Cyborg

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Revision as of 22:10, 11 September 2012 by Icedude (talk | contribs) (Some more explainations of the modules)
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Cyborgs are metallic assholes whose purpose is halfway between a crewmember and the AI. Cyborgs have no hands, and therefore cannot pick things up, instead having to use built-in tools to do stuff. Cyborgs have captain-level access, but are bound by the same laws as the AI.

Cyborg Interface

Stuff about the UI goes here. Click Panel to access your equipment. Click the frame of a slot to select it, just like a hand. Click Store with a slot selected to free that slot for other equipment.

Cyborg Modules

When you open your panel interface for the first time, you get to pick a starter module. Modules give you different equipment to use, and are basically the cyborg equivalent of specific Jobs.

Standard

Why would you ever pick this?

Equipment:

Engineering

Assist the Engineers in maintaining and repairing the station.

Equipment:

Medical

You're like a Medical Doctor, only slightly more useless as you can't perform CPR.

Equipment:

Janitor

Exactly what it says on the tin. You are a Janitor, go slip people up.

Equipment:

Hydroponics

This module turns you into a Botanist bot.

Equipment:

Mining

Your job is to go to the mining Z-level and help the Miners. Mining Cyborgs get a special popup when the module is chosen, which gives them a one-time teleport to the mining Z-level.

Equipment:

Flashlight

Laser drill

Cargo Transporter

Geological Scanner

Large mining satchel x2

Space GPS

Fire extinguisher

Starting Upgrade: Propulsion Upgrade (robot jetpack)

Construction

Just like the Engineering Module, only better because you get an RCD.

Equipment:

Chemistry

Your mission, should you choose to accept it, is to be a Scientist and create more space lube smoke to unleash everywhere. Or help resupply medbay maybe.

Equipment:

Brobot

WWWYKI

Equipment: