Cyborg
Cyborgs are metallic assholes whose purpose is halfway between a crewmember and the AI. Cyborgs have no hands, and therefore cannot pick things up, instead having to use built-in tools to do stuff. Cyborgs have captain-level access, but are bound by the same laws as the AI.
So whatever you do DO NOT HARM ANYONE UNLESS YOUR LAWS ALLOW YOU TO DO SO. Even if they are traitors or hitting you, you cant fight back!
Cyborg Interface
Stuff about the UI goes here. Click Panel to access your equipment. Click the frame of a slot to select it, just like a hand. Click Store with a slot selected to free that slot for other equipment.
Cyborg Modules
When you open your panel interface for the first time, you get to pick a starter module. Modules give you different equipment to use, and are basically the cyborg equivalent of specific Jobs.
Standard
Why would you ever pick this?
Equipment:
Engineering
Assist the Engineers in maintaining and repairing the station.
Equipment:
Medical
You're like a Medical Doctor, only slightly more useless as you can't perform CPR.
Equipment:
Janitor
Exactly what it says on the tin. You are a Janitor, go slip people up.
Equipment:
Hydroponics
This module turns you into a Botanist bot.
Equipment:
Mining
Your job is to go to the mining Z-level and help the Miners. Mining Cyborgs get a special popup when the module is chosen, which gives them a one-time teleport to the mining Z-level.
Equipment:
Starting Upgrade: Propulsion Upgrade (robot jetpack)
Construction
Just like the Engineering Module, only better because you get an RCD.
Equipment:
Chemistry
Your mission, should you choose to accept it, is to be a Scientist and create more space lube smoke to unleash everywhere. Or help resupply medbay maybe.
Equipment:
Brobot
WWWYKI
Equipment: