User:Studenterhue/Quickstart

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Requirements

  • The BYOND client - SS13 is hosted through BYOND, a primitive and admittingly rather sketchy-looking game suite from the 1990s and 2000s. It doesn't matter whether you choose to download of the .exe or the .zip; both give you the same client, compiler, and server software, though the .exe will allow you to join servers via byond:// links on the web.
    • Since this is Goonstation, make sure you've the Beta version listed on the Main Page.
  • A BYOND account - While some games on BYOND allow you to join as a Guest, without having register, SS13 in general and the Goonstation version in particular don't. If you try to log in on a Goonstation server without an account, you'll get a "connection closed" error.
  • Windows - The BYOND client only runs on Windows, though it is possible to run it on VMWare, WINE, and VirtualBox. This is because...
  • Internet Explorer 11+ or Equivalent - BYOND uses Internet Explorer for some of the HTML popups, among other things. Is that stupid? Yes, yes it is. Is it something we just have to deal with for now? Yes, yes it is.
  • DirectX 10+/Updated Graphics Drivers - SS13's graphics are far from cutting edge, but in order for lighting and other things to look the way it should, you need updated graphics drivers. Otherwise, it'll look something like this.

Aside from that, there aren't any hardware requirements. For clients, there's no minimum CPU bus speed, ram size, etc.

Connecting to a Server

Which Server Do I Connect to?

Setting Up

Character Preferences

Declaring Ready

Which Job Should I Join As?

Playing

Interaction & Inventory

A Learning Exercise

Chatting

Common Scenarios

Boredom

Hull Breach

You might notice a low O2 warning pop up in your HUD, indicating you're currently lacking oxygen. Sometimes, this is because some of disease or poison preventing you from breathing, but more often, it's because some part of the area you're in has been exposed to space/the ocean and has lost air. In these situations, to breathe, you must have what are called internals, which consist of:

  • A breath mask Breathmask.png or gas mask Gasmask.png/Egasmask.png.
    • Everyone starts with a breath mask in a box in their backpack. To take it out:
      1. Click on your backpack Backpack2.png to open up its inventory.
      2. Click on the box's sprite Box2.png to put it in your hand.
      3. Click on the box Box2.png to access its inventory.
      4. Click on the hand slot that doesn't have the box to switch to the other hand.
      5. Click on the breath mask Breathmask.png to put it in your hand.
    • Gas masks Gasmask.png/Egasmask.png are found in various closets scattered about maintenance tunnels, dark areas with unadorned floors and accessible via doors labelled "maintenance access".
  • Some sort of tank of air or oxygen, frequently in form of an emergency oxygen tank EmergencyOxygenTank.png, gas tank (oxygen) O2tank.png, or gas tank (air mix) AirMixTank.png.
    • If you're lucky, you might have an emergency oxygen tank EmergencyOxygenTank.png in your box Box2.png. You can extract from the box in the same way you extracted the breath mask.
      • Look in the Arrivals area for any closets, mini-closests, etc. that might have oxygen tanks.
      • If you're lucky, someone might have opened EVA, in which case you can simply walk up to the tank dispenser Tankdispenser.png, click on it to open up its interface, click on the "Dispense" link right of the part that says "Oxygen", and then click on the oxygen tank O2tank.png to pick it up.
    • If you have access to maintenance areas (that is, you can go through doors marked "maintenance access"), you can find air tanks in emergency oxygen closets EmergencyOxygenCloset.png. Goonstation's version of maintenance is, thankfully, much less confusing than codebases, but you can still get lost if you're new.

Just having this won't keep from suffocating. To configure your internals to start supplying air to you:

  1. Equip your breath mask Breathmask.png or gas mask Gasmask.png/Egasmask.png by clicking on the mask slot MaskSlot.png while the mask is in your active hand. The exact appearance depends on your HUD style, but each style uses a fairly similar icon.
  2. Make sure you're, at the very least, holding your air tank EmergencyOxygenTank.png O2tank.png AirMixTank.png.in one of your hands.
  3. Turn on the Toggle Tank Valve [name of air tank] button AirOff.png in the top right. If you've set up your mask correctly, it should change from AirOff.png to AirOn.png Again, exact appearance depends on your HUD style choice, but the icon is always either in the top left or middle right.

Injury

Death


Powering the station: the geothermal capture system

All about Hotspots

These quakes cause particular effects within a certain radius of the center

Hunting for & Centering Hotspots: The Hard Part

For example, if you plop a rod northwest of the your previous spot and get an estimate of 8 when your previous one was 9, you should continue northwest. Conversely, if it's 10, you should head the opposite direction, southeast, and if it's 9 again, you should try another direction entirely.

Overlapping Hotspots

With a bit of intuition and some simple math, you can still decipher where the centers are. If you manage to find a corner of one hotspot where there isn't overlap (that is, readings of 10 and nothing above that), you could intuit the center based on which corner it is (i.e. if you've found the northwest corner of a hotspot, then the center is 10 tiles to the southeast.) From there, since you know where one hotspot is and thus how far you are its center at any point, you can use to decipher the dowsing rod readings. For example, if you get an estimate of 5 and know that there's a hotspot 3 tiles directly north of you, then that means there's another hotspot 2 tiles away in some direction.

Alternatively, you can ignore the distance estimates entirely and rely upon indicator light alone. Theoretically, you could use a single dowsing rod and find the center by the light alone. However, it's usually easier to make a grid of dowsing rods over an area, and