Difference between revisions of "Damage"
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{{delete|this is ENTIRELY redundant, all the info is on [[Doctoring|Guide to Doctoring]] | {{delete|this is ENTIRELY redundant, all the info is on [[Doctoring|Guide to Doctoring]], and a timy bit on [[Roboticist]]}} | ||
'''Damage''' is inflicted upon entities in the game world from various sources, and is split into four categories - Brute, Toxic, Fire, and Suffocation. Humans have a scale that runs from -100% to 100% which counts all damage taken - using a [[Medical Objects#Health Analyzer|Health Analyzer]] on someone will display their condition within this system. Once a human falls below 0 health, they will become unconscious. Certain bodily processes, such as the automatic healing of minor burn damage over time, will continue, potentially bringing the person out of critical. Different races may react differently to various stimuli. | '''Damage''' is inflicted upon entities in the game world from various sources, and is split into four categories - Brute, Toxic, Fire, and Suffocation. Humans have a scale that runs from -100% to 100% which counts all damage taken - using a [[Medical Objects#Health Analyzer|Health Analyzer]] on someone will display their condition within this system. Once a human falls below 0 health, they will become unconscious. Certain bodily processes, such as the automatic healing of minor burn damage over time, will continue, potentially bringing the person out of critical. Different races may react differently to various stimuli. |
Revision as of 21:56, 8 March 2013
This page is nominated for toolboxing because this is ENTIRELY redundant, all the info is on Guide to Doctoring, and a timy bit on Roboticist. If you disagree with the deletion of this page, please explain why on the discussion page. Admins: please check what links here and the page history before deleting. |
Damage is inflicted upon entities in the game world from various sources, and is split into four categories - Brute, Toxic, Fire, and Suffocation. Humans have a scale that runs from -100% to 100% which counts all damage taken - using a Health Analyzer on someone will display their condition within this system. Once a human falls below 0 health, they will become unconscious. Certain bodily processes, such as the automatic healing of minor burn damage over time, will continue, potentially bringing the person out of critical. Different races may react differently to various stimuli.
Brute Damage
Brute Damage is physical injury or damage inflicted upon an entity. It is one of the most common types of damage encountered, second only to suffocation.
Sources
- Being punched, bitten or slashed
- Being attacked with a held object
- Being struck by a thrown object
- Getting shot by projectile weapons
- Explosions
- Certain Viruses
- Certain Reagents
- Certain genetic disabilities
Remedies
Toxic Damage
Toxic damage relates to poison, hazardous chemicals, disease, and so forth. Mechanical beings are immune to this kind of damage.
Sources
Remedies
Burn Damage
Burn damage relates to various kinds of burns, but also occurs from exposure to extreme cold.
Sources
- Fire
- Acid
- Electrical shocks
- Bomb explosions
- Being struck with certain items (most notably Welders)
- Being shot with an energy weapon
- Exposure to extremely high or low temperatures
Remedies
- Burn Patches (Humans, Monkeys)
- Kelotane (Humans)
- Rest (Humans)
- Food (Humans, Monkeys)
- Cable Coil (Cyborgs)
Suffocation Damage
Suffocation damage is caused by things that need to breathe being unable to do so. It heals on its own if they return to an oxygenated area. Mechanical beings require electricity and will suffocate if they are without it. Changelings are immune to suffocation.
Sources
- Lack of air
- Breathing bad gases
- Cessation of breathing (0 health or lower, will not heal on its own)
Remedies
- Returning to an oxygenated area
- CPR
- Dexalin (Humans)
- Lexorin (Prevents the user from taking suffocation damage but will not actually heal damage already taken)