Difference between revisions of "User:Fosstar/Medical Checklist"
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==The Checklist== | ==The Checklist== | ||
===1. Scan the patient with a health analyzer=== | ===1. Scan the patient with a health analyzer=== | ||
Better yet, find some [[Medical Objects#ProDoc Health Goggles|ProDocs goggles]] to put on and use a health scanner upgrade on them, so you get a glance of their medical state right as you see them. | Better yet, find some [[Medical Objects#ProDoc Health Goggles|ProDocs goggles]] to put on and use a health scanner upgrade on them, so you get a glance of their medical state right as you see them. | ||
===2. Is the patient in crit? (Health below 0)=== | ===2. Is the patient in crit? (Health below 0)=== | ||
If you're wearing ProDocs, there will be a flashing white heart over them. If you've a health scanner, the scanner will say they have negative HP. | If you're wearing ProDocs, there will be a flashing white heart over them. If you've a health scanner, the scanner will say they have negative HP. | ||
'''Yes''' | '''Yes''' | ||
Go to [[Medical Checklist#3. Is the patient in cardiac arrest?|step 3]]. | Go to [[Medical Checklist#3. Is the patient in cardiac arrest?|step 3]]. | ||
'''No''' | '''No''' | ||
Go to [[Medical Checklist#5. Do they have any burns or brute damage?|step 5]] and skip step 7 | Go to [[Medical Checklist#5. Do they have any burns or brute damage?|step 5]] and skip step 7 | ||
===3. Is the patient in cardiac arrest?=== | ===3. Is the patient in cardiac arrest?=== | ||
'''Yes''' | '''Yes''' | ||
Give them mannitol, atropine, epinephrine , salbutamol, then use the defibrillator on them, in that order. Then, [[Medical Checklist#3b. Are they out of cardiac arrest?|go to step 3b]]. | Give them mannitol, atropine, epinephrine , salbutamol, then use the defibrillator on them, in that order. Then, [[Medical Checklist#3b. Are they out of cardiac arrest?|go to step 3b]]. | ||
'''No''' | '''No''' | ||
Go to [[Medical Checklist#4. Are they in cardiac failure?|step 4]] | Go to [[Medical Checklist#4. Are they in cardiac failure?|step 4]] | ||
===3b. Are they out of cardiac arrest?=== | |||
'''Yes''' | '''Yes''' | ||
Go to [[Medical Checklist#3c. Do they have extremely high brute or burn? more then 200 combined?|step 3c]]. | Go to [[Medical Checklist#3c. Do they have extremely high brute or burn? more then 200 combined?|step 3c]]. | ||
'''No''' | '''No''' | ||
Spam defibs and atropine/mannitol on them until they get out, any chems that help with oxygen too, like salbutamol. If that doesn't work and they die, go to [[Medical Checklist#11. They're dead, aren't they?|step 10]]. | Spam defibs and atropine/mannitol on them until they get out, any chems that help with oxygen too, like salbutamol. If that doesn't work and they die, go to [[Medical Checklist#11. They're dead, aren't they?|step 10]]. | ||
===3c. Do they have extremely high brute or burn? More then 200 combined?=== | |||
You can usually tell this very easily because they will have very visible bruises/burns over their character sprite. When you examine them, you will a message along the lines of "Mann O'Hurte looks severely burned/injured!" | You can usually tell this very easily because they will have very visible bruises/burns over their character sprite. When you examine them, you will a message along the lines of "Mann O'Hurte looks severely burned/injured!" | ||
'''Yes''' | '''Yes''' | ||
Go to [[Medical Checklist#5. Do they have any burns or brute damage?|step 5]] then go back to step 4. | Go to [[Medical Checklist#5. Do they have any burns or brute damage?|step 5]] then go back to step 4. | ||
'''No''' | '''No''' | ||
Go to [[Medical Checklist#4. Are they in cardiac failure?|step 4]]. | Go to [[Medical Checklist#4. Are they in cardiac failure?|step 4]]. | ||
===4. Are they in cardiac failure?=== | |||
'''Yes''' | '''Yes''' | ||
Give them epinephrine and mannitol. Then go to [[[[Medical Checklist#5. Do they have any burns or brute damage?|step 5]]. | Give them epinephrine and mannitol. Then go to [[[[Medical Checklist#5. Do they have any burns or brute damage?|step 5]]. | ||
'''No''' | '''No''' | ||
Go to [[[[Medical Checklist#5. Do they have any burns or brute damage?|step 5]]. | Go to [[[[Medical Checklist#5. Do they have any burns or brute damage?|step 5]]. | ||
===5. Do they have any burns or brute damage?=== | |||
If they have less than 30 brute/burn damage each, examining them will give a message along the lines "X. Gunergivitoya looks slightly injured/burned." If they have more than 30 brute/burn damage each, the message will be something like "X. Gunergivitoya looks severely injured/burned" in bold red font. | If they have less than 30 brute/burn damage each, examining them will give a message along the lines "X. Gunergivitoya looks slightly injured/burned." If they have more than 30 brute/burn damage each, the message will be something like "X. Gunergivitoya looks severely injured/burned" in bold red font. | ||
'''Yes''' | '''Yes''' | ||
Go to [[Medical Checklist#5b. Do they have more then 50 brute and burn combined?|step 5b]]. | Go to [[Medical Checklist#5b. Do they have more then 50 brute and burn combined?|step 5b]]. | ||
'''No''' | '''No''' | ||
Go to [[Medical Checklist#6. Do they have extreme amounts of toxin damage?|step 6]] | Go to [[Medical Checklist#6. Do they have extreme amounts of toxin damage?|step 6]] | ||
===5b. Do they have more then 50 brute and burn combined?=== | ===5b. Do they have more then 50 brute and burn combined?=== | ||
'''Yes''' | '''Yes''' | ||
Slap lots of styptic and burn patches on them. | Slap lots of styptic and burn patches on them. | ||
'''No''' | '''No''' | ||
Give them some salicylic acid. | Give them some salicylic acid. | ||
===6. Do they have extreme amounts of toxin damage?=== | ===6. Do they have extreme amounts of toxin damage?=== | ||
'''Yes''' | |||
Give them charcoal, as much charcoal as you can, then scan them with a upgraded health analyzer or a reagent scanner and go to [[Medical Checklist#6b. Do they have a large amount of a deadly poison in their body?|step 6b]] if they have poison or [[Medical Checklist#6c. Do they have a large amount of radiation?|6c]] if they have radiation. | Give them charcoal, as much charcoal as you can, then scan them with a upgraded health analyzer or a reagent scanner and go to [[Medical Checklist#6b. Do they have a large amount of a deadly poison in their body?|step 6b]] if they have poison or [[Medical Checklist#6c. Do they have a large amount of radiation?|6c]] if they have radiation. | ||
'''No''' | '''No''' | ||
Go to [[Medical Checklist#7. Are they in shock?|step 7]]. | Go to [[Medical Checklist#7. Are they in shock?|step 7]]. | ||
===6b. Do they have a large amount of a deadly poison in their body?=== | ===6b. Do they have a large amount of a deadly poison in their body?=== | ||
IE Any acid, CLF3, phlogiston, initropidril, sarin, or histamine? | IE Any acid, CLF3, phlogiston, initropidril, sarin, or histamine? | ||
'''Yes''' | '''Yes''' | ||
Give them a large amount of calomel. | Give them a large amount of calomel. | ||
'''No''' | '''No''' | ||
Go to [[Medical Checklist#7. Are they in shock?|step 7]]. | Go to [[Medical Checklist#7. Are they in shock?|step 7]]. | ||
===6c. Do they have a large amount of radiation?=== | ===6c. Do they have a large amount of radiation?=== | ||
'''Yes''' | |||
Dose them with potassium iodine then go back to [[Medical Checklist#6. Do they have extreme amounts of toxin damage?|step 6]]. | Dose them with potassium iodine then go back to [[Medical Checklist#6. Do they have extreme amounts of toxin damage?|step 6]]. | ||
'''No''' | '''No''' | ||
Go to [[Medical Checklist#7. Are they in shock?|step 7]]. | Go to [[Medical Checklist#7. Are they in shock?|step 7]]. | ||
===7. Are they in shock?=== | ===7. Are they in shock?=== | ||
'''Yes''' | '''Yes''' | ||
Give them saline-glucose solution and mannitol. Then go to [[Medical Checklist#8. Are they bleeding|step 8]]. | Give them saline-glucose solution and mannitol. Then go to [[Medical Checklist#8. Are they bleeding|step 8]]. | ||
'''No''' | '''No''' | ||
Go to [[Medical Checklist#8. Are they bleeding|step 8]]. | Go to [[Medical Checklist#8. Are they bleeding|step 8]]. | ||
===8. Are they bleeding?=== | ===8. Are they bleeding?=== | ||
Bleeding patients will leave a trail of blood as they go, as you'd expect. If you examine them, it'll say they look pale, starting from "a little bit pale" for 100 to 200 units of blood lost, simply "pale" for 201 to 400 units, and finally "extremely pale" for anything more than 401 units. | Bleeding patients will leave a trail of blood as they go, as you'd expect. If you examine them, it'll say they look pale, starting from "a little bit pale" for 100 to 200 units of blood lost, simply "pale" for 201 to 400 units, and finally "extremely pale" for anything more than 401 units. | ||
'''Yes''' | '''Yes''' | ||
Use sutures or bandages on them then go to [[Medical Checklist#9. Do they have any kinds of diseases?|step 9]]. | Use sutures or bandages on them then go to [[Medical Checklist#9. Do they have any kinds of diseases?|step 9]]. | ||
'''No''' | '''No''' | ||
Go to [[Medical Checklist#9. Do they have any kinds of diseases?|step 9]]. | Go to [[Medical Checklist#9. Do they have any kinds of diseases?|step 9]]. | ||
===9. Do they have any kinds of diseases?=== | ===9. Do they have any kinds of diseases?=== | ||
'''Yes''' | '''Yes''' | ||
Give them spaceacillin and consult [[Virus#Known_viruses|this list]] for the chemicals needed to treat it. Once you have given the patient the needed chemicals go to [[Medical Checklist#10. Do they have ANY damage left?|step 10]]. | Give them spaceacillin and consult [[Virus#Known_viruses|this list]] for the chemicals needed to treat it. Once you have given the patient the needed chemicals go to [[Medical Checklist#10. Do they have ANY damage left?|step 10]]. | ||
'''No''' | '''No''' | ||
Go to [[Medical Checklist#10. Do they have ANY damage left?|step 10]]. | Go to [[Medical Checklist#10. Do they have ANY damage left?|step 10]]. | ||
===10. Do they have ANY damage left?=== | ===10. Do they have ANY damage left?=== | ||
'''Yes''' | '''Yes''' | ||
Treat that. | Treat that. | ||
'''No''' | '''No''' | ||
They should be good! | They should be good! | ||
===11. They're dead, aren't they?=== | ===11. They're dead, aren't they?=== | ||
If you have ProDocs on, a dead patient will have a grey-black heart over them. If you're using a health scanner, the scanner will outright tell you that they're dead. If you examine them, you'll get a line like "Deyed Wunn is limp and unresponsive, a dull lifeless look in his/her eyes" | |||
If you have ProDocs on, a dead patient will have grey-black over them. If you're using a health scanner, the scanner will outright tell you that they're dead. If you examine them, you'll get a line like "Deyed Wunn is limp and unresponsive, a dull lifeless look in his/her eyes" | |||
First, take them to cloning, then grab their corpse and click on the cloning scanner. Then click on the console and press scan, does it say person scanned? | First, take them to cloning, then grab their corpse and click on the cloning scanner. Then click on the console and press scan, does it say person scanned? | ||
'''Person Scanned''' | '''Person Scanned''' | ||
Click View Records, find their relevant record, then click the Clone link to clone them. The cloning cycle will take 2-3 minutes, so be prepared to give them their items in that amount of time. | Click View Records, find their relevant record, then click the Clone link to clone them. The cloning cycle will take 2-3 minutes, so be prepared to give them their items in that amount of time. | ||
'''Ephemeral conscience detected, séance protocols reveal this corpse cannot be cloned.''' | '''Ephemeral conscience detected, séance protocols reveal this corpse cannot be cloned.''' | ||
This means they can't be cloned, move on to the next guy | This means they can't be cloned, move on to the next guy | ||
'''Error: Mental interface failure''' | '''Error: Mental interface failure''' | ||
Move on to the next guy or stuff them in a borg shell so they can do something if they log back in. | Move on to the next guy or stuff them in a borg shell so they can do something if they log back in. | ||
'''Error: Failed to read genetic data from subject. Necrosis of tissue has been detected.''' | '''Error: Failed to read genetic data from subject. Necrosis of tissue has been detected.''' | ||
Either inject them with strange reagent or borg them. Or brain swap them with a monkey and clone that. | Either inject them with strange reagent or borg them. Or brain swap them with a monkey and clone that. | ||
'''Error: Extreme genetic degradation present.''' | '''Error: Extreme genetic degradation present.''' | ||
Send them to robotics and contact forensics. The station has a ling. | Send them to robotics and contact forensics. The station has a ling. | ||
'''Insufficient biomatter.''' | '''Insufficient biomatter.''' | ||
Bug genetics for a monkey and grind it up. | Bug genetics for a monkey and grind it up. | ||
Revision as of 21:35, 17 February 2018
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
Note, this is a extreme work in progress and is not ready for regular use. Flow-chart in development: https://www.lucidchart.com/invitations/accept/cae3fc50-0948-40a9-8663-ff30acae2e69
Triaging Patients on Goon
Note for non-doctors:DO NOT DRAG DYING GUYS AWAY FROM PEOPLE WITH RED CROSS BACKPACKS
Note for doctors: If somebody drags a patient away from you, feel free to punch them in the jaw until their urge to be a fucker subsides.
If you have multiple patients remember, treat the ones with high brute damage or massive cardiac issues first, then the ones in crit, then the ones with bleeding or deadly diseases, then everybody else.
The Checklist
1. Scan the patient with a health analyzer
Better yet, find some ProDocs goggles to put on and use a health scanner upgrade on them, so you get a glance of their medical state right as you see them.
2. Is the patient in crit? (Health below 0)
If you're wearing ProDocs, there will be a flashing white heart over them. If you've a health scanner, the scanner will say they have negative HP.
Yes
Go to step 3.
No
Go to step 5 and skip step 7
3. Is the patient in cardiac arrest?
Yes
Give them mannitol, atropine, epinephrine , salbutamol, then use the defibrillator on them, in that order. Then, go to step 3b.
No
Go to step 4
3b. Are they out of cardiac arrest?
Yes
Go to step 3c.
No
Spam defibs and atropine/mannitol on them until they get out, any chems that help with oxygen too, like salbutamol. If that doesn't work and they die, go to step 10.
3c. Do they have extremely high brute or burn? More then 200 combined?
You can usually tell this very easily because they will have very visible bruises/burns over their character sprite. When you examine them, you will a message along the lines of "Mann O'Hurte looks severely burned/injured!"
Yes
Go to step 5 then go back to step 4.
No
Go to step 4.
4. Are they in cardiac failure?
Yes
Give them epinephrine and mannitol. Then go to [[step 5.
No
Go to [[step 5.
5. Do they have any burns or brute damage?
If they have less than 30 brute/burn damage each, examining them will give a message along the lines "X. Gunergivitoya looks slightly injured/burned." If they have more than 30 brute/burn damage each, the message will be something like "X. Gunergivitoya looks severely injured/burned" in bold red font.
Yes
Go to step 5b.
No
Go to step 6
5b. Do they have more then 50 brute and burn combined?
Yes
Slap lots of styptic and burn patches on them.
No
Give them some salicylic acid.
6. Do they have extreme amounts of toxin damage?
Yes
Give them charcoal, as much charcoal as you can, then scan them with a upgraded health analyzer or a reagent scanner and go to step 6b if they have poison or 6c if they have radiation.
No
Go to step 7.
6b. Do they have a large amount of a deadly poison in their body?
IE Any acid, CLF3, phlogiston, initropidril, sarin, or histamine?
Yes Give them a large amount of calomel.
No Go to step 7.
6c. Do they have a large amount of radiation?
Yes
Dose them with potassium iodine then go back to step 6.
No
Go to step 7.
7. Are they in shock?
Yes Give them saline-glucose solution and mannitol. Then go to step 8.
No Go to step 8.
8. Are they bleeding?
Bleeding patients will leave a trail of blood as they go, as you'd expect. If you examine them, it'll say they look pale, starting from "a little bit pale" for 100 to 200 units of blood lost, simply "pale" for 201 to 400 units, and finally "extremely pale" for anything more than 401 units.
Yes Use sutures or bandages on them then go to step 9.
No Go to step 9.
9. Do they have any kinds of diseases?
Yes Give them spaceacillin and consult this list for the chemicals needed to treat it. Once you have given the patient the needed chemicals go to step 10.
No Go to step 10.
10. Do they have ANY damage left?
Yes Treat that.
No
They should be good!
11. They're dead, aren't they?
If you have ProDocs on, a dead patient will have a grey-black heart over them. If you're using a health scanner, the scanner will outright tell you that they're dead. If you examine them, you'll get a line like "Deyed Wunn is limp and unresponsive, a dull lifeless look in his/her eyes"
First, take them to cloning, then grab their corpse and click on the cloning scanner. Then click on the console and press scan, does it say person scanned?
Person Scanned
Click View Records, find their relevant record, then click the Clone link to clone them. The cloning cycle will take 2-3 minutes, so be prepared to give them their items in that amount of time.
Ephemeral conscience detected, séance protocols reveal this corpse cannot be cloned.
This means they can't be cloned, move on to the next guy
Error: Mental interface failure
Move on to the next guy or stuff them in a borg shell so they can do something if they log back in.
Error: Failed to read genetic data from subject. Necrosis of tissue has been detected.
Either inject them with strange reagent or borg them. Or brain swap them with a monkey and clone that.
Error: Extreme genetic degradation present.
Send them to robotics and contact forensics. The station has a ling.
Insufficient biomatter.
Bug genetics for a monkey and grind it up.