Difference between revisions of "Guide to Mining"

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m (Picture for the cerenkite power cell.)
(Added the new ore categories, updated other things and wondered why I bothered. Does anybody even read this crap?)
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==Ore==
==Ore==
Ore is your main objective. You can send any ore to the [[Quartermaster]] to sell, and certain ores will also be useful to the [[Roboticist]] and to yourself to upgrade your equipment. Each ore carries a basic toughness that corresponds to the [[Guide to Mining#tools|tool]] needed to mine it. Certain ores are dangerous and require special care.
Ore is your main objective. You can send any ore to the [[Quartermaster|quartermaster]] to sell, and certain ores will also be useful to the [[Roboticist|roboticist]] and to yourself to upgrade your equipment. Each ore carries a basic toughness that corresponds to the [[Guide to Mining#Tools|tool]] needed to mine it. Certain ores are dangerous and require special care.


{| class="wikitable sortable"  
{| class="wikitable sortable"  
|-
|-
! style="width: 15%" | Name
! style="width: 10%" | Name
! style="width: 10%;align=center" class = "unsortable" | Image
! style="width: 10%;align=center" class = "unsortable" | Image
! style="width: 10%; text-align: center" | Toughness
! style="width: 15%" | Classification
! style="width: 65%" class="unsortable" | Description
! style="width: 5%; text-align: center" | Toughness
! style="width: 60%" class="unsortable" | Description


|- id="Mauxite"
|- id="Mauxite"
| Mauxite
| Mauxite
| <center>[[File:mauxite.png]]</center>
| <center>[[File:mauxite.png]]</center>
| Sturdy Metal
| <center>1</center>
| <center>1</center>
| The main component of metal. Most useful to the [[Roboticist]].
| The main component of metal. Most useful to the [[Roboticist|roboticist]].


|- id="Molitz"
|- id="Molitz"
| Molitz
| Molitz
| <center>[[File:molitz.png]]</center>
| <center>[[File:molitz.png]]</center>
| Crystal
| <center>1</center>
| <center>1</center>
| The main component of glass. Useful to the [[Roboticist]] and for making [[Guide to Mining#Mining Explosives|mining charges]].
| The main component of glass. Useful to the roboticist and for making mining charges.


|- id="Pharosium"
|- id="Pharosium"
| Pharosium
| Pharosium
| <center>[[File:pharosium.png]]</center>
| <center>[[File:pharosium.png]]</center>
| Metal, Conductor
| <center>1</center>
| <center>1</center>
| The main component of wiring. Useful to the [[Roboticist]] and for making [[Guide to Mining#Mining Explosives|mining charges]].
| The main component of wiring. Useful to the roboticist and for making mining charges.


|- id="Char"
|- id="Char"
| Char
| Char
| <center>[[File:char.png]]</center>
| <center>[[File:char.png]]</center>
| Not construction-grade material
| <center>0</center>
| <center>0</center>
| Can be used to fuel [[furnaces]] or sold by the [[Quartermaster]].
| Can be used to fuel [[Engineering Objects#Furnaces|furnaces]], for certain items in the [[Making and Breaking#Automated|general manufacturer]] or sold by the [[Quartermaster|quartermaster]].


|- id="Cobryl"
|- id="Cobryl"
| Cobryl
| Cobryl
| <center>[[File:cobryl.png]]</center>
| <center>[[File:cobryl.png]]</center>
| Metal
| <center>2</center>
| <center>2</center>
| Sells at a decent price for the [[Quartermaster]], otherwise useless.
| Sells at a decent price for the QM, otherwise not very useful for miners.


|- id="Erebite"
|- id="Erebite"
| Erebite
| Erebite
| <center>[[File:erebite.png]]</center>
| <center>[[File:erebite.png]]</center>
| Power Source
| <center>2</center>
| <center>2</center>
| '''Extremely volatile.''' Do not set off blasts nearby.
| '''Extremely volatile.''' Do not set off blasts nearby.
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| Bohrum
| Bohrum
| <center>[[File:bohrum.png]]</center>
| <center>[[File:bohrum.png]]</center>
| Dense Metal, Dense Matter
| <center>3</center>
| <center>3</center>
| Useful for a lot of mining gear.
| Useful for a lot of mining gear.
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| Claretine
| Claretine
| <center>[[File:Claretine.png]]</center>
| <center>[[File:Claretine.png]]</center>
| High Energy Conductor
| <center>3</center>
| <center>3</center>
| Useful for a lot of mining gear, as well as components for [[Roboticist|Roboticists]].
| Useful for a lot of mining gear, as well as components for roboticists.


|- id="Dense Mauxite"
|- id="Dense Mauxite"
| Dense Mauxite
| Dense Mauxite
| <center>[[File:densemauxite.png]]</center>
| <center>[[File:densemauxite.png]]</center>
| Sturdy Metal
| <center>3</center>
| <center>3</center>
| Contains a lot of mauxite.
| Contains a lot of mauxite.
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| Dense Pharosium
| Dense Pharosium
| <center>[[File:densepharosium.png]]</center>
| <center>[[File:densepharosium.png]]</center>
| Metal, Conductor
| <center>3</center>
| <center>3</center>
| Contains a lot of pharosium.
| Contains a lot of pharosium.
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| Plasmastone
| Plasmastone
| <center>[[File:Plasmastone.png]]</center>
| <center>[[File:Plasmastone.png]]</center>
| Crystal, Power Source
| <center>3</center>
| <center>3</center>
| Useful for certain mining gear. Volatile-- do not hit with mining blasts.
| Useful for certain mining gear. Volatile - do not hit with mining blasts.


|- id="Cerenkite"
|- id="Cerenkite"
| Cerenkite
| Cerenkite
| <center>img</center>
| <center>[[Image:Cerenkite.png]]</center>
| Metal, Power Source
| <center>3</center>
| <center>3</center>
| Highly radioactive-- should not be mined or even touched without a [[Guide to Mining#RIG Suit|RIG Suit]].
| Highly radioactive - should not be mined or even touched without [[Guide to Mining#RIG Suit|industrial armour]].


|- id="Syreline"
|- id="Syreline"
| Syreline
| Syreline
| <center>[[File:syreline.png]]</center>
| <center>[[File:syreline.png]]</center>
| Metal
| <center>4</center>
| <center>4</center>
| Sells well for the [[Quartermaster]], otherwise useless.
| Sells well for the QM, otherwise not very useful for miners.


|- id="Rock"
|- id="Rock"
| Rock
| Rock
| <center>[[File:rock.png]]</center>
| <center>[[File:rock.png]]</center>
| Not construction-grade material
| <center>1</center>
| <center>1</center>
| Completely useless!
| Completely useless!
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===Gems===
===Gems===
Gems are rare and valuable. A mined rock may contain only 1 gem at a time. Use your [[Guide to Mining#Geological Scanner|Geological Scanner]] to find gems quickly.
Gems are rare and valuable. A mined rock may contain only 1 gem at a time. Use your [[Guide to Mining#Geological Scanner|geological scanner]] to find gems quickly.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! style="width: 15%" | Name
! style="width: 10%" | Name
! style="width: 10%; text-align: center" class = "unsortable" | Image
! style="width: 10%; text-align: center" class = "unsortable" | Image
! style="width: 75%" class="unsortable" | Description
! style="width: 15% | Classification
! style="width: 65%" class="unsortable" | Description


|- id="Cytine"
|- id="Cytine"
|Cytine
| Cytine
|<center>[[File:cytine.png]]</center>
| <center>[[File:cytine.png]]</center>
|Comes in a variety of colors. Sells at the [[Quartermaster]]'s.
| Crystal
| Comes in a variety of colors. Sells for a good price at QM.


|- id="Telecrystal"
|- id="Telecrystal"
|Telecrystal
| Telecrystal
|<center>[[File:telecrystal3.png]]</center>
| <center>[[File:telecrystal3.png]]</center>
|Can be used in some machinery, at [[Robotics]], and to be sold by the [[Quartermaster]]. (No, you can't use them to get more syndicate gear).
| Crystal, High Energy Power Source
| Can be used in some machinery, for [[Cyborg#Upgrades|cyborg upgrades]] and be sold by the QM. And no, you can't use them to get more [[Syndicate Items|Syndicate gear]].


|- id="Fibrilith"
|- id="Fibrilith"
|Fibrilith
| Fibrilith
|<center>[[File:fibrilith3.png]]</center>
| <center>[[File:fibrilith3.png]]</center>
|When put into a fabricator, it turns into a certain amount of fabric. In its natural form it sells well at the [[Quartermaster]]'s.
| Not construction-grade material
| When put into a fabricator, it turns into a certain amount of fabric. In its natural form it sells well at QM.


|- id="Uqill"
|- id="Uqill"
|Uqill
| Uqill
|<center>[[File:uquill2.png]]</center>
| <center>[[File:uquill2.png]]</center>
|As amazingly useful as it is rare. Required for high-end mining gear, certain upgrades at [[Robotics]], always sells well at the cargo bay, and can be used to make replacement ammo for the [[RCD]].
| High Density Matter
| As amazingly useful as it is rare. Required for high-end mining gear, certain upgrades at robotics, always sells well at the cargo bay, and can be used to make replacement ammo for the [[Engineering Objects#RCD|RCD]].


|- id="Miracle Matter"
|- id="Miracle Matter"
|Miracle Matter
| Miracle Matter
|<center>[[File:miraclematter3.png]]</center>
| <center>[[File:miraclematter3.png]]</center>
|When put into a fabricator, it will turn into a random amount of a random ore or gem.
| Anomalous
| When put into a recycling unit, it will turn into a random amount of a random ore or gem.
|}
|}


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| <center>[[File:Space_suit.png]]</center>
| <center>[[File:Space_suit.png]]</center>
| Provides protection from the vacuum of space. The helmet has a built-in flashlight.
| Provides protection from the vacuum of space. The helmet has a built-in flashlight.
| 3 Fabric, 3 Mauxite, 2 Molitz
| 3 Fabric, 3 Metal, 2 Crystal


|-
|-
| [[Jetpack]]
| [[Jetpack]]
| <center>[[File:jetpack.png]]</center>
| <center>[[File:jetpack.png]]</center>
| Provides air and allows you to move freely in space when worn on your back. Can be topped off using the large O2 canister in the outpost. Requires a breath mask to work.
| Provides air and allows you to move freely in space when worn on your back. Can be topped off using the large O2 canister in the outpost. Requires a breath mask to work.  
| 2 Bohrum, 10 Pharosium
| 2 Dense Metal, 10 Conductive Material


|- id="Mining Belt"
|- id="Mining Belt"
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| <center>[[File:toolbelt.png]]</center>
| <center>[[File:toolbelt.png]]</center>
| Holds most of the gear and equipment you will need to mine.
| Holds most of the gear and equipment you will need to mine.
|
| N/A


|- id="Geological Scanner"
|- id="Geological Scanner"
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| <center>[[File:Scanner.png]]</center>
| <center>[[File:Scanner.png]]</center>
| Use the scanner in your active hand to scan all rocks in view. The scanner will spit out a report and put [[Guide to Mining#Special Rocks|symbols]] on rocks with something out of the ordinary in them. Using it on a piece of asteroid will tell you specifically what ore is present, its toughness, any danger conditions, and the presence of any foreign items.
| Use the scanner in your active hand to scan all rocks in view. The scanner will spit out a report and put [[Guide to Mining#Special Rocks|symbols]] on rocks with something out of the ordinary in them. Using it on a piece of asteroid will tell you specifically what ore is present, its toughness, any danger conditions, and the presence of any foreign items.
| 1 Mauxite, 1 Pharosium, 1 Molitz
| 1 Metal, 1 Conductive Material, 1 Crystal


|- id="Mining Satchel"
|- id="Mining Satchel"
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| <center>[[File:mesons.png]]</center>
| <center>[[File:mesons.png]]</center>
| Allows you to see the composition of asteroids.
| Allows you to see the composition of asteroids.
| 3 Molitz, 2 Pharosium
| 3 Crystal, 2 Conductive Material


|- id="Cargo Transporter"
|- id="Cargo Transporter"
| [[Cargo Transporter]]
| [[Cargo Transporter]]
| <center>[[File:cargotransporter.png]]</center>
| <center>[[File:cargotransporter.png]]</center>
| Used to transport crates, lockers, or [[Alien Artifact|Alien Artifacts]] to valid pads, the most important of which are the [[Cargo Bay]] pad, the [[Robotics]] pad, and the [[Mining Outpost]] pad. Use it in your active hand to pick a destination, then on the item to teleport it. Has 10 uses before it must be recharged.
| Used to transport crates, lockers, or alien artifacts to valid pads, the most important of which are located in [[Cargo Bay|QM]], [[Hydroponics|hydroponics]], [[Artifact Research|artlab]] and the [[Mining Outpost|mining outpost]]. Use it in your active hand to pick a destination, then on the item to teleport it. Has 10 uses before it must be recharged.
|
| N/A


|-
|-
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| <center>[[File:flashlight.png]]</center>
| <center>[[File:flashlight.png]]</center>
| Provides additional light if you opt to go exploring derelicts and other foreboding parts of space, but useless for mining.
| Provides additional light if you opt to go exploring derelicts and other foreboding parts of space, but useless for mining.
| 1 Mauxite, 1 Pharosium, 1 Molitz
| 1 Metal, 1 Conductive Material, 1 Crystal


|-
|-
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| <center>img</center>
| <center>img</center>
| Formerly known as a "RIG Suit." Replaces the standard spacesuit and helmet. It provides protection against radiation and explosions.
| Formerly known as a "RIG Suit." Replaces the standard spacesuit and helmet. It provides protection against radiation and explosions.
| 15 Bohrum, 7 Claretine, 3 Uqill
| 15 Dense Metal, 7 High Energy Conductor, 3 High Density Matter


|- id="Mechanized Boots"
|- id="Mechanized Boots"
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| <center>img</center>
| <center>img</center>
| Gives the wearer a permanent speed boost, both in space and indoors. Moving around quickly will also deplete the contents of your jetpack faster, so be careful.
| Gives the wearer a permanent speed boost, both in space and indoors. Moving around quickly will also deplete the contents of your jetpack faster, so be careful.
| 15 Mauxite, 7 Claretine, 3 Plasmastone
| 15 Sturdy Metal, 7 High Energy Conductor, 3 Plasmastone


|- id="Large Ore Satchel"
|- id="Large Ore Satchel"
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| <center>[[File:satchel.png]]</center>  
| <center>[[File:satchel.png]]</center>  
| Like a regular satchel, but holds 75 ore instead of 30.
| Like a regular satchel, but holds 75 ore instead of 30.
| 3 Bohrum
| 25 Fabric, 3 Dense Metal
|}
|}


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| You get this when your powered pickaxe runs out of juice. Utterly useless.
| You get this when your powered pickaxe runs out of juice. Utterly useless.
| Hot
| Hot
| 1 Mauxite
| 1 Sturdy Metal


|- id="Powered Pickaxe"
|- id="Powered Pickaxe"
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| Starting equipment. Has 30 uses before it must be recharged.
| Starting equipment. Has 30 uses before it must be recharged.
| Safe
| Safe
| 2 Mauxite, 5 Pharosium
| 2 Sturdy Metal, 5 Conductive Material


|- id="Power Hammer"
|- id="Power Hammer"
| Power Hammer
| Power Hammer
| <center>[[File:powerhammer2.png]]</center>
| <center>[[File:powerhammer2.png]]</center>
| <center>n/a</center>
| <center>N/A</center>
| Weakens rocks, lowering their toughness by one. Available in Mining Crates that the [[Quartermaster]] can order.
| Weakens rocks, lowering their toughness by one. Available in Mining Crates that the [[Quartermaster]] can order.
| Hot
| Hot
| 1 Uqill, 8 Pharosium
| 1 High Density Matter, 8 Conductive Material


|- id="Laser Drill"
|- id="Laser Drill"
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| Has infinite charge.
| Has infinite charge.
| Safe
| Safe
| 7 Bohrum, 10 Claretine
| 15 Sturdy Metal, 7 Dense Metal, 10 High Energy Conductor


|- id="Concussive Gauntlets"
|- id="Concussive Gauntlets"
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| Worn on your hands and allows you to simply punch rocks with an empty hand. Infinite charges. Also increase your basic punching damage a bit.
| Worn on your hands and allows you to simply punch rocks with an empty hand. Infinite charges. Also increase your basic punching damage a bit.
| Safe
| Safe
| 15 Bohrum, 15 Claretine, 5 Erebite
| 15 Dense Metal, 15 High Energy Conductor, 2 Power Source


|- id="Low Yield Mining Explosives"
|- id="Low Yield Mining Explosives"
| Low-Yield Mining Explosives
| Low-Yield Mining Explosives
| <center>[[File:miningcharge.png|13px]]</center>
| <center>[[File:miningcharge.png|13px]]</center>
| <center>n/a</center>
| <center>N/A</center>
| Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5.  
| Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5.  
| Hot
| Hot
| 3 Molitz, 7 Pharosium
| 3 Metal, 3 Crystal, 7 Conductive Material


|- id="Mining Explosive"
|- id="Mining Explosive"
| Mining Explosive
| Mining Explosive
| <center>[[File:miningcharge.png|13px]]</center>
| <center>[[File:miningcharge.png|13px]]</center>
| <center>n/a</center>
| <center>N/A</center>
| A stronger variant of the mining explosive, also in packs of 5. Whether regular or low-yield, miners should '''never set bombs next to veins of volatile ore.''' This will cause a massive explosion that both destroys the ore, possibly kills you or another miner, and lags the server to hell.
| A stronger variant of the mining explosive, also in packs of 5. Whether regular or low-yield, miners should '''never set bombs next to veins of volatile ore.''' This will cause a massive explosion that both destroys the ore, possibly kills you or another miner, and lags the server to hell.
| Hot
| Hot
| 7 Molitz, 15 Pharosium
| 7 Metal, 7 Crystal, 15 Conductive Material
|}
|}


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| <center>[[File:Digbot.png]]</center>
| <center>[[File:Digbot.png]]</center>
| You can unlock the mining bot with your ID to change its settings. It can be set to mine certain toughness of ores and to avoid or attempt to mine potential trouble spots. A few start right outside the [[Mining Outpost]]. They operate very slowly and are more of a "set it and forget it" deal. Can be made at [[Robotics]] and is available at [[Cargo Bay]] if you really need more.
| You can unlock the mining bot with your ID to change its settings. It can be set to mine certain toughness of ores and to avoid or attempt to mine potential trouble spots. A few start right outside the [[Mining Outpost]]. They operate very slowly and are more of a "set it and forget it" deal. Can be made at [[Robotics]] and is available at [[Cargo Bay]] if you really need more.
| n/a
| N/A


|- id="Ore Extraction Rig"
|- id="Ore Extraction Rig"
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| <center>[[File:Ore extractor.png]]</center>
| <center>[[File:Ore extractor.png]]</center>
| Used to harvest ore from [[Guide to Mining#dense|dense asteroids]]. Move the extractor next to the asteroid, then bring up the "Select Target" menu to have it recognize the asteroid. Turn it on to have it begin harvesting. It can also be set to send a status message to your PDA when it has finished. It works very slowly and is very limited in its basic form, but upgrades can be purchased. A few start right outside the [[Mining Outpost]]. Without upgrades, it can only harvest Level 1 toughness ores.
| Used to harvest ore from [[Guide to Mining#dense|dense asteroids]]. Move the extractor next to the asteroid, then bring up the "Select Target" menu to have it recognize the asteroid. Turn it on to have it begin harvesting. It can also be set to send a status message to your PDA when it has finished. It works very slowly and is very limited in its basic form, but upgrades can be purchased. A few start right outside the [[Mining Outpost]]. Without upgrades, it can only harvest Level 1 toughness ores.
| 20 Mauxite, 20 Pharosium
| 20 Sturdy Metal, 20 Conductive Material


|- id="Extractor Capacity Upgrade"
|- id="Extractor Capacity Upgrade"
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| <center>[[Image:ExtractorRigUpgrade.png]]</center>
| <center>[[Image:ExtractorRigUpgrade.png]]</center>
| Increases the available space in the Extractor's hopper.
| Increases the available space in the Extractor's hopper.
| 10 Bohrum, 1 Uqill
| 10 Dense Metal, 1 High Density Matter


|- id="Extractor Teleporter Upgrade"
|- id="Extractor Teleporter Upgrade"
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| <center>[[Image:ExtractorRigUpgrade.png]]</center>
| <center>[[Image:ExtractorRigUpgrade.png]]</center>
| Allows the rig to teleport ore as it is harvested to any valid teleport pad. Essential for any productive use of the rigs.
| Allows the rig to teleport ore as it is harvested to any valid teleport pad. Essential for any productive use of the rigs.
| 8 Cerenkite, 4 Plasmastone, 2 Telecrystal
| 8 Power Source, 4 Plasmastone, 2 Telecrystal


|- id="Extractor Bohrum Drill Upgrade"
|- id="Extractor Bohrum Drill Upgrade"
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| <center>img</center>
| <center>img</center>
| Allows you to pick up large piles of ore at once and teleport them to any valid teleport pad. To use, first set a destination, then drag to its desired location, and turn it on. Any loose ore in an 8-tile radius will be pulled into it and teleported. The machine must be turned off to move it again. Best used in combination with bombs.
| Allows you to pick up large piles of ore at once and teleport them to any valid teleport pad. To use, first set a destination, then drag to its desired location, and turn it on. Any loose ore in an 8-tile radius will be pulled into it and teleported. The machine must be turned off to move it again. Best used in combination with bombs.
| 25 Mauxite, 15 Claretine, 2 Telecrystal
| 25 Sturdy Metal, 15 High Energy Conductor, 2 Telecrystal


|-
|-
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| <center>[[File:powercell.png]]</center>
| <center>[[File:powercell.png]]</center>
| Used in APCs and machinery.  
| Used in APCs and machinery.  
| 4 Mauxite, 4 Molitz, 4 Pharosium
| 4 Metal, 4 Conductive Material, 4 Any Material


|- id="Erebite Power Cell"
|- id="Erebite Power Cell"
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| <center>img</center>
| <center>img</center>
| A higher capacity but very volatile power cell.
| A higher capacity but very volatile power cell.
| 4 Mauxite, 4 Molitz, 5 Erebite
| 4 Metal, 4 Any Material, 2 Erebite


|- id="Cerenkite Power Cell"
|- id="Cerenkite Power Cell"
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| <center>[[Image:CerenkitePowerCell.png]]</center>
| <center>[[Image:CerenkitePowerCell.png]]</center>
| A very high capacity power cell that any [[Cyborg|cyborg]] would be glad to have.
| A very high capacity power cell that any [[Cyborg|cyborg]] would be glad to have.
| 4 Mauxite, 4 Molitz, 5 Cerenkite
| 4 Metal, 4 Any Material, 2 Cerenkite
|}
|}



Revision as of 12:27, 4 January 2014

Mining can be dangerous, tedious, and boring. However no reward is without it's risks. This guide provides the information you need to work as quickly and effectively as possible.

Ore

Ore is your main objective. You can send any ore to the quartermaster to sell, and certain ores will also be useful to the roboticist and to yourself to upgrade your equipment. Each ore carries a basic toughness that corresponds to the tool needed to mine it. Certain ores are dangerous and require special care.

Name Image Classification Toughness Description
Mauxite
Mauxite.png
Sturdy Metal
1
The main component of metal. Most useful to the roboticist.
Molitz
Molitz.png
Crystal
1
The main component of glass. Useful to the roboticist and for making mining charges.
Pharosium
Pharosium.png
Metal, Conductor
1
The main component of wiring. Useful to the roboticist and for making mining charges.
Char
Char.png
Not construction-grade material
0
Can be used to fuel furnaces, for certain items in the general manufacturer or sold by the quartermaster.
Cobryl
Cobryl.png
Metal
2
Sells at a decent price for the QM, otherwise not very useful for miners.
Erebite
Erebite.png
Power Source
2
Extremely volatile. Do not set off blasts nearby.
Bohrum
Bohrum.png
Dense Metal, Dense Matter
3
Useful for a lot of mining gear.
Claretine
Claretine.png
High Energy Conductor
3
Useful for a lot of mining gear, as well as components for roboticists.
Dense Mauxite
Densemauxite.png
Sturdy Metal
3
Contains a lot of mauxite.
Dense Pharosium
Densepharosium.png
Metal, Conductor
3
Contains a lot of pharosium.
Plasmastone
Plasmastone.png
Crystal, Power Source
3
Useful for certain mining gear. Volatile - do not hit with mining blasts.
Cerenkite
Cerenkite.png
Metal, Power Source
3
Highly radioactive - should not be mined or even touched without industrial armour.
Syreline
Syreline.png
Metal
4
Sells well for the QM, otherwise not very useful for miners.
Rock
Rock.png
Not construction-grade material
1
Completely useless!

Gems

Gems are rare and valuable. A mined rock may contain only 1 gem at a time. Use your geological scanner to find gems quickly.

Name Image Classification Description
Cytine
Cytine.png
Crystal Comes in a variety of colors. Sells for a good price at QM.
Telecrystal
File:Telecrystal3.png
Crystal, High Energy Power Source Can be used in some machinery, for cyborg upgrades and be sold by the QM. And no, you can't use them to get more Syndicate gear.
Fibrilith
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Not construction-grade material When put into a fabricator, it turns into a certain amount of fabric. In its natural form it sells well at QM.
Uqill
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High Density Matter As amazingly useful as it is rare. Required for high-end mining gear, certain upgrades at robotics, always sells well at the cargo bay, and can be used to make replacement ammo for the RCD.
Miracle Matter
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Anomalous When put into a recycling unit, it will turn into a random amount of a random ore or gem.

Special Rocks

Certain rocks may have special conditions on them. Using your geological scanner will give specific information and spit out symbols denoting these conditions.

Type Symbol Description
Weak
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Rock has -1 toughness.
Dense
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Rock has +1 toughness.
Hazardous
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Rock contains either radioactive or volatile ore. Radioactive rock will glow blueish once exposed. Volatile ore will glow red when struck, giving you only a few moments to escape.
Foreign Object
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Rock contains a rock worm, abandoned crate, or alien artifact.
Gem
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Rock contains a gem.
Super-dense
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Rock contains a very high quality of extremely dense ore. This occurs in very small asteroids. Ore cannot be harvested using tools, you must use an extractor rig on these rocks.

Equipment

All equipment and tools can be manufactured at the mining fabricator. This includes your basic beginning gear if you lose it or show up late and all of it is gone.

Starting Equipment

Item Image Description Cost
Engineering Space Suit Set
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Provides protection from the vacuum of space. The helmet has a built-in flashlight. 3 Fabric, 3 Metal, 2 Crystal
Jetpack
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Provides air and allows you to move freely in space when worn on your back. Can be topped off using the large O2 canister in the outpost. Requires a breath mask to work. 2 Dense Metal, 10 Conductive Material
Mining Belt
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Holds most of the gear and equipment you will need to mine. N/A
Geological Scanner
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Use the scanner in your active hand to scan all rocks in view. The scanner will spit out a report and put symbols on rocks with something out of the ordinary in them. Using it on a piece of asteroid will tell you specifically what ore is present, its toughness, any danger conditions, and the presence of any foreign items. 1 Metal, 1 Conductive Material, 1 Crystal
Ore Satchel
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Holds up to 30 units of ore. To quickly pick up ore, click and drag one piece onto the satchel and you will automatically begin grabbing all ore of that type in every space surrounding you. Clicking the satchel in your active hand will dump its contents onto the ground. Use it on a mining fabricator to empty it into that device. 5 Fabric
Optical Meson Scanners
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Allows you to see the composition of asteroids. 3 Crystal, 2 Conductive Material
Cargo Transporter
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Used to transport crates, lockers, or alien artifacts to valid pads, the most important of which are located in QM, hydroponics, artlab and the mining outpost. Use it in your active hand to pick a destination, then on the item to teleport it. Has 10 uses before it must be recharged. N/A
Flashlight
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Provides additional light if you opt to go exploring derelicts and other foreboding parts of space, but useless for mining. 1 Metal, 1 Conductive Material, 1 Crystal
Breath Mask
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Required for full spacesuit gear. 1 Fabric

Advanced Equipment

Item Image Description Cost
Industrial Space Armor Set
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Formerly known as a "RIG Suit." Replaces the standard spacesuit and helmet. It provides protection against radiation and explosions. 15 Dense Metal, 7 High Energy Conductor, 3 High Density Matter
Mechanized Boots
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Gives the wearer a permanent speed boost, both in space and indoors. Moving around quickly will also deplete the contents of your jetpack faster, so be careful. 15 Sturdy Metal, 7 High Energy Conductor, 3 Plasmastone
Large Ore Satchel
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Like a regular satchel, but holds 75 ore instead of 30. 25 Fabric, 3 Dense Metal

Tools

Certain tools carry a "toughness" rating. To mine a piece of rock, your tool must have equal or greater toughness than that rock. In addition, "Hot" mining tools will set off volatile ores and should be handled with care.

Item Image Toughness Notes Safety Cost
Pickaxe
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1
You get this when your powered pickaxe runs out of juice. Utterly useless. Hot 1 Sturdy Metal
Powered Pickaxe
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2
Starting equipment. Has 30 uses before it must be recharged. Safe 2 Sturdy Metal, 5 Conductive Material
Power Hammer
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N/A
Weakens rocks, lowering their toughness by one. Available in Mining Crates that the Quartermaster can order. Hot 1 High Density Matter, 8 Conductive Material
Laser Drill
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3
Has infinite charge. Safe 15 Sturdy Metal, 7 Dense Metal, 10 High Energy Conductor
Concussive Gauntlets
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4
Worn on your hands and allows you to simply punch rocks with an empty hand. Infinite charges. Also increase your basic punching damage a bit. Safe 15 Dense Metal, 15 High Energy Conductor, 2 Power Source
Low-Yield Mining Explosives
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N/A
Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5. Hot 3 Metal, 3 Crystal, 7 Conductive Material
Mining Explosive
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N/A
A stronger variant of the mining explosive, also in packs of 5. Whether regular or low-yield, miners should never set bombs next to veins of volatile ore. This will cause a massive explosion that both destroys the ore, possibly kills you or another miner, and lags the server to hell. Hot 7 Metal, 7 Crystal, 15 Conductive Material

Machinery

Large mining machines cannot be picked up but can be pulled or dragged. Moving them in space requires a good deal of patience as they will often slip out of your hands and you will have to double back. Nevertheless, they can be used to harvest great deals of ore.

Item Image Description Cost
Mining Bot
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You can unlock the mining bot with your ID to change its settings. It can be set to mine certain toughness of ores and to avoid or attempt to mine potential trouble spots. A few start right outside the Mining Outpost. They operate very slowly and are more of a "set it and forget it" deal. Can be made at Robotics and is available at Cargo Bay if you really need more. N/A
Ore Extraction Rig
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Used to harvest ore from dense asteroids. Move the extractor next to the asteroid, then bring up the "Select Target" menu to have it recognize the asteroid. Turn it on to have it begin harvesting. It can also be set to send a status message to your PDA when it has finished. It works very slowly and is very limited in its basic form, but upgrades can be purchased. A few start right outside the Mining Outpost. Without upgrades, it can only harvest Level 1 toughness ores. 20 Sturdy Metal, 20 Conductive Material
Extractor Capacity Upgrade
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Increases the available space in the Extractor's hopper. 10 Dense Metal, 1 High Density Matter
Extractor Teleporter Upgrade
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Allows the rig to teleport ore as it is harvested to any valid teleport pad. Essential for any productive use of the rigs. 8 Power Source, 4 Plasmastone, 2 Telecrystal
Extractor Bohrum Drill Upgrade
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Allows the rig to mine Level 2 toughness ore. 7 Bohrum
Extractor Uqill Drill Upgrade
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Allows the rig to mine Level 3 toughness ore. 3 Uqill
Extractor Plasma Drill Upgrade
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Allows the rig to mine Level 4 toughness ore. 15 Plasmastone
Mineral Accumulator
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Allows you to pick up large piles of ore at once and teleport them to any valid teleport pad. To use, first set a destination, then drag to its desired location, and turn it on. Any loose ore in an 8-tile radius will be pulled into it and teleported. The machine must be turned off to move it again. Best used in combination with bombs. 25 Sturdy Metal, 15 High Energy Conductor, 2 Telecrystal
Power Cell
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Used in APCs and machinery. 4 Metal, 4 Conductive Material, 4 Any Material
Erebite Power Cell
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A higher capacity but very volatile power cell. 4 Metal, 4 Any Material, 2 Erebite
Cerenkite Power Cell
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A very high capacity power cell that any cyborg would be glad to have. 4 Metal, 4 Any Material, 2 Cerenkite

Interesting Finds

In addition to ore and gems, you may unearth a variety of interesting objects and critters.

Rock Worms

Harmless creatures that will move around, eating up rocks, ore, and gems. If you can manage to kill one, you might get a surprise.

Abandoned Crates

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Crates with a coded lock. Attempting to open will prompt you to enter a number between 1 and 10. You are allowed 3 guesses, and failing the third guess will cause the crate to explode, destroying its contents and hurting you if you are not wearing a RIG suit. To improve your odds of success, you can use a multitool on the crate, and it will tell you whether the last code entered was too high or too low. Abandoned crates contain a large variety of goodies not otherwise available on the station, including strange liquor, robotic upgrades, cash, chemicals, and other items of interest. If you don't feel like opening the crate yourself, check to see if any departments back on the station will be willing to receive it.

Alien Artifacts

Large items of unknown origin and purpose. Can be sent to the Research Wing for artifact research or to the cargo bay for sale.

Fermids

The miner's greatest foe. Fermids can chase you throughout space. If they catch up to you, they will bite you and inject a paralyzing neurotox before slowly gnashing you to death. Nothing short of a laser gun is enough to stop a fermid, so if you encounter them, your best bet is to run away and not lure them towards your outpost. A fermid hive can be found on the mining z-level, for the adventurous miner. They are annoying but ultimately harmless to a cyborg, so if one gets too close to the outpost, scream for a cyborg over the radio. The borg needs only to beat one over the head repeatedly with a wrench to kill the shit out of it.

Other

Easter eggs, stockings, smuggler's creches... go around and explore!