Difference between revisions of "User:Gousaid67/Armor"

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(added armor to the Heavy combat dress.)
 
(One intermediate revision by the same user not shown)
Line 124: Line 124:
|- id="Syndie/NTDress"
|- id="Syndie/NTDress"
! Syndicate Specialist/NTSO Combat Dress
! Syndicate Specialist/NTSO Combat Dress
| <center>[[Image:SpecialistOperativeCombatDress.png]] / NTSO TBA</center>
| <center>[[Image:SpecialistOperativeCombatDress.png]] / [[Image:Ntso_spec.png]]</center>
| 0.5 prot (0.5 prot)
| 0.5 prot (0.5 prot)
| -3 dmg
| -3 dmg
Line 132: Line 132:
|- id="SpecialistHvest"
|- id="SpecialistHvest"
! Specialist Heavy Combat Dress
! Specialist Heavy Combat Dress
| <center>[[Image:SpecialistHeavyOperativeCombatArmor.png]]</center>
| <center>[[Image:SpecialistHeavyOperativeCombatArmor.png]] / [[Image:Ntso_heavy.png]]</center>
| 1.5 prot (2.5 prot)
| 1.5 prot (2.5 prot)
| -9 dmg
| -9 dmg
| ✗
| ✗
| Usually only found on [[Syndicate Items#Class Crate - Heavy Weapons Specialist|Nucler Operatives]], From [[Syndicate Items#Surplus Crate| Lucky Traitors]] or in a secluded [[Listening_Post | Base]]. These come with the EVA abilities of the Normal Dress, only with much beefier armor.
| Usually only found on [[Syndicate Items#Class Crate - Heavy Weapons Specialist|Nucler Operatives]], From [[Syndicate Items#Surplus Crate| Lucky Traitors]] or in a secluded [[Listening_Post | Base]]. These come with the EVA abilities of the Normal Dress, only with much beefier armor. NT Special Operatives also have their own blue counterpart




Line 216: Line 216:
|- id=”SyndieHelmet”
|- id=”SyndieHelmet”
! Syndicate/NTSO Combat Helmet
! Syndicate/NTSO Combat Helmet
| <center>[[Image:SpecialistCombatHelmet.png]]</center>
| <center>[[Image:SpecialistCombatHelmet.png]] / NTSO TBA</center>
| -4 dmg
| -4 dmg
| The accompanying helmet for the combat dress, is space proof.
| The accompanying helmet for the combat dress, is space proof.
|}
|}
 
==Misc==
==Misc==



Latest revision as of 20:46, 21 May 2019

This is my WIP page regarding armor and their values, its still far from done but feel free to edit anything that you feel is wrong.



armor vest: 1 prot ranged, -6 dmg EVA&firesuit: 0.5 prot, -3 labcoat, -2 barrier, 1.5 prot, -9 Swat gas mask, 2 Heavy armor: 3 prot, -13 EOD: 4 prot, -9dmg HoS Coat -3 dmg, 0.5/1? prot Riot helmet : -10 Cap armor: 1.5 prot, -7 dmg Cap hat: -4dmg NT-SO armor, 1.5 prot -8dmg


MechanicNew64.png This page is under construction.
The following information may be incomplete.
Information might be inaccurate in some areas(EOD,HoS Coat, SWAT Helmet,Hard Hat and Blast Helmet.), will need to be double checked and confirmed. Icons needed for some of the missing suits. Page needs to be polished in general.The Armor list can also always be expanded.


As a Crew member, you have a wide array of Guns to brutally murder your coworkers! But what about protecting yourself from such vile weapons?

This is where armor comes in.

Armor Values. "The numbers Mason, What do they mean?!"



The most common Armor Values in terms of Combat will be Ranged protection and Melee protection.

Melee is fairly straight forward, it directly subtracts damage from whatever hit you are about to take, aswell as the stamina damage that comes with it. If the damage you are about to take is lower than your armor's melee value, It may completely negate the damage. Formula: Damage - Armor = Final Damage(10/10 very complicated math)

Ranged values are handled a bit differently, they act by dividing the damage of the projectile with its itself, Player mobs start with 1 ranged prot, and is further added on by armor, a total armor of over 2 prot will prevent Ballistic ammo from embedding shrapnel into you. Ranged Armor can be defeated easily by AP ammo however, they will always embed and usually deal full damage regardless of how many layers of kevlar you put between you and it. Formula:Damage/Armor= Final Damage With AP: Damage/(Armor/3) = Final Damage


Armor List



This section will list all existing Armor on the station aswell as some from special jobs and/or admins Disclaimer: due to how bullets are handled, only chestpieces have bullet protection


Torso

Item Image Ranged Protection (Total protection) Melee Protection Slowdown? Notes
Jumpsuits
Uniforms Misc.gif
N/A -1 dmg Not really armor per say, however they still provide a baseline dmg reduction, which is added on top of actual armor.
Armor Vest
BodyArmorGannets.png
1 prot (2 prot) -6 dmg Standard issue vest for Security Officers. Protects fairly well against most of the common weapons on station, and lets you tank 1 more revolver shots before critical health


Captain's Armor
File:Caparmor.png
1.5 prot (2.5 prot) -7 dmg The Armor that the Captain wears at roundstart, it tanks a bit more melee damage and revolvers will take 4 shots to send you from 100 to critical health.


Heavy Armor
HeavyArmorGannets.png
3 prot (4 prot) -13 dmg Seldom used, due to those being stowed away in the Armory and the moderate slowdown making it hard to use in chases. However in proper situations, it is a very powerful suit capable of soaking a lot of damage in melee and at range(6 Revolver shots!).


Bomb Disposal Suit
File:Bombdisposalsuit.png
4 prot (5 prot) -9 dmg Slows you down even more than the Heavy Armor, however it has incredible bullet protection and the ability to resist and even completly negate explosive damage
Space Suit
Spacesuit.png
0.5 prot (1.5 prot) -3 dmg This suit offers minor protection to damage, along with being space worthy.
Syndicate Space Suit
SnekSyndieSuit.png
0.5 prot (1.5 prot) -3 dmg Basically a reskin of the Space suit, but red and spooky.
Syndicate Specialist/NTSO Combat Dress
SpecialistOperativeCombatDress.png / Ntso spec.png
0.5 prot (0.5 prot) -3 dmg Same as the Space Suit, but without the slowdown and a with a more tacticool look.
Specialist Heavy Combat Dress
SpecialistHeavyOperativeCombatArmor.png / Ntso heavy.png
1.5 prot (2.5 prot) -9 dmg Usually only found on Nucler Operatives, From Lucky Traitors or in a secluded Base. These come with the EVA abilities of the Normal Dress, only with much beefier armor. NT Special Operatives also have their own blue counterpart


NT-SO Armor Vest
NTSO.png
1.5 prot (2.5 prot) -8 dmg A better and bluer version of Security's armor vest, can usually only be found on NT Operatives, or somewhere in space..... for a cost.


Helmets

Item Image Melee Protection Notes


Helmet
Helmet.png
-6 dmg Standard Issue Helmet for security officers, gives decent protection to toolboxing assistants.
Swat Helmet
SwatHelmet.png
-7 dmg Given to Nuclear Operatives , essentially a better security helmet.
Riot Helmet
RiotHelmet.png
-10 dmg The accompanying helmet of the Heavy Armor. Offers very good protection, but darkens your vision.
HoS Hat/Beret
HoSHat.png / HoSBeret.png
-7 dmg The Head Of Security Spawns with this. It provides very good protection while looking stylish! Click it while in your hands to switch between the 2 forms.
Captain’s Hat
Captain hat.png
-4 dmg The Hat of the Captain and the source of all his authority..
Hard Hat
Hardhat.png
-6 dmg A surprisingly robust headwear for engineers, comes with a built in flashlight!
Blast Helmet
Blasthelmet.png
-8 dmg The companion Helmet to the Bomb Disposal Suit. Does exactly the same thing as the vest, but for your head!
Syndicate Hat
SyndicateHat.png
-6 dmg An extremely stylish and red hat from Very Bad Dudes. It has the same stats as a normal helmet, and you will need every bit of it, for the inevitable chase that will ensue for the pure embodiment of crime that is this hat.
Space Helmet
Spacehelmet.png
-4 dmg Usually found along its suit counterpart, it is spaceworthy, and comes with minor protection against head bashing.
Syndicate/NTSO Combat Helmet
SpecialistCombatHelmet.png / NTSO TBA
-4 dmg The accompanying helmet for the combat dress, is space proof.

Misc

Anything that is not a helmet or Armor Vest goes here


Item Image Ranged Protection (Total protection) Melee Protection Slowdown? Notes


Gas Mask
Gasmask.png
N/A -2 dmg Worn as a mask, provides additional protection to the head.
Barrier
SecurityBarrier.png
1.5 prot -9 dmg ✓ (When Deployed) A Deployable energy shield, deploying it will strengthen your current armor, while also adding a special ability to create an energy field in front of you that can deflect projectiles.