Difference between revisions of "Damage"
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'''Damage''' is inflicted upon entities in the game world from various sources, and is split into four categories - Brute, Toxic, Fire, and Suffocation. Humans have a scale that runs from -100% to 100% which counts all damage taken - using a [[Medical Objects#Health Analyzer|Health Analyzer]] on someone will display their condition within this system. Once a human falls below 0 | '''Damage''' is inflicted upon entities in the game world from various sources, and is split into four categories - Brute, Toxic, Fire, and Suffocation. Humans have a scale that runs from -100% to 100% which counts all damage taken - using a [[Medical Objects#Health Analyzer|Health Analyzer]] on someone will display their condition within this system. Once a human falls below 0 health, they will become unconscious. Certain bodily processes, such as the automatic healing of minor burn damage over time, will continue, potentially bringing the person out of critical. Different races may react differently to various stimuli. | ||
==Brute Damage== | == Brute Damage == | ||
Brute Damage is physical injury or damage inflicted upon an entity. It is | Brute Damage is physical injury or damage inflicted upon an entity. It is one of the most common types of damage encountered, second only to suffocation. | ||
=== Sources === | |||
* Being punched, bitten or slashed | * Being punched, bitten or slashed | ||
* Being attacked with a held object | * Being attacked with a held object | ||
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* Getting shot by projectile weapons | * Getting shot by projectile weapons | ||
* Explosions | * Explosions | ||
* Certain [[Virus | * Certain [[Virus]]es | ||
* Certain Reagents | * Certain Reagents | ||
* Certain [[ | * Certain [[Guide to Genetics|genetic disabilities]] | ||
=== Remedies === | |||
* Healing Patches (Humans, [[Monkey | * Healing Patches (Humans, [[Monkey]]s) | ||
* Bicaridine Humans | * Bicaridine (Humans) | ||
* [[Food]] (Humans, [[Monkey | * [[Food]] (Humans, [[Monkey]]s) | ||
* Welding ([[Cyborg | * Welding ([[Cyborg]]s) | ||
==Toxic Damage== | |||
Toxic damage relates to poison, hazardous chemicals, disease, and so forth. Mechanical beings are immune to this kind of damage. | == Toxic Damage == | ||
Toxic damage relates to poison, hazardous chemicals, disease, and so forth. Mechanical beings are immune to this kind of damage. | |||
* Breathing | |||
=== Sources === | |||
* Breathing plasma gas (Aliens are immune to this) | |||
* Radiation | * Radiation | ||
* Certain [[Chemistry|chemicals]] | * Certain [[Chemistry|chemicals]] | ||
* Certain [[ | * Certain [[virus]]es | ||
=== Remedies === | |||
* Dylovene (Humans) | * Dylovene (Humans) | ||
* Certain kinds of [[ | * Certain kinds of [[food]] or drink (Humans, [[Monkey]]s) | ||
==Burn Damage== | |||
== Burn Damage == | |||
Burn damage relates to various kinds of burns, but also occurs from exposure to [[Space|extreme cold]]. | Burn damage relates to various kinds of burns, but also occurs from exposure to [[Space|extreme cold]]. | ||
* [[ | === Sources === | ||
* [[Fire]] | |||
* [[Chemistry|Acid]] | * [[Chemistry|Acid]] | ||
* Electrical | * Electrical shocks | ||
* Bomb explosions | * Bomb explosions | ||
* Being struck with certain items (most notably Welders) | * Being struck with certain items (most notably Welders) | ||
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* Exposure to extremely high or low temperatures | * Exposure to extremely high or low temperatures | ||
=== Remedies === | |||
* Burn Patches (Humans, [[Monkey | * Burn Patches (Humans, [[Monkey]]s) | ||
* Kelotane (Humans) | * Kelotane (Humans) | ||
* [[Food]] (Humans, [[Monkey | * Rest (Humans) | ||
* Cable Coil ([[Cyborg | * [[Food]] (Humans, [[Monkey]]s) | ||
* Cable Coil ([[Cyborg]]s) | |||
== Suffocation Damage == | |||
Suffocation damage is caused by things that need to breathe being unable to do so. It heals on its own if they return to an oxygenated area. Mechanical beings require electricity and will suffocate if they are without it. Changelings are immune to suffocation. | |||
=== Sources === | |||
* Lack of air | * Lack of air | ||
* Breathing bad gases | * Breathing bad gases | ||
* Cessation of breathing (0 damage or lower, will not heal on its own) | * Cessation of breathing (0 damage or lower, will not heal on its own) | ||
=== Remedies === | |||
* Returning to an oxygenated area | * Returning to an oxygenated area | ||
* CPR | * CPR | ||
* Dexalin (Humans) | * Dexalin (Humans) | ||
* Lexorin(Prevents the user from taking suffocation damage but will not actually heal damage already taken) | * Lexorin (Prevents the user from taking suffocation damage but will not actually heal damage already taken) | ||
[[Category:Reference]] | [[Category:Reference]] |
Revision as of 21:01, 23 January 2013
Damage is inflicted upon entities in the game world from various sources, and is split into four categories - Brute, Toxic, Fire, and Suffocation. Humans have a scale that runs from -100% to 100% which counts all damage taken - using a Health Analyzer on someone will display their condition within this system. Once a human falls below 0 health, they will become unconscious. Certain bodily processes, such as the automatic healing of minor burn damage over time, will continue, potentially bringing the person out of critical. Different races may react differently to various stimuli.
Brute Damage
Brute Damage is physical injury or damage inflicted upon an entity. It is one of the most common types of damage encountered, second only to suffocation.
Sources
- Being punched, bitten or slashed
- Being attacked with a held object
- Being struck by a thrown object
- Getting shot by projectile weapons
- Explosions
- Certain Viruses
- Certain Reagents
- Certain genetic disabilities
Remedies
Toxic Damage
Toxic damage relates to poison, hazardous chemicals, disease, and so forth. Mechanical beings are immune to this kind of damage.
Sources
Remedies
Burn Damage
Burn damage relates to various kinds of burns, but also occurs from exposure to extreme cold.
Sources
- Fire
- Acid
- Electrical shocks
- Bomb explosions
- Being struck with certain items (most notably Welders)
- Being shot with an energy weapon
- Exposure to extremely high or low temperatures
Remedies
- Burn Patches (Humans, Monkeys)
- Kelotane (Humans)
- Rest (Humans)
- Food (Humans, Monkeys)
- Cable Coil (Cyborgs)
Suffocation Damage
Suffocation damage is caused by things that need to breathe being unable to do so. It heals on its own if they return to an oxygenated area. Mechanical beings require electricity and will suffocate if they are without it. Changelings are immune to suffocation.
Sources
- Lack of air
- Breathing bad gases
- Cessation of breathing (0 damage or lower, will not heal on its own)
Remedies
- Returning to an oxygenated area
- CPR
- Dexalin (Humans)
- Lexorin (Prevents the user from taking suffocation damage but will not actually heal damage already taken)