Grenade

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Grenades all work functionally the same. Equip them in an active hand, then click them once to arm them. Then, throw them and get the hell away. Different grenades will have different effects.

Chemistry Grenade

Sprays out whatever chemical has been loaded into it in a big foam mess. Once was standard equipment, is now only available to traitors because Chemists were horrible people.

Cleaner Grenade

Covers a large area in space cleaner. While the cleaner is present, the floor is wet any anyone running over it will slip.

Syndicate Cleaner Grenade

Covers a large area in space cleaner, polyacid, and space lube. As if people didn't hate the Janitor enough already.

EMP Grenade

Disables nearby cameras, cyborgs, and electronics, and turns Securitrons insane. Can shut off or fry your headset. If you are wearing thermals in the blast radius of an EMP, you will be blinded for some time. Otherwise harmless to humans.

Flashbang

Flashes and stuns everyone in its radius, causing temporary hearing loss. Repeated use can cause permanent deafness.

Graviton Grenade

Creates a gravity distortion field, shifting the location of everything in its radius-- and everything includes otherwise immovable objects like doors, computers, firelocks, windows, etc. More of a troublemaker than legitimately destructive. Available only in secret places!

Incendiary Grenade

Creates a big fukken fireball! Available only in an Experimental Weapon Crate.

Pipe Bomb

Knocks a tiny hole in the hull. Can be home-made.

Syndicate Pipe Bomb

Knocks a rather impressive (approx 6x6) hole in the hull.

Sonic Grenade

Emits a blast of ultrasonic sound, knocking over people and breaking windows. Available to syndicate Scientists.