Difference between revisions of "Virus"
Convair880 (talk | contribs) (Info added: MRSA.) |
Convair880 (talk | contribs) (How about we just get rid of the diseases which have been removed or never show up without admin intervention.) |
||
Line 2: | Line 2: | ||
'''Virii''' are assorted types of disease, infection or malady which can be contracted, suffered and spread around the station. There are many different kinds of virus, and they often come into play via a number of different ways, the most common being [[Random Events]]. Virii can be detected in a person by using a Health Analyser on them - information will be shown such as the name of the virus, how it spreads, how far the infection has progressed, and what can be done to cure it. | '''Virii''' are assorted types of disease, infection or malady which can be contracted, suffered and spread around the station. There are many different kinds of virus, and they often come into play via a number of different ways, the most common being [[Random Events]]. Virii can be detected in a person by using a Health Analyser on them - information will be shown such as the name of the virus, how it spreads, how far the infection has progressed, and what can be done to cure it. | ||
==Known | ==Known Viruses== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Name!!Causes!!Spread!!Cure!!Danger Level!!Effects | !Name!!Causes<br>(primary)!!Spread!!Cure!!Danger Level!!Effects | ||
|- | |- | ||
| | |Common cold||Random event||Airborne||Sleep||<font color=blue>Harmless</font>||Coughing and sneezing. | ||
|- | |- | ||
| | |The flu||Random event||Airborne||Sleep||<font color=green>Minor</font>||Coughing, sneezing, minor toxin damage. | ||
|- | |- | ||
| | |Food poisoning||Tainted food||Non-contagious||Sleep||<font color=green>Minor</font>||Vomiting, random stuns. | ||
|- | |- | ||
| | |Clowning around||Random event||Non-contagious||Spaceacillin||<font color=green>Minor</font>||Slowly turning into a clumsy [[Clown|clown]]. A variant of this virus transforms people into [[Cluwne|cluwnes]] instead. | ||
|- | |- | ||
| | |Space madness||Random event||Airborne||Haloperidol||<font color=orange>Dangerous</font>||Loss of sanity. | ||
|- | |- | ||
| | |Berserker||Random event||Contact||Haloperidol||<font color=orange>Dangerous</font>||Swearing, shouting, attacking nearly crew members uncontrollably. | ||
|- | |- | ||
| | |Teleportitis||Unknown||Non-contagious||Electric shock||<font color=orange>Dangerous</font>||Teleporting around randomly, including walls and tiles exposed to vacuum. | ||
|- | |- | ||
|MRSA||Open wounds||Non-contagious||Spaceacillin||<font color=orange>Dangerous</font>||Rapidly accumulating toxin and brute damage in later stages. | |MRSA||Open wounds||Non-contagious||Spaceacillin||<font color=orange>Dangerous</font>||Rapidly accumulating toxin and brute damage in later stages. | ||
|- | |- | ||
| | |Robotic transformation||[[Foods and Drinks#Main course|Roburger]]||Non-contagious||Electric shock||<font color=orange>Dangerous</font>||Minor brute damage, occasional paralysis, turning into a [[Cyborg|cyborg]]. | ||
|- | |- | ||
|Necrotic | |Necrotic degeneration||[[Zombie|Zombies]]||Contact||Styptic powder injection||<font color=orange>Dangerous</font>||Minor toxin damage, occasional paralysis, turning into a zombie. | ||
|- | |- | ||
|GBS||Unknown||Non-contagious||Cryoxadone||<font color=red>Deadly</font>|| | |GBS||Unknown||Non-contagious||Cryoxadone||<font color=red>Deadly</font>||Toxin damage, exploding into gibs. A fake and largely harmless version exists, which is usually airborne. | ||
|- | |- | ||
|Space AIDS||Unknown||Non-contagious||Incurable||<font color=red>Deadly</font>|| | |Space AIDS||Unknown||Non-contagious||Incurable||<font color=red>Deadly</font>||Toxin damage, randomly contracting other diseases. | ||
|- | |- | ||
|Grave Fever||Vampire||Non-contagious||Spaceacillin||<font color=red>Deadly</font>||Severe | |Grave Fever||[[Vampire|Vampires]]||Non-contagious||Spaceacillin||<font color=red>Deadly</font>||Severe toxin damage, paralysis, death. | ||
|- | |- | ||
|Space | |Space kuru||Cannibalism||Non-contagious||Incurable||<font color=red>Deadly</font>||Escalating toxin damage, uncontrollable laughing and seizures, death. | ||
|} | |} | ||
Revision as of 11:00, 10 July 2014
This page is outdated. The following information may no longer be correct. You can help by updating incorrect information. |
Virii are assorted types of disease, infection or malady which can be contracted, suffered and spread around the station. There are many different kinds of virus, and they often come into play via a number of different ways, the most common being Random Events. Virii can be detected in a person by using a Health Analyser on them - information will be shown such as the name of the virus, how it spreads, how far the infection has progressed, and what can be done to cure it.
Known Viruses
Name | Causes (primary) |
Spread | Cure | Danger Level | Effects |
---|---|---|---|---|---|
Common cold | Random event | Airborne | Sleep | Harmless | Coughing and sneezing. |
The flu | Random event | Airborne | Sleep | Minor | Coughing, sneezing, minor toxin damage. |
Food poisoning | Tainted food | Non-contagious | Sleep | Minor | Vomiting, random stuns. |
Clowning around | Random event | Non-contagious | Spaceacillin | Minor | Slowly turning into a clumsy clown. A variant of this virus transforms people into cluwnes instead. |
Space madness | Random event | Airborne | Haloperidol | Dangerous | Loss of sanity. |
Berserker | Random event | Contact | Haloperidol | Dangerous | Swearing, shouting, attacking nearly crew members uncontrollably. |
Teleportitis | Unknown | Non-contagious | Electric shock | Dangerous | Teleporting around randomly, including walls and tiles exposed to vacuum. |
MRSA | Open wounds | Non-contagious | Spaceacillin | Dangerous | Rapidly accumulating toxin and brute damage in later stages. |
Robotic transformation | Roburger | Non-contagious | Electric shock | Dangerous | Minor brute damage, occasional paralysis, turning into a cyborg. |
Necrotic degeneration | Zombies | Contact | Styptic powder injection | Dangerous | Minor toxin damage, occasional paralysis, turning into a zombie. |
GBS | Unknown | Non-contagious | Cryoxadone | Deadly | Toxin damage, exploding into gibs. A fake and largely harmless version exists, which is usually airborne. |
Space AIDS | Unknown | Non-contagious | Incurable | Deadly | Toxin damage, randomly contracting other diseases. |
Grave Fever | Vampires | Non-contagious | Spaceacillin | Deadly | Severe toxin damage, paralysis, death. |
Space kuru | Cannibalism | Non-contagious | Incurable | Deadly | Escalating toxin damage, uncontrollable laughing and seizures, death. |
Infection Methods
Contagious virii currently spread mostly through two means - Airborne transmission and Contact transmission. In the case of both Airborne and Contact transmitted virii, the infection vector is external - this means that wearing clothing that protects against disease (mostly a full biosuit and internals) will protect you from infection. Absolute protection from external infections can be achieved by wearing a sufficient amount of gear - as long as you don't take any of it off or inject/eat anything strange, you won't have to worry about infections at all.
Contact
Contact transmission means that if you touch the infected person in some way, you'll catch the virus from them. Contact means bumping into them, attacking them, taking or putting items onto them, and helping/disarming/grabbing/punching them. Note that this works both ways in all cases - an infectee can infect someone else by punching them, or someone uninfected can catch the disease by punching the infected.
Airborne
Airborne transmission just requires you to be near the person. You don't even have to be right next to them, just being within a certain range means you run a high risk of infection if you remain in their presence. This infection vector also affects any gibs or blood spilled by the infected - if someone with airborne GBS explodes, going near their gibs will get you infected.
Other Vectors
The virii you're most likely to catch overall are the contagious ones described above, but that doesn't mean you should discount non-contagious virii as a threat. Consuming spoiled, badly cooked, poisoned or special kinds of food or drink can result in an infection, as can being injected with a viral reagent (willingly or otherwise). In these cases, protective clothing won't help you - since the virus is already inside you, you can't stop the infection. Whoops!
Cures
So you've been infected with something - what can you do to stop it? This largely depends on the virus itself. Some virii have a common cure between them, while others have a unique cure that only works for them. The common cures will be covered here - the other ones you'll have to puzzle out for yourself (though to be fair, they're not exactly difficult to figure out).
Sleep
Simple - just go to sleep somewhere. The virus will recede until it is cured completley. It would probably be best not to go to sleep in a busy area, unless you like getting mugged while you take a nap.
Antibiotics
Go to Medbay and get an injection of Spaceacillin. The virus will begin to recede after you get your injection - spaceacillin tends to work quite quickly. Other reagents may count as an antibiotic influence - experiment and find out!
Electric Shock
Get zapped by something - the stronger the source, the more likely it is to cure your disease. Cables, machinery, and rambunctious security may be able to help you here.
Beatings/Burnings
You just have to take a lot of brute or fire damage, respectively. This can easily be done to yourself, but make sure not to overdo it!
Prevention
Much like reality, often the best way to stop yourself from catching a virus is to not catch it in the first place. This can be achieved by wearing protective gear in the case of Airborne and Contact virii (as described above) or through other means. Resistances can be obtained by curing some other diseases through their usual means - not all diseases will grant resistance when overcome, however.
Incurable Diseases
Though very rare, some diseases flat out cannot be gotten rid of once contracted. If "cured", the virus will simply re-establish itself some time later, ignoring any resistances you might have. Your only hope of defeating these diseases is to not catch them - once contracted, they stay with you until the end of the round. Death or robotisation are the only ways to escape.