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Show new changes starting from 08:49, 3 July 2024
   
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3 July 2024

     07:52  Chemicals‎‎ 4 changes history +364 [Studenterhue‎ (4×)]
     
07:52 (cur | prev) +16 Studenterhue talk contribs →‎Miscellanea: Specify how much holy water reduces Burning (perhaps a clunky way to say it)
     
07:49 (cur | prev) +10 Studenterhue talk contribs →‎Miscellanea: Correct this "hurts vampires and their ilk" part, because evidently holy water does not actually hurt thralls (the "ilk" mentioned)
     
07:25 (cur | prev) +201 Studenterhue talk contribs →‎Miscellanea: Add a summary of sorts of holy water, mostly to talk about it being able to substitute for water, again thanks to PR #18587
     
07:17 (cur | prev) +137 Studenterhue talk contribs →‎Miscellanea: Provide some other details about compost in its Notes column, including how it can substitute for water, a function introduced when PR #18587 was merged
     06:56  Security Objects‎‎ 2 changes history +104 [Studenterhue‎ (2×)]
     
06:56 (cur | prev) +89 Studenterhue talk contribs →‎Multi-Role: Spell out the methods for stealing the HoS's identity, in order to fix some back-to-back links
     
06:45 (cur | prev) +15 Studenterhue talk contribs →‎Multi-Role: Add "Cluwneshot" to the list of accepted terms for the Lawbringer's execute mode, a feature introduced when PR #19754 was merged

2 July 2024

     05:38  Security Objects diffhist +72 Studenterhue talk contribs →‎Gear: Add Detain and Suspect icons, introduced when PR #19132 was merged

1 July 2024

     05:01  Chemicals diffhist +172 Studenterhue talk contribs →‎Food and Drink: Move bourbon out of Regular Drinks, mostly to note that it's used to represent whiskey in general

30 June 2024

     05:58  Security Objects‎‎ 5 changes history +330 [Studenterhue‎ (5×)]
     
05:58 (cur | prev) +130 Studenterhue talk contribs →‎Armory Crates: Substitute "great communicators" joke with something else, because it turns out that is actually referring to a chainsaw
     
05:56 (cur | prev) +125 Studenterhue talk contribs →‎Lethal: Note where stinger grenades can be obtained
     
05:50 (cur | prev) −10 Studenterhue talk contribs →‎Armory Crates: Correct tranquilizer crate contents. These have one mutadone dart mag, rather than two. Apparently it has been this way for a while...
     
05:27 (cur | prev) +83 Studenterhue talk contribs →‎Armory Crates: Add stinger grenade box to special grenade crate contents, per merging of PR #10476
     
05:23 (cur | prev) +2 Studenterhue talk contribs →‎Armory Crates: Add bulletpoints to contents list of special grenades for better readability

29 June 2024

     07:03  Armory‎‎ 3 changes history +1,162 [Studenterhue‎ (3×)]
     
07:03 (cur | prev) +215 Studenterhue talk contribs Mention stun mines and door-breaching rounds in Kondaru's tab. This should bring things up to speed in terms of what's inside this armory.
     
06:59 (cur | prev) +179 Studenterhue talk contribs Bring Kondaru's tab in line with PR #19105, as it put the anti-bio crate in the storage area, not just the hall
     
06:57 (cur | prev) +768 Studenterhue talk contribs Update Kondaru tab to reflect its contents being standardized upon PR #10917's merging, roughly. This also technically brings it inline with commit 7060164
     05:58  Medical Objects diffhist −4,362 Studenterhue talk contribs →‎Machinery: Substitute Public MiniMed section with transclusion to subpage on Public MiniMed. As with NanoMed Plus, the idea is that if we ever need to update Public MiniMed info, we can just change the subpage, instead of fixing up Medical Objects, Vending Machines, etc. separately