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16 July 2024
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07:09 | Engineer 2 changes history +163 [Studenterhue (2×)] | |||
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07:09 (cur | prev) −33 Studenterhue talk contribs →Power Transmission Laser: Simplify/update the note about which maps have PTLs | ||||
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07:04 (cur | prev) +196 Studenterhue talk contribs →Power Transmission Laser: Update explanation of how the PTL allocates money, per merging of PR #18511 |
15 July 2024
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07:15 | Murder 3 changes history +618 [Studenterhue (3×)] | |||
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07:15 (cur | prev) +183 Studenterhue talk contribs →List of Longarms: Fix up Four Letter Word's Raw Damage column, as it's meant to show damage with the default load, which does not case 50 BRUTE. I've relocated some of the info to the Notes column because it's still noteworthy, rearranging some of the info to maintain readability | ||||
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07:05 (cur | prev) +9 Studenterhue talk contribs →List of Longarms: Add birdshot's stun value in the Striker-7 entry as well | ||||
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07:03 (cur | prev) +426 Studenterhue talk contribs →List of Longarms: Give birdshot its own entry |
14 July 2024
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06:39 | Murder 2 changes history +24 [Studenterhue (2×)] | |||
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06:39 (cur | prev) +19 Studenterhue talk contribs /* List of Longarms * / Correct note claiming zIp gun gives no warning before expiring. It does, but Four Letter Word definitely is more visible | ||||
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06:34 (cur | prev) +5 Studenterhue talk contribs →List of Longarms: Correct default ammo for Four Letter Word, as it does in fact have a default: birdshot |
12 July 2024
23:34 | Guide to Genetics diffhist +13 JackMoloney talk contribs |
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06:43 | Miner 2 changes history +1,523 [Studenterhue (2×)] | |||
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06:43 (cur | prev) +5 Studenterhue talk contribs →Crew Objectives: Use a more exact copy of the industrial space suit objective text | ||||
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06:41 (cur | prev) +1,518 Studenterhue talk contribs →Crew Objectives: Provide more info on how to complete the industrial suit objective, including types of ore needed |
11 July 2024
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04:54 | Guide to Genetics 2 changes history +42 [Studenterhue (2×)] | |||
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04:54 (cur | prev) 0 Studenterhue talk contribs →Beneficial: Update Physically Fit's Stability, as commit c5467f6 has made it so it removes it rather than adding it | ||||
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04:52 (cur | prev) +42 Studenterhue talk contribs →Powers: Note Vestigial Ballistics gives no Stability when Synchronized, due to commit 1aad322 |
10 July 2024
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04:59 | Murder 2 changes history +55 [NightmarechaMillian; Studenterhue] | |||
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04:59 (cur | prev) 0 Studenterhue talk contribs →List of Longarms: Capitalize each word in Four Letter Word, like how it is in-game. This also winds up correcting the Salvager links | ||||
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00:27 (cur | prev) +55 NightmarechaMillian talk contribs updates the FLW desc |
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02:45 | Guide to Genetics 4 changes history +246 [JackMoloney (4×)] | |||
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02:45 (cur | prev) +803 JackMoloney talk contribs added all the downgrade effects for positive mutations as well as their links. might add power cooldowns in the future and also some page beautification (such as adding gene images next to their names) | ||||
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02:29 (cur | prev) −1,828 JackMoloney talk contribs color coded beneficial, harmful, and harmless mutations. removed their danger level portions because their danger level is in the title. | ||||
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02:01 (cur | prev) +493 JackMoloney talk contribs did some more cleaning, and added synched and failure power information. will be adding positive gene downgrades next. | ||||
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01:38 (cur | prev) +778 JackMoloney talk contribs collapsed a bunch of tables to make it not take 12 years to scroll down the page for those who've read the article and just want a quick check up on the mutations. also, added a little bit more info. will add synched effect soon. |
9 July 2024
23:08 | Murder diffhist +735 NightmarechaMillian talk contribs →List of Longarms |