Difference between revisions of "Cogmap2/Barman"

From Space Station 13 Wiki
Jump to navigation Jump to search
m (New office image)
m (Redirect to Bartender so we can avoid the dreaded double redirect)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:BarCafeteriaOffice.png|300px|thumb|right|Your workstation.]]
#Redirect [[Bartender]]
 
==Introduction==
 
The '''Barman''' is one half of the catering staff, with the specific responsibility of getting everyone on the station ludicrously drunk and entertained while the whole place goes to hell around them. You have access to the [[Bar|bar]] and the booze closet behind the counter. It contains a vending machine filled to the brim with the finest alcohol credits can buy, other basic cocktail supplies and a wardrobe locker with various hats and suits should you feel the need to add a bit of flair to your antics. You also spawn with body armor and have access to a [[Security Objects#Riot Shotgun|shotgun]], presumably to protect you from the inevitably murderous fits of your drunken patrons.
 
As a barman, you will see the worst folk on the station. Your bar will become covered in blood and glass shards, you're a likely bombing target for those fun-hating [[Traitor|traitors]], and always liable to be pulled into the kitchen by a crazed chef.
 
That being said, it's a good beginner's job to learn some basic mechanics while still having a purpose.
 
==Getting Your Crew Drunk==
[[File:BarmansOffice4.png|thumb|upright|right|Your storeroom.]]
''Main article: [[Foods and Drinks#Dispenser|Foods and Drinks]]''
 
It's easy! Just put a bunch of glasses on the bar counter and fill them up with the beverage of your choice. Whether it's vodka or assistant blood mixed with firefighting foam, you're still doing your job. The more daring barmen can also use their [[Foods and Drinks#Other Food-Related Items|kitchenware recycler]] to create shot glasses and new glasses from shards of glass you might find around your bar from rowdy patrons. Just load in the shards and get out a new piece of glassware!
 
Part of the fun of being a barman is making new drinks and cocktails. Some of them are recognized by the game and given special properties, some are just for fun. Keep the crew entertained with new and increasingly cleverly-named drinks, keeping in mind just about any liquid you could ever want will go into a drinking glass. To this end, make use of the dispensers, chemistry equipment and the vending machines. Experiment!
 
You also have a [[Foods and Drinks#Still|still]]. In theory, this is here to ease the making of cocktails by loading fruits and vegetables in and getting booze and other liquids out. In practice, it's barely ever used. Don't let that discourage you though! If the [[Botanist|botanists]] aren't too busy growing weed, they may be happy to send over some produce.
 
==Treachery==
A traitor barman can be quite tricky, as the barman is not expected to be away from the bar too much, and you don't have a lot of access to places. However, the barman has one big ally - the [[Syndicate Items#Sleepy Pen|sleepy pen]]. After being emptied by stabbing people with it, the sleepy pen may be refilled with anything, and the barman has ready access to some of the best choices. Stabbing the kitchen's monkey with it twice will empty it completely. To cover your tracks and keep the chef from wondering why his monkey is yawning and unconscious, force-feed it some vodka while you're stabbing it.
 
After the pen is empty, you can refill it with the strongest liquor you have available. One stab of the pen will be like drinking an entire glass of the liquor in one go, so anything as strong or stronger than vodka will instantly turn someone into a drunken wreck. After someone starts puking on your floor, you can drag him off to get some Lime-Aid, when in reality you duck into a maintenance shaft to strangle your victim to death. This works even better if you also order a [[Syndicate Items#Voice Changer|voice changer]], which would let you strip the victim clean and assume his identity.
 
You also have a complete set of chemistry machinery at your disposal, so you don't necessarily have to stick solely to booze. [[Chemistry#Poisons and Toxic Shit|Unstable mutagen]] for instance has a simple recipe and works well in combination with Bo Jack's or another drink strong enough to knock someone out quickly.
 
The barman is a great job for causing more passive chaos as well. Leaving poisoned drinks around both the bar and the station at large can be surprisingly effective; [[Staff Assistant|a lot of people]] will eat/drink anything they can get their hands on, and a barman who knows their chemistry can carry around a wide array of useful chemicals to get themselves out of a sticky situation should [[Detective|somebody]] catch on.
 
==Supplementary Video==
{{#widget:YouTube|id=T9MuEA2eF8c}}
----
 
{{JobMenu}}
[[Category:Jobs]]

Latest revision as of 07:12, 6 December 2020

Redirect to: