User:Darth various
A dork.
Foolin' with Template:Main Menu. Probably won't lead anywhere.
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More dumb shit: How to be a good traitor
Have you played a few rounds as an antagonist of some stripe? Did you even win? Doesn't matter, there are some things that'll make your traitorous existence more enjoyable for everyone, and that's what counts.
Stealth Stuff
- Putting things in containers shows a message. Putting things in your pockets doesn't. (Heck if I know how true this is, check.)
- There are three parts to your identity: Face, ID and voice.
- Having one name on your ID and showing your face while actually being another person will show you as "X (as Y)".
- Being masked means people just see your ID's name mousing over you, but if you speak, you're still busted.
- Speaking over the radio just shows the name assigned to your voice. Changelings and traitors with voice changers can have fun with this.
Social Stuff
- Probably the #1 tip for not being caught is to never pre spawn your gear until you need it, i used to do this all the time and it got me caught and permabrigged/killed a lot, if security finds you trying to hack into the AI upload but you never spawned that revolver for killing that dude later then they will 99% of the time let you go with a 3 minute brig time.
- Improvised weapons are a great alternative to traitor weapons when you don't need them, it also confuses people slightly.
- Pretending to brawl with someone is a good idea, challenge them to a boxing match and pull a knife on them, or better yet slam them against something, they'll think you're just cheating a little bit, when in fact you are gonna kill them.
- Pretense is powerful, if someone sees that you have authorization or authority they will balk, especially good if you have mindslaved/impersonated the HoS.
- People will pretty much always believe the AI, unless you can damage it's credibility or have some people who think you are innocent no matter what, expect the AI to run you down like a rabid dog.
Robusting
- Hiding a bunch of nasty traps around the station is great fun, for example hide a pipebomb mousetrap under the clown bop bag, or buy a freedom implant and get security to search you with a backpack full of flashbangs (or better yet a pipebomb for all you die a glorious death guys)
- BRAIN damage is what kills you in the end, if you can use poisons that directly do BRAIN then they are going to kill fast.
- When a person is down only a passive grab is required to throw.
- Try using the teleporter as a weapon, for example drop a teleporter beacon in the mixing room and throw people through a portal.
- Two shots from a laser gun will put unarmored targets into critical.
Traitor item specific tricks
Most of this is adapted from this forum thread
Floor Closet
- Hide bombs all over the station, out of sight.
- Hide yourself.
- Hide in it with a weapon, leap out at passerby like a jumping spider. Pairs very well with wet floors nearby.
- Use it as a stash for any gear that won't fit in your bag, it'll be unlikely to ever get found by anyone else.
- Deploy smokes, foams, or area-effect chemical reactions from inside it. They won't hurt you!
- Why is sarin gas pouring out of the floor? WHO KNOWS
- Explosions might destroy the closet though, dumping you out
- Fill it with banana peels or crystal shards, open it just as someone is about to walk over it.
- If you keep a crystal around for emergencies, you could use a floor closet to disappear if you're cornered in a bolted room and people are breaking in to get you.
- Weld people inside, laugh as nobody can find them.
- Inside, you are immune to thermals, flashbangs, smoke, vapor, guns, fire, and much, much more.
- For things that can't fit in a closet, you can often hide them by dragging the closet on top of them.
Sonic grenades
They are 'not' like flashbangs. More like a vampire's Chiropteran Screech. Plug your ears and blow out all the windows.
Cyalume Saber
A C saber stuns even when off, so you can use it's very hard to see off sprite to your advantage, hit a guy once with it off when he doesn't notice it in your hand and then go in for the kill while he is stunned!
Silenced .22
The suppressed .22 is sorta similar to the derringer but has some key differences:
- It's WAY weaker. The .22 shots are weaker than the detective's revolver. Derringer shots, up close, instacrit people.
- It can be refilled, and more .22 ammo can be manufactured from a hacked fabricator.
- It won't tell anyone who fired it. They'll hear the gunshot, but there's no "HEY THIS GUY JUST SHOT A GUN" chat panel warning.
- People can still see it in your hand, but they might not notice.
EMP Grenades
- The EMP grenades are super useful against the AI's turrets if you can't be bothered to get a laser gun to shoot them with.
- And of course, EMP blast the half dozen robuddies in Science for a good time.
- EMP grenades ruin a lot of stuff, batons, tasers, Thermals ( pretty sure atleast?) radios, doors. Try building a smoke buddy, name it "The Fucking Chemist" and giving it the ol EMP grenade. Some good laughs. You can name guard buddies by using a pen on the main board before you build it.
Chameleon Projector
- The chameleon projector is very useful for escaping security chasing after you.
- The chameleon projector can act as a shield from attacks: gunshots of any type will pass over you, and if someone touches you in projected form, you can usually hit them as soon as you pop out if you're ready.
- It also protects you from space, as long as you wear internals. It's easiest if you use it with the hotkey.
- You can also disguise as any moving animal on the station. If you disguise as something inconspicuous like a roach and sit next to a door, you can crawl inside when someone else opens the door without attracting any suspicion. (just make sure to walk slowly, like roaches do!)
- Playing a rogue captain? Scan your hat " the captain disappeared under his hat!" Scan your butt, no you can be your own butt. Scan the birthday cake hat, the fun never ends.
Chameleon Suit
- Frame people! Convince the crew that the HoS is on a justice rampage!
- Security Chasing you? jump in a closet or behind a bush, change your chameleon jumpsuit and your hat. 90% of the time if they didn't see you do it you can run right past them.
Bowling Suit
- The bowling kit is very good, especially when you are wearing an exosuit like a biosuit that completely hides your jumpsuit.
- People who try to throw bowling balls without the bowling suit can't harm you! Only the suit wearer can throw them effectively. Bowling balls keep going until they hit something so throwing them down long corridors can be fun.
Revolver
- Buying a second revolver is an excellent way to ensure that you have plenty of ammo and a backup weapon, giving you a huge advantage in the event that someone disarms you, since you can just pull out your spare rather than scrambling around trying to pick it up off the floor before they do.
- An empty revolver also makes for great bait on the floor, and doubles as a safe way to set a trap by taunting people into disarming you - now they're at point blank range and holding an empty gun.
- This all applies to the derringer as well.
Vuvuzela
- The vuvuzela gun's largest advantage is that it doesn't look like a gun. you can carry it out in the open without anyone noticing, and maybe even carry a real vuvuzela for bonus points.
- The vuvuzela gun stuns for a fuckload of time and does a little damage.
Voice Changer
- If you have a way to change your ID, imitate the AI with a voice changer! Make sure to use an intercom for authenticity.
- If you have access to the ID computer and some ID cards, you can have alot of fun with the voice changer, upload an AI law that causes it to support your misinformation! Watch the crew scramble and panic with just the power of words.
Prototype Cloak Field Generator
- Cloaking field generators can be great fun when used with grenades + mousetrap assemblies, crushers, or crystal glass. Very good with a radio jammer!
Syringe Gun
- Guide to Chemistry. Just saying.
- It might be worth your while to scan the beans that might start in the candy bag at the bar.
- Lube can be extremely deadly, just bolt open the escape doors and watch people fling themselves into deep space while screaming "FFFUUUUCKING LLL-URK"
- Syringe guns can be pretty devastating with any half decent cocktail of poison, you don't need to be a pro chemist to put morphine, neurotoxin, embalming fluid, and unstable mutagen in a syringe gun. All it needs is reagant, it generates the syringes for you.
Donk Pockets
Donk pockets will reduce the effectiveness of stuns on you for a brief time, combine with coffee, sugar, meth, nicotine or other drugs and you have a cheap substitute for stimpacks and some very good healing to boot.
Stimulants
Stimulants are perfect for if you are doing bad things and you know security is coming, you don't even need a weapon to start with. Just crime, inject, disarm a baton or taser, and go to town. Be wary that you will be stunned for a time when the stimulants wear off so deal with all the red rude dudes or get somewhere safe before then.
Shotgun
If you are one of the heads you can steal the station money and buy explosive rounds for the shotgun
Detomax Cartridge
- Detomax cartridges are the most effective early on, if you are a bad doctor try sending out some pda bombs. You now have victims, er patients in medbay to play with! If you are a head of staff you can read the manifest to see who the heads and security are.
- You can still use the Bomb program after you're out of Missiles. With a quick stop at the Carty Party and/or stealing some PDAs, you can copy/paste your way to multiple quick, dirty, little explosives. When you huck a pipe bomb at someone, they run. When you throw a PDA at them, they usually don't.
- The timer on that bomb is 0.5 seconds. Enough time to chuck the PDA at someone if you pressed BOMB while already in throw mode.
- Denomatrix cartridge, insert it in, scan for peeps, activate and minimize the window and drag the window to the up-right corner. Put it on your belt slot. You don't have to take it out to take out your people, you can literally blow people up while walking. Denomatrixing the AI will temporary disrupt him
If you're a detective, combine the powersink plus the stun rounds you can get in the GM. With your thermals you can hunt in the dark and people can't hunt you. Smash them red alert lights. Pretty devastating, and is something I do often when mindslaved hos with thermals is turn off the lights off in the room. But with the detective this works very well. If your not the detective, then murder him for his thermals.
Something I have done with many surprise weapons, that's derringers and stuff similar, is smoke a joint, murder someone, then lie on the floor beside them and scream for help on the radio. It'll come out as Sundance stammers (due to the fact you're stoned) "HEEELLLPPP" and more often than not people will come faster to your aid (and faster into the trap) than if you were to say it without a stammer
Syndicate cig's are fantastic for getting rid of bodies.
The cloaking field generator is really good for assault as well as mischief. Example is once I activated one outside chemistry in space as a miner and spaced all the chemists by the simple fact they couldn't see me.
I can confirm with the boost that the derringer pistol is fantastic now at taking out security officers. It works particularly well in wasd mode due the fact you can ctrl+w it out.
Dna scrambler is hilarious for changing the ID of someone else rather than yourself, for example the captain.