Difference between revisions of "User:Fosstar/Medical Checklist"

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(pretend putting a wip box and separating the checklist from the triage notes is a real contribution)
m (whoops did it wrong)
 
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Note, this is a extreme work in progress and is not ready for regular use.
Note, this is a extreme work in progress and is not ready for regular use.
Flow-chart in development:
https://www.lucidchart.com/invitations/accept/cae3fc50-0948-40a9-8663-ff30acae2e69


==Triaging Patients on Goon==
==Triaging Patients on Goon==
Line 14: Line 16:
==The Checklist==
==The Checklist==


1. Scan the patient with a health analyzer
===0. Scan the patient with a health analyzer===
Better yet, find some [[Medical Objects#ProDoc Health Goggles|ProDocs goggles]] to put on and use a health scanner upgrade on them, so you get a glance of their medical state right as you see them.


2. Is the patient in crit? (Health below 0)
===1. Is the patient in crit? (Health below 0)===
    a. Yes they are in crit. (Go to step 3)
    b. No, they aren't in crit. (Go to step 5 and skip step 7)


3. Is the patient in cardiac arrest?
    a. Yes, Give them mannitol, atropine, epi, salbutamol, then defib them, in that order. (Go to step 3b)
    b. No, Go to step 4.


3b. Are they out of cardiac arrest?
{{#tag:tab|
    a. Yes, go to step 3c.
Go to [[User:Fosstar/Medical Checklist#3. Is the patient in cardiac arrest?|Step 3]].
    b. Spam defibs and atropine/mannitol on them until they get out, any chems that help with oxygen too, like salbutamol, if that doesn't work and they die go to step (10)
|collapsed=yes|name="Yes"}}


3c. Do they have extremely high brute or burn? more then 200 combined?
{{#tag:tab|
    a. Yes, go to step 5 then go back to step 4.
Go to [[User:Fosstar/Medical Checklist#4. Do they have any burns or brute damage?|Step 4]] and skip Step 7
    b. No, go to step 4
|collapsed=yes|name="No"}}


4. Are they in cardiac failure?
===2. Is the patient in cardiac arrest?===
    a. Yes, give them epi and mannitol. then go to step 5
{{#tag:tab|
    b. No, go to step 5
Give them mannitol, atropine, epinephrine , salbutamol, then use the defibrillator on them, in that order. Then, [[User:Fosstar/Medical Checklist#2b. Are they out of cardiac arrest?|go to Step 3b]].
|collapsed=yes|name="Yes"}}


5. Do they have any burns or brute damage?
{{#tag:tab|
    a. Yes, go to step 5b.
Go to [[User:Fosstar/Medical Checklist#3. Are they in cardiac failure?|Step 4]]
    b. No, go to step 6
|collapsed=yes|name="No"}}


5b. Do they have more then 50 brute and burn combined?
===2b. Are they out of cardiac arrest?===
    a. Yes, slap lots of styptic and burn patches on them.
{{#tag:tab|
    b. No, Give them some salicylic acid.
Go to [[User:Fosstar/Medical Checklist#2c. Do they have extremely high brute or burn? more then 200 combined?|Step 2c]].
|collapsed=yes|name="Yes"}}


6. Do they have extreme amounts of toxin damage?
{{#tag:tab|
    a. Yes, give them charcoal, as much charcoal as you can, then scan them with a upgraded health analyzer or a reagent scanner and go to step 6b if they have posion or 6c if they have radiation.
Spam defibs and atropine/mannitol on them until they get out, any chems that help with oxygen too, like salbutamol. If that doesn't work and they die, go to [[User:Fosstar/Medical Checklist#10. They're dead, aren't they?|step 10]].
    b. No, go to step 7
|collapsed=yes|name="No"}}


6b. Do they have a large amount of a deadly poison in their body, IE Any acid, CLF3, phlogiston, initropidril, sarin, or histamine?
===2c. Do they have extremely high brute or burn? More then 200 combined?===
    a. Yes, give them a large amount of calomel
    b. No, go to step 7


6c. Do they have a large amount of radiation?
You can usually tell this very easily because they will have very visible bruises/burns over their character sprite. When you examine them, you will a message along the lines of "Mann O'Hurte looks severely burned/injured!"
    a. Yes, dose them with potassium iodine then go back to 6.
    b. No, go to 7


7. Are they in shock?
{{#tag:tab|
    a. Yes, give them saline and mannitol. then go to step 8.
Go to [[User:Fosstar/Medical Checklist#4. Do they have any burns or brute damage?|Step 4]] then go back to Step 3.
    b. No, go to step 8.
|collapsed=yes|name="Yes"}}


8. Are they bleeding?
{{#tag:tab|
    a. Yes, use sutures or bandages on them then go to step 9.
Go to [User:Fosstar/[Medical Checklist#3. Are they in cardiac failure?|step 3]].
    b. No, go to step 9.
|collapsed=yes|name="No"}}


9. Do they have any kinds of diseases?
===3. Are they in cardiac failure?===
    a. Yes, give them spaceacillin and consult this list for the chemicals needed to treat it https://wiki.ss13.co/Virus#Known_viruses and once you have given the patient the needed chemicals go to 10.
    b. No, go to step 10.


10. Do they have ANY damage left?
{{#tag:tab|
    a. Yes, treat that.
Give them epinephrine and mannitol. Then go to [[User:Fosstar/Medical Checklist#4. Do they have any burns or brute damage?|Step 4]].
    b. No, they should be good!
|collapsed=yes|name="Yes"}}


11. Alright, they're dead, first, take them to cloning, then grab their corpse and click on the cloning scanner and then click on the console and press scan, does it say person scanned?
{{#tag:tab|
    a. yes, click view records then click the clone by their name.
Go to [[User:Fosstar/Medical Checklist#4. Do they have any burns or brute damage?|Step 4]].
    b. No, the console says "Ephemeral conscience detected, séance protocols reveal this corpse cannot be cloned." This means they can't be cloned, move on to the next guy
|collapsed=yes|name="No"}}
    c. No, the console says "Error: Mental interface failure" Move on to the next guy or stuff them in a borg shell so they can do something if they log back in
 
    d. No, the console says "Error: Failed to read genetic data from subject. Necrosis of tissue has been detected." Either inject them with strange reagent or borg them, Or brain swap them with a monkey and clone that
===4. Do they have any burns or brute damage?===
    e. No, the console says "Error: Extreme genetic degradation present." Send them to robotics and contact forensics. The station has a ling.
If they have less than 30 brute/burn damage each, examining them will give a message along the lines "X. Gunergivitoya looks slightly injured/burned." If they have more than 30 brute/burn damage each, the message will be something like "X. Gunergivitoya looks severely injured/burned" in bold red font.
    f. No, the console says "Insufficient biomatter", Bug genetics for a monkey and grind it up.
 
{{#tag:tab|
Go to [[User:Fosstar/Medical Checklist#4b. Do they have more then 50 brute and burn combined?|Step 4b]].
|collapsed=yes|name="Yes"}}
 
{{#tag:tab|
Go to [[User:Fosstar/Medical Checklist#5. Do they have extreme amounts of toxin damage?|Step 5]].
|collapsed=yes|name="No"}}
 
===4b. Do they have more then 50 brute and burn combined?===
{{#tag:tab|
Slap lots of styptic and burn patches on them.
|collapsed=yes|name="Yes"}}
 
{{#tag:tab|
Give them some salicylic acid.
|collapsed=yes|name="No"}}
 
===5. Do they have extreme amounts of toxin damage?===
 
{{#tag:tab|
Give them charcoal, as much charcoal as you can, then scan them with a upgraded health analyzer or a reagent scanner and go to [[User:Fosstar/Medical Checklist#5b. Do they have a large amount of a deadly poison in their body?|Step 5b]] if they have poison or [[User:Fosstar/Medical Checklist#5c. Do they have a large amount of radiation?|5c]] if they have radiation.
|collapsed=yes|name="Yes"}}
 
{{#tag:tab|
Go to [[User:Fosstar/Medical Checklist#6. Are they in shock?|Step 6]].
|collapsed=yes|name="No"}}
 
===5b. Do they have a large amount of a deadly poison in their body?===
IE Any acid, CLF3, phlogiston, initropidril, sarin, or histamine?
 
{{#tag:tab|
Give them a large amount of calomel.
|collapsed=yes|name="Yes"}}
 
{{#tag:tab|
Go to [[User:Fosstar/Medical Checklist#6. Are they in shock?|Step 6]].
|collapsed=yes|name="No"}}
 
===5c. Do they have a large amount of radiation?===
{{#tag:tab|
Dose them with potassium iodine then go back to [[User:Fosstar/Medical Checklist#5. Do they have extreme amounts of toxin damage?|step 5]].
|collapsed=yes|name="Yes"}}
 
{{#tag:tab|
Go to [[User:Fosstar/Medical Checklist#6. Are they in shock?|Step 6]].
|collapsed=yes|name="No"}}
 
===6. Are they in shock?===
{{#tag:tab|
Give them saline-glucose solution and mannitol. Then go to [[User:Fosstar/Medical Checklist#7. Are they bleeding|step 7]].
|collapsed=yes|name="Yes"}}
 
{{#tag:tab|
Continue to [[User:Fosstar/Medical Checklist#7. Are they bleeding|Step 7]].
|collapsed=yes|name="No"}}
 
===7. Are they bleeding?===
Bleeding patients will leave a trail of blood as they go, as you'd expect. If you examine them, it'll say they look pale, starting from "a little bit pale" for 100 to 200 units of blood lost, simply "pale" for 201 to 400 units, and finally "extremely pale" for anything more than 401 units.
 
{{#tag:tab|
Use sutures or bandages on them then continue to [[User:Fosstar/Medical Checklist#8. Do they have any kinds of diseases?|Step 8]].
|collapsed=yes|name="Yes"}}
 
{{#tag:tab|
Continue to [[User:Fosstar/Medical Checklist#8. Do they have any kinds of diseases?|Step 8]].
|collapsed=yes|name="No"}}
 
===8. Do they have any kinds of diseases?===
{{#tag:tab|
Give them spaceacillin and consult [[Virus#Known_viruses|this list]] for the chemicals needed to treat it. Once you have given the patient the needed chemicals go to [[User:Fosstar/Medical Checklist#9. Do they have ANY damage left?|Step 9]].
|collapsed=yes|name="Yes"}}
 
{{#tag:tab|
Go to [[User:Fosstar/Medical Checklist#9. Do they have ANY damage left?|Step 9]].
|collapsed=yes|name="No"}}
 
===9. Do they have ANY damage left?===
{{#tag:tab|
Treat that.
|collapsed=yes|name="Yes"}}
 
{{#tag:tab|
They should be good!
|collapsed=yes|name="No"}}
 
===11. They're dead, aren't they?===
If you have ProDocs on, a dead patient will have a grey-black heart over them. If you're using a health scanner, the scanner will outright tell you that they're dead. If you examine them, you'll get a line like "Deyed Wunn is limp and unresponsive, a dull lifeless look in his/her eyes"
 
First, take them to cloning, then grab their corpse and click on the cloning scanner. Then click on the console and press Scan. What does it say?
 
{{#tag:tab|
Click View Records, find their relevant record, then click the Clone link to clone them. The cloning cycle will take 2-3 minutes, so be prepared to give them their items in that amount of time.  
|collapsed=yes|name="Person Scanned"}}
 
{{#tag:tab|
This means they can't be cloned, move on to the next guy.
|collapsed=yes|name="Ephemeral conscience detected, séance protocols reveal this corpse cannot be cloned."}}
 
{{#tag:tab|
Move on to the next guy or stuff them in a borg shell so they can do something if they log back in.
|collapsed=yes|name="Error: Mental interface failure"}}
 
{{#tag:tab|
Either inject them with strange reagent or borg them. Or brain swap them with a monkey and clone that.
|collapsed=yes|name="Error: Failed to read genetic data from subject. Necrosis of tissue has been detected."}}
 
{{#tag:tab|
Send them to robotics and contact Security/Forensics. The station has a ling.
|collapsed=yes|name="Error: Extreme genetic degradation present."}}
 
{{#tag:tab|
Bug genetics for a monkey and grind it up.
|collapsed=yes|name="Insufficient biomatter."}}

Latest revision as of 13:20, 17 February 2024

MechanicNew64.png This page is under construction.
The following information may be incomplete.
You can help by adding missing information or formatting.

Note, this is a extreme work in progress and is not ready for regular use. Flow-chart in development: https://www.lucidchart.com/invitations/accept/cae3fc50-0948-40a9-8663-ff30acae2e69

Triaging Patients on Goon

Note for non-doctors:DO NOT DRAG DYING GUYS AWAY FROM PEOPLE WITH RED CROSS BACKPACKS

Note for doctors: If somebody drags a patient away from you, feel free to punch them in the jaw until their urge to be a fucker subsides.

If you have multiple patients remember, treat the ones with high brute damage or massive cardiac issues first, then the ones in crit, then the ones with bleeding or deadly diseases, then everybody else.

The Checklist

0. Scan the patient with a health analyzer

Better yet, find some ProDocs goggles to put on and use a health scanner upgrade on them, so you get a glance of their medical state right as you see them.

1. Is the patient in crit? (Health below 0)

Go to Step 3.

Go to Step 4 and skip Step 7

2. Is the patient in cardiac arrest?

Give them mannitol, atropine, epinephrine , salbutamol, then use the defibrillator on them, in that order. Then, go to Step 3b.

Go to Step 4

2b. Are they out of cardiac arrest?

Go to Step 2c.

Spam defibs and atropine/mannitol on them until they get out, any chems that help with oxygen too, like salbutamol. If that doesn't work and they die, go to step 10.

2c. Do they have extremely high brute or burn? More then 200 combined?

You can usually tell this very easily because they will have very visible bruises/burns over their character sprite. When you examine them, you will a message along the lines of "Mann O'Hurte looks severely burned/injured!"

Go to Step 4 then go back to Step 3.

Go to [User:Fosstar/[Medical Checklist#3. Are they in cardiac failure?

3. Are they in cardiac failure?

Give them epinephrine and mannitol. Then go to Step 4.

Go to Step 4.

4. Do they have any burns or brute damage?

If they have less than 30 brute/burn damage each, examining them will give a message along the lines "X. Gunergivitoya looks slightly injured/burned." If they have more than 30 brute/burn damage each, the message will be something like "X. Gunergivitoya looks severely injured/burned" in bold red font.

Go to Step 4b.

Go to Step 5.

4b. Do they have more then 50 brute and burn combined?

Slap lots of styptic and burn patches on them.

Give them some salicylic acid.

5. Do they have extreme amounts of toxin damage?

Give them charcoal, as much charcoal as you can, then scan them with a upgraded health analyzer or a reagent scanner and go to Step 5b if they have poison or 5c if they have radiation.

Go to Step 6.

5b. Do they have a large amount of a deadly poison in their body?

IE Any acid, CLF3, phlogiston, initropidril, sarin, or histamine?

Give them a large amount of calomel.

Go to Step 6.

5c. Do they have a large amount of radiation?

Dose them with potassium iodine then go back to step 5.

Go to Step 6.

6. Are they in shock?

Give them saline-glucose solution and mannitol. Then go to step 7.

Continue to Step 7.

7. Are they bleeding?

Bleeding patients will leave a trail of blood as they go, as you'd expect. If you examine them, it'll say they look pale, starting from "a little bit pale" for 100 to 200 units of blood lost, simply "pale" for 201 to 400 units, and finally "extremely pale" for anything more than 401 units.

Use sutures or bandages on them then continue to Step 8.

Continue to Step 8.

8. Do they have any kinds of diseases?

Give them spaceacillin and consult this list for the chemicals needed to treat it. Once you have given the patient the needed chemicals go to Step 9.

Go to Step 9.

9. Do they have ANY damage left?

Treat that.

They should be good!

11. They're dead, aren't they?

If you have ProDocs on, a dead patient will have a grey-black heart over them. If you're using a health scanner, the scanner will outright tell you that they're dead. If you examine them, you'll get a line like "Deyed Wunn is limp and unresponsive, a dull lifeless look in his/her eyes"

First, take them to cloning, then grab their corpse and click on the cloning scanner. Then click on the console and press Scan. What does it say?

Click View Records, find their relevant record, then click the Clone link to clone them. The cloning cycle will take 2-3 minutes, so be prepared to give them their items in that amount of time.

This means they can't be cloned, move on to the next guy.

Move on to the next guy or stuff them in a borg shell so they can do something if they log back in.

Either inject them with strange reagent or borg them. Or brain swap them with a monkey and clone that.

Send them to robotics and contact Security/Forensics. The station has a ling.

Bug genetics for a monkey and grind it up.