Trigger-Applier Assemblies
| This page is under construction. The following information may be incomplete. A list of all triggers/appliers and targets with their respectable effects is missing. Modification to suicide vests, mousetrap rollers and canbombs is missing. |
Stay a while and blow shit up!
The Basic concept
Assemblies are made out of 2 or more items. They are classified as:
| Object | Description | Example |
|---|---|---|
| Trigger | An object which gives the assembly the signal to do something | timer |
| Applier | An object which does something when the assembly is triggered | igniter |
| Target | An object which modifies an appliers effect or make it work in the first place | beaker |
| Misc-items | Miscellaneous items which are needed for advanced assemblies | armor vests |
Assemblies are started by combining a valid trigger with a valid applier. E.g. using a timer on a remote signaler creates a timer/signaler-assembly. In this case, the timer is the trigger and the signaler the applier.
Assemblies created this way are unsecured. This enables you to modify them and not accidentally blow yourself up. While in this state, you can use these in hand to modify their behavior. Using an unsecured timer/signaler-assembly in hand enables you to modify the timers duration or the signal that is being broadcasted when the timer fires. You can secure or unsecure assemblies by using a screwdriver on it. While the assembly is unsecured, you are able to modify it further by adding a valid target-item or miscellaneous items onto it.
You can deconstruct an assembly by using a wrench on it while it is unsecured.
While an assembly is secured, using it in hand will immediately arm it, if possible. This allows you to have your pipebomb ready and to arm and throw whenever needed.
Pipe Bomb step-by-step construction guide
- Create your assembly of choice by combining an igniter
with a proximity sensor
/ timer
/ remote signaler
- Combine the assembly with a pipe bomb frame
- Change the assembly's settings while it's unsecured
- Secure the assembly with a
screwdriver
Assembly-Triggers
A trigger for an assembly is where it all starts. This object's purpose is to activate the assembly and do whatever it needs to do. Many Triggers can be adjusted when the assembly is not secured. These very often will be activated when the assembly is used in hand while active. The following tables show the compatible assemblies and their corresponding effect:
| Item | Image | Behaviour when used in hand while secured | Behaviour when used in hand while unsecured | Activates the assembly when: | Notes
|
|---|---|---|---|---|---|
| Timer | Activates the timer | Opens a menu to adjust the timer | The active timer runs out | The most basic method to activate an assembly. Secure the assembly, use it in hand and throw it like a grenade. | |
| Proximity Sensor | Activates the delay of the proximity sensor | Opens a menu to adjust the delay of the proximity sensor before arming | Either:
|
Proximity sensors make the perfect way to trap hallways. Set the timer, activate it and throw it on the ground. After the delay is over, you got a nifty landmine ready to catch unsuspecting personnel. | |
| Remote Signaler | Nothing | Opens a menu to adjust the remote signalers frequency and code | When the assembly receives a signal with it's corresponding code | Signalers are great to have on-command active effect available. From remote-activated bombs to mechcomp-controlled bike horns, these are among the most versatile parts of assemblies out there. To continue reading on how to activate assemblies via packets, go to this page | |
| Mousetrap | Arms the mousetrap | De-arms the mousetrap | When the mousetrap is armed and someone:
|
This thing enables a lot of devious traps. Want to punish security for searching you? Activate a mousetrap and stuff it in your backpack. These little things are the perfect tools to punish noisy people who can't keep their noses out of stuff. | |
| Flash | Uses the flash in your hand and directly triggers the assembly | Nothing | Either:
|
Flashes, when used in assemblies, will behave exactly like normal flashes. The exception is that any opportunity in which they are activated, e.g. used in hand or used to flash someone, will cause the assembly to activate. Be careful, since the center of the assemblies effect will be the location of the assembly, that means you. | |
| Geiger Counter | Nothing | Nothing | When the person the geiger counter is on is affected by radiation | This little tool goes off whenever its wearer is affected by radiation. This also works when the assembly is in backpacks or boxes, for as long as its that object is on a person. Strap it with a signaler on a monkey and turn your monkey into a radiation-detector! | |
| Health Analyzer | Nothing | Nothing | When the person the health analyzer is -directly- on dies | This is your tool for deadman switches. Keep it in your pocket or turn it into a Suicide bomb vest and have it activated when you die. Keep in mind, however, that it won't trigger instantly. Instead, there is a 4 second delay between your death and final parting gift. Also, it will likely not go off when you suicide, you have to die proper for it to consistently work. |
Example of a single tank bomb construction
For a quick reference, we will build a mousetrap/igniter/tank-assembly
- Use a mousetrap
on an igniter
. Or the other hand around, doesn't matter. - Use a plasma tanks
on your newly created mousetrap/igniter-assembly
. You'll have to discover suitable gas mixtures for yourself. - Use a screwdriver to secure it.
If you have a suitable gas mixture in your plasma tank, you sucessfully created a singletank bomb that is triggered by the attached mousetrap. Arm it in your hand and place it on the ground, in lockers or in someone else's backpack to trigger it on unsuspecting victims.

