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25 May 2024
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06:12 | Detective 5 changes history +980 [Studenterhue (5×)] | |||
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06:12 (cur | prev) +111 Studenterhue talk contribs →Fingerprints: Add listing for kote | ||||
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05:57 (cur | prev) +163 Studenterhue talk contribs →Detective XP: Note job XP has no in-game effect but is sort of a soft job playtime indicator | ||||
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05:51 (cur | prev) +496 Studenterhue talk contribs →Detective XP: Now that PR #18430 is merged, there is in fact a way of earning Detective XP (via objectives), so update body of text and add in a table of ways to earn XP to reflect this. Also gives job rewards its own section. | ||||
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05:46 (cur | prev) +217 Studenterhue talk contribs →Crew Objectives: Note potential rewards for completing objectives | ||||
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05:43 (cur | prev) −7 Studenterhue talk contribs →Crew Objectives: Update objective text |
24 May 2024
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06:52 | Captain 3 changes history +924 [Studenterhue (3×)] | |||
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06:52 (cur | prev) +232 Studenterhue talk contribs →Crew Objectives: Add usual blurb about rewards for objectives | ||||
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06:49 (cur | prev) +683 Studenterhue talk contribs Basically add section for Captain XP. Move the info about the one job reward there and add a table for methods of earning XP. With PR #18430 merged, it's now possible to earning Cap XP for objectives | ||||
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06:30 (cur | prev) +9 Studenterhue talk contribs →Crew Objectives: Update text of alcohol-related objective |
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06:28 | Head of Security 2 changes history +850 [Studenterhue (2×)] | |||
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06:28 (cur | prev) +242 Studenterhue talk contribs →Crew Objectives: Put the sort of boilerplate text about rewards for objectives | ||||
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06:23 (cur | prev) +608 Studenterhue talk contribs →Head of Security XP: Add methods for earning HoS XP, as PR #18430 being merged means doing objectives gives XP, and this applies to HoS. This also puts the job rewards table its own section to make things more organized |
23 May 2024
05:16 | Security Officer diffhist −5 Studenterhue talk contribs →How to Deal with Threats: Switchblades aren't gang-exclusive anymore, since they can now appear in surplus crates (as a result of PR #19034 being merged), so use a different example of a gang weapon to reflect this |
10 May 2024
06:28 | Detective diffhist +62 Studenterhue talk contribs →Fingerprints: Added bladed gloves's fibers to the list. These used to have "transparent high-quality synthetic fibers", but they now leave behind "insulative fibers" as a result of PR #18671 being merged |
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05:10 | Security Officer 2 changes history +1,211 [Studenterhue (2×)] | |||
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05:10 (cur | prev) +902 Studenterhue talk contribs →How to Deal with Threats: Try my hand at a full listing for Gang | ||||
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04:45 (cur | prev) +309 Studenterhue talk contribs →The Basics: Note another common issue Secoffs can adminhelp. Been seeing this on a semi-regular basis these past 30 days |
7 May 2024
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06:34 | Roboticist 2 changes history +143 [Studenterhue (2×)] | |||
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06:34 (cur | prev) +81 Studenterhue talk contribs →Lungs: Point out an implication of not being able to breathe in less than 16 kPa of plasma | ||||
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06:30 (cur | prev) +62 Studenterhue talk contribs →Lungs: Note another source of plasmatoid lungs, people with the Plasma Lungs trait, from commit 5e7db01 |