Cyborg
Cyborgs are metallic assholes whose purpose is halfway between a crewmember and the AI. Cyborgs have no hands, and therefore cannot pick things up, instead having to use built-in tools to do stuff. Cyborgs have captain-level access, but are bound by the same laws as the AI.
Cyborg Interface
Stuff about the UI goes here. Click Panel to access your equipment. Click the frame of a slot to select it, just like a hand. Click Store with a slot selected to free that slot for other equipment.
Cyborg Modules
When you open your panel interface for the first time, you get to pick a starter module. Modules give you different equipment to use, and are basically the cyborg equivalent of specific Jobs.
Standard
Why would you ever pick this?
Equipment:
Engineering
Assist the Engineers in maintaining and repairing the station.
Equipment:
Medical
You're like a Medical Doctor, only slightly more useless as you can't perform CPR.
Equipment:
Janitor
Exactly what it says on the tin. You are a Janitor, go slip people up.
Equipment:
Hydroponics
This module turns you into a Botanist bot.
Equipment:
Mining
Your job is to go to the mining Z-level and help the Miners. Mining Cyborgs get a special popup when the module is chosen, which gives them a one-time teleport to the mining Z-level.
Equipment:
Flashlight
Laser drill
Cargo Transporter
Geological Scanner
Large mining satchel x2
Space GPS
Fire extinguisher
Starting Upgrade: Propulsion Upgrade (robot jetpack)
Construction
Just like the Engineering Module, only better because you get an RCD.
Equipment:
Chemistry
Your mission, should you choose to accept it, is to be a Scientist and create more space lube smoke to unleash everywhere. Or help resupply medbay maybe.
Equipment:
Brobot
WWWYKI
Equipment: