.

Fermids

The miner's greatest foe. Fermids can chase you throughout space. If they catch up to you, they will bite you and inject a paralyzing neurotox before slowly gnashing you to death. Nothing short of a laser gun is enough to stop a fermid, so if you encounter them, your best bet is to run away and not lure them towards your outpost. A fermid hive can be found on the mining z-level, for the adventurous miner. They are annoying but ultimately harmless to a cyborg, so if one gets too close to the outpost, scream for a cyborg over the radio. The borg needs only to beat one over the head repeatedly with a wrench to kill the shit out of it.

Other

Easter eggs, stockings, smuggler's creches... go around and explore!