Chemistry
Do not post secret / dangerous chem recipes at all |
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This is where Scientists go to brew up chemicals. Gets set on fire every other round.
Oh boy I can't wait to melt my eyebrows off!
Here's a quick look at the devices scattered across the room.
Chem Dispenser: Dispenses a whole slew of chemicals. Use a Beaker (or any liquid-bearing container) on it to insert it, then use the machine to pick chemicals. When you're done, eject the beaker from the menu.
Heating/Cooling Unit: Used to chill or heat containers. Use the menu to set a target temperature, and press Activate to start the heating/cooling process.
ChemMaster 3000: Used to turn chemicals into pills. After you insert a container, you can choose to remove unwanted chemicals (isolate removes all chemicals BUT the selected one). When creating pills, you'll be prompted to choose how many units are in each pill, as well as the label (which will show up as "<what you wrote> pill"). Pill bottles work differently from containers. To get a pill, click on the pill bottle with an empty hand while it is in your other hand. You can also dump the whole bottle out on the floor by clicking the bottle with the hand holding it. One great thing about the ChemMaster is the ability to also get a short summary of any chemical. This may or may not actually describe their functions in a way that makes sense.
ValuChimp: Dispenses monkeys, a valuable commodity for the modern scienist.
Ok so how do I make napalm?
A lot of recipes are very similar to their real-world counterparts. There are also many sci-fi concoctions to discover and experiment with. And, if all else fails, add plasma, since it'll usually make something happen.
Common Recipes
Chemistry has changed, the recipes that were here are wrong! Calm down, this section is being rewritten! |
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Recipe Name | Recipe | Effects |
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Antihol | Activated Charcoal + Ethanol | Cures drunkenness |
Activated Charcoal | Oil + Salt * Heat | Treats toxic damage |
Silver Sulfadiazine | TBD | Treats burn damage |
Styptic Powder | TBD | Treats brute damage |
Calomel | Mercury + Chlorine * Heat | Removes all other chems from the body, while causing toxic damage itself |
Saline | Salt + Water + Sugar | Treats brute and burn damage. Slower than the dedicated drugs. Wards off shock from being in crit. |
Salt | Water + Chlorine + Sodium | Table salt |
Potassium Iodide | Potassium + Iodine | Treats radiation |
Spaceacillin | Ethanol + Space fungus | cures most diseases |
Oil | Hydrogen + Carbon + Welding Fuel | Helpful for cyborgs and a common ingredient in other recipes |
These chemical words are big and hurt my brain.
Welcome to chemistry 101, numbnuts. Here you'll learn how to decipher these magic chemical moon runes so that you too can turn the chemistry department into a flaming inferno because someone stole your seat.
Textbooks and References
- Nomenclature Ionic Compounds (Compound Naming Rules)
- Wikipedia's Chemical Nomenclature Article - Autist Edition
Discount Dan's Quik-Tips
- Don't fucking expect anything. Just because the Pharmacopia or an external article on a chemical says to wait for reaction, the game doesn't owe you shit. Continue along as if the chemical did react and if that doesn't work, you're doing it wrong.
- Don't fucking over-think. Gunpowder isn't a hard recipe. What makes it hard for people is that they read that they need saltpeter (potassium nitrate) and consequently go on an epic quest to find the root of the gunpowder god's power.
- Don't fucking start with deadly recipes. One of the primary benefits of learning the recipes for healing chemicals first is that when you DO start to learn harmful recipes, you'll be able to heal yourself when you fuck up.
- Don't fucking randomly insert chemicals. Read the pharmacopia! You know what one of the easiest reactions to create is? The flash. You know what one of the most annoying reactions to create is? The flash. Your best bet to being a successful chemical
griefergenius is to learn the NAME of a chemical first and THEN try to reverse engineer its synthesis.
Supplementary Video
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