Difference between revisions of "User:Supersonic576"
Baneofgiygas (talk | contribs) (Revisions!) |
Baneofgiygas (talk | contribs) (Even more revisions! All that's left to do is figure out the function of those last few machines and maybe add a few more examples and it'll be ready to launch.) |
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===Basic Machines=== | ===Basic Machines=== | ||
Inputs are the various functions that the machine can perform, such as the printing of a paper or the color of a light. Machines that send inputs to other machines are called triggers. Outputs are the signals that a machine sends and are consequentially accepted by other machines. Machines that receive outputs are called | '''Inputs''' are the various functions that the machine can perform, such as the printing of a paper or the color of a light. Machines that send inputs to other machines are called ''triggers''. | ||
'''Outputs''' are the signals that a machine sends and are consequentially accepted by other machines. Machines that receive outputs are called ''receivers''. Note that it is possible for a machine to be both a trigger AND a receiver if there are multiple machines in a process. More on this will be explained later. | |||
To connect machines, you must first place parts in the desired, use the wrench on them to bolt them to the floor. You can use the wrench again to unbolt them. Then, link parts together by clicking and dragging one part to another, adjacent part with your mouse. You will then be asked if you want the first item (the one you clicked on and dragged to the other one) to be the trigger or the receiver. Whichever one you choose, the second machine will be given the opposite role. The trigger machine is set to activate the receiver machine when an input is given to the trigger. | To connect machines, you must first place parts in the desired, use the wrench on them to bolt them to the floor. You can use the wrench again to unbolt them. Then, link parts together by clicking and dragging one part to another, adjacent part with your mouse. You will then be asked if you want the first item (the one you clicked on and dragged to the other one) to be the trigger or the receiver. Whichever one you choose, the second machine will be given the opposite role. The trigger machine is set to activate the receiver machine when an input is given to the trigger. | ||
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===More On Signals=== | ===More On Signals=== | ||
There are two types of signals, referred to as ''' | There are two types of signals, referred to as ''fixed signals'' and ''send signals'' for the purposes of this guide. Fixed signals either aren't editable by any means or only have a predetermined selection of signal values. Notable examples include the microphone, which can only send whatever is spoken into it as a signal. Fixed signals can be altered through use of other machines, but not on their own. | ||
Send signals, on the other hand, can be edited. When you right-click something like a button or a pressure plate, you will notice under their menus an option saying "[Set Send-Signal]". Send Signals are signals that can be customized, and are important for various machines. For example, | Send signals, on the other hand, can be edited. When you right-click something like a button or a pressure plate, you will notice under their menus an option saying "[Set Send-Signal]". Send Signals are signals that can be customized, and are important for various machines. For example, buttons have a default send-signal of 1; a synthesizer connected to this button would say "1" every time the button is pressed. However, altering the button's send-signal would consequentially change the message of the synthesizer. Changing the button's send-signal to "Hello!" would make the sound synthesizer say "Hello!", for instance. | ||
===Your (Metaphorical) Toolbox=== | ===Your (Metaphorical) Toolbox=== | ||
MechComp devices can be separated into three categories: | MechComp devices can be separated into three categories: Triggers, wiring, and machinery. | ||
====Triggers==== | ====Triggers==== | ||
Machines meant to send a signal to other machines through user input. All triggers with the exception of doors cannot function as receivers and consequentially cannot be activated by other signals. | |||
{| class="wikitable" style="text-align: left" | {| class="wikitable" style="text-align: left" | ||
!scope = "col" style="width: 15%" | Item | !scope = "col" style="width: 15%" | Item | ||
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! Button | ! Button | ||
| <center>[[Image:BigRedButton.png]]</center> | | <center>[[Image:BigRedButton.png]]</center> | ||
| Used to send a signal when the button is pressed | | Used to send a signal when the button is pressed. When the button is pressed, the value of the "send-signal" (by default 1) is sent on the output. | ||
|- id="Pressure Pad" | |- id="Pressure Pad" | ||
! Pressure Pad | ! Pressure Pad | ||
| <center>[[Image:PressureSensor2.png]]</center> | | <center>[[Image:PressureSensor2.png]]</center> | ||
| Used to send a signal when stepped on | | Used to send a signal when stepped on. When the pad is stepped on, the value of the "send-signal" (by default 1) is sent on the output. | ||
|- id="HandScanner" | |- id="HandScanner" | ||
! Hand Scanner Component | ! Hand Scanner Component | ||
| <center>[[Image:HandScannerComponent.png]]</center> | | <center>[[Image:HandScannerComponent.png]]</center> | ||
| Used to send a signal when interacted with by a player | | Used to send a signal when interacted with by a player. When clicked on with an empty hand, sends either the user's name or their hex fingerprint - determined by the "signal type" setting - to the output. | ||
|- id="PaperScanner" | |- id="PaperScanner" | ||
! Paper Scanner Component | ! Paper Scanner Component | ||
| <center>[[Image:PaperScannerComponent.png]]</center> | | <center>[[Image:PaperScannerComponent.png]]</center> | ||
| Used to send a signal when given a paper | | Used to send a signal when given a paper. When a paper object is dropped on it, anything written on the paper is sent to its output. By default it accepts only thermal paper and the paper object is consumed when placed in the scanner, but both of these can be altered via settings. | ||
|- id="Microphone" | |- id="Microphone" | ||
! Microphone Component | ! Microphone Component | ||
| <center>[[Image:MicrophoneComponent.png]]</center> | | <center>[[Image:MicrophoneComponent.png]]</center> | ||
| Sends anything spoken verbally within range | | Sends anything spoken verbally within range as a signal. The "send-signal" value is ignored. If "Show-source" is enabled (by default it is not) then the name of the speaker will be included in the message, separated from the text by " : " (colon space colon). | ||
|- id="Doors" | |- id="Doors" | ||
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! Relay Component | ! Relay Component | ||
| <center>[[Image:RelayComponent.png]]</center> | | <center>[[Image:RelayComponent.png]]</center> | ||
| Simply passes on a signal. | | Simply passes on a signal. Any message sent to this component is immediately repeated on the output, letting you send signals both across long distances and to non-MechComp machines, such as doors. If "signal changing" is switched on then instead of repeating the message, the send-signal of the Relay Component is sent to the output no matter what the input was. Note that, when connecting a machine to a Relay Component, you can't drag from the object to the Relay if you want to make the Relay the receiver, you'll have to drag FROM the Relay TO the object, and set the Relay as the receiver. | ||
|- id="AND" | |- id="AND" | ||
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|} | |} | ||
=== | ===Machines and Gizmos=== | ||
[to be added] | So what can you do with all of this stuff? Well, the possible applications of MechComp are limited only by what you have available and what you can think of, but here are some basic mechanisms to get you started: | ||
====Voice-Activated Machines==== | |||
You'll need a Microphone Component, a Signal Checker Component, and the output of your choice. Choose a specific codeword that you'll use to activate the machine, such as "Alakazam!" Then, configure the Signal Checker Component so it only accepts that precise signal. Connect the Microphone Component to your Signal Checker, then connect the Signal Checker to your device, and whenever the word is spoken, whatever machine you have connected will activate. | |||
====Teleport Hub==== | |||
A popular installation by station mechanics, this involves placing multiple teleport pads in the same area, such as the [[Market]], and placing other teleport pads in various spots around the station, such as the [[Bar]], [[Medbay]], and so on. Match the IDs of the pads at your hub to the IDs of the pads at the target destination, give each teleport pad a simple activation device such as a button or a pressure plate, and voila! Fast and easy transportation. | |||
====Graviton Launchers==== | |||
The simple combination of a pressure plate and a Graviton Accelerator on the same tile is almost ubiquitous in the world of MechComp, and can be added onto or chained on top of one another to provide all sorts of zany shenanigans. | |||
===Putting the "Rude" in Rude Goldberg=== | |||
If you're fortunate enough to be a [[traitor]] with access to MechComp, you have access to one of the most wide-reaching methods of instigating mass murder, rivaling the likes of [[Chemistry]] and [[Toxins]] in potential. Gun components can be used in conjunction with a [[Murder#Guns|wide assortment of firearms]], including your own special gear, to remotely blast crew members, Graviton Accelerators can catch people unawares and launch them into deathtraps, teleport pads can teleport people away as well as teleporting things like bombs and dangerous critters, the list goes on and on. If you are a traitor working in mechanics, it is also extremely worthwhile to consider buying the [[Syndicate Items#Cloaking Field Generator|cloaking field generator]] when using MechComp for traitorous purposes, as it renders all of your machinery completely invisible to most crew members. Be inventive and let your imagination run wild! |
Revision as of 20:39, 16 April 2015
MechComp (WIP)
The MechComp Dispenser located in your laboratory contains a large selection of various machines with which you can make contraptions that can perform all sorts of interesting, fantastic, and/or deadly functions!
Basic Machines
Inputs are the various functions that the machine can perform, such as the printing of a paper or the color of a light. Machines that send inputs to other machines are called triggers.
Outputs are the signals that a machine sends and are consequentially accepted by other machines. Machines that receive outputs are called receivers. Note that it is possible for a machine to be both a trigger AND a receiver if there are multiple machines in a process. More on this will be explained later.
To connect machines, you must first place parts in the desired, use the wrench on them to bolt them to the floor. You can use the wrench again to unbolt them. Then, link parts together by clicking and dragging one part to another, adjacent part with your mouse. You will then be asked if you want the first item (the one you clicked on and dragged to the other one) to be the trigger or the receiver. Whichever one you choose, the second machine will be given the opposite role. The trigger machine is set to activate the receiver machine when an input is given to the trigger.
Then, you will be asked ask what kind of input you want the trigger to activate. No matter if you selected the trigger first or the receiver first, it will always be in the context of the trigger machine affecting the receiver machine. The commands provided depends on what machine you have specified as the receiver. For most receivers, this will usually be "activate", but other options are likely.
More On Signals
There are two types of signals, referred to as fixed signals and send signals for the purposes of this guide. Fixed signals either aren't editable by any means or only have a predetermined selection of signal values. Notable examples include the microphone, which can only send whatever is spoken into it as a signal. Fixed signals can be altered through use of other machines, but not on their own.
Send signals, on the other hand, can be edited. When you right-click something like a button or a pressure plate, you will notice under their menus an option saying "[Set Send-Signal]". Send Signals are signals that can be customized, and are important for various machines. For example, buttons have a default send-signal of 1; a synthesizer connected to this button would say "1" every time the button is pressed. However, altering the button's send-signal would consequentially change the message of the synthesizer. Changing the button's send-signal to "Hello!" would make the sound synthesizer say "Hello!", for instance.
Your (Metaphorical) Toolbox
MechComp devices can be separated into three categories: Triggers, wiring, and machinery.
Triggers
Machines meant to send a signal to other machines through user input. All triggers with the exception of doors cannot function as receivers and consequentially cannot be activated by other signals.
Wiring
Wiring used to make more complicated machines.
Machines
These are the devices that have outputs. In other words, these are the machines that actually do things.
Machines and Gizmos
So what can you do with all of this stuff? Well, the possible applications of MechComp are limited only by what you have available and what you can think of, but here are some basic mechanisms to get you started:
Voice-Activated Machines
You'll need a Microphone Component, a Signal Checker Component, and the output of your choice. Choose a specific codeword that you'll use to activate the machine, such as "Alakazam!" Then, configure the Signal Checker Component so it only accepts that precise signal. Connect the Microphone Component to your Signal Checker, then connect the Signal Checker to your device, and whenever the word is spoken, whatever machine you have connected will activate.
Teleport Hub
A popular installation by station mechanics, this involves placing multiple teleport pads in the same area, such as the Market, and placing other teleport pads in various spots around the station, such as the Bar, Medbay, and so on. Match the IDs of the pads at your hub to the IDs of the pads at the target destination, give each teleport pad a simple activation device such as a button or a pressure plate, and voila! Fast and easy transportation.
Graviton Launchers
The simple combination of a pressure plate and a Graviton Accelerator on the same tile is almost ubiquitous in the world of MechComp, and can be added onto or chained on top of one another to provide all sorts of zany shenanigans.
Putting the "Rude" in Rude Goldberg
If you're fortunate enough to be a traitor with access to MechComp, you have access to one of the most wide-reaching methods of instigating mass murder, rivaling the likes of Chemistry and Toxins in potential. Gun components can be used in conjunction with a wide assortment of firearms, including your own special gear, to remotely blast crew members, Graviton Accelerators can catch people unawares and launch them into deathtraps, teleport pads can teleport people away as well as teleporting things like bombs and dangerous critters, the list goes on and on. If you are a traitor working in mechanics, it is also extremely worthwhile to consider buying the cloaking field generator when using MechComp for traitorous purposes, as it renders all of your machinery completely invisible to most crew members. Be inventive and let your imagination run wild!