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Show new changes starting from 23:03, 31 July 2024
   
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31 July 2024

     22:28  Power Grid‎‎ 2 changes history +315 [Studenterhue‎ (2×)]
     
22:28 (cur | prev) +305 Studenterhue talk contribs →‎APC: Add info on Host Connection, which seems to be a new addition from PR #13224
     
21:59 (cur | prev) +10 Studenterhue talk contribs →‎APC: Update image for APC UI, as it got a refresh when PR #13224 was merged
     21:10  Guide to Botany‎‎ 7 changes history −237 [Studenterhue‎ (7×)]
     
21:10 (cur | prev) −35 Studenterhue talk contribs →‎Tray Chemistry: Update ash's note column too; with this change, ash provides the best plant health boost, instead of being second-best
     
21:06 (cur | prev) −68 Studenterhue talk contribs →‎Tray Chemistry: Update saltpetre effect to match PR #18587 being merged (and commit 2c4b9d9, which corrected an error made in that PR). Mostly swaps dice rolls for consistent numbers based on averages of the roll, but this also removes its health-boosting effects
     
06:26 (cur | prev) −11 Studenterhue talk contribs →‎Tray Chemistry: Update blood effects. PR #18587 tweaked this one to be more consistent/made it not random too
     
06:23 (cur | prev) −11 Studenterhue talk contribs →‎Tray Chemistry: Update compost effects, which PR #18587 also tweaked
     
06:20 (cur | prev) −55 Studenterhue talk contribs →‎Tray Chemistry: Update potash's effects. This is another one of those cases where random dice rolls are changed to consistent numbers based on averages of said dice rolls
     
06:16 (cur | prev) −46 Studenterhue talk contribs →‎Tray Chemistry: Update effects for ash. This one is a bit interesting because it now only boosts HP but is twice as better at it than it was before
     
06:00 (cur | prev) −11 Studenterhue talk contribs →‎Tray Chemistry: Update space fungus effects. When PR #18587 was merged, it made the endurance boost more consistent/less chance-based

30 July 2024

     07:22  Guide to Botany‎‎ 3 changes history +581 [Studenterhue‎ (3×)]
     
07:22 (cur | prev) −11 Studenterhue talk contribs →‎Tray Chemistry: Update diethylamine. The aforementioned PR #18587 also made the stat gains less chance-based/more consistent
     
07:16 (cur | prev) +679 Studenterhue talk contribs →‎Tray Chemistry: Add aqua tenebrae's effects
     
07:12 (cur | prev) −87 Studenterhue talk contribs →‎Tray Chemistry: Update ammonia's effects, since they got reworked somewhat when PR #18587 was merged

29 July 2024

     07:01  Guide to Botany‎‎ 3 changes history −120 [Studenterhue‎ (3×)]
     
07:01 (cur | prev) −22 Studenterhue talk contribs →‎Tray Chemistry: Similar deal with potassium
     
07:00 (cur | prev) −11 Studenterhue talk contribs →‎Tray Chemistry: Update phosphorus's row as well. PR #18587 also changed it to something less chance-based
     
06:56 (cur | prev) −87 Studenterhue talk contribs →‎Tray Chemistry: Update effects of mutadone, since it was changed to something less random/chance-based when PR PR #18587

28 July 2024

     06:35  Guide to Botany‎‎ 2 changes history +271 [Studenterhue‎ (2×)]
     
06:35 (cur | prev) +180 Studenterhue talk contribs →‎Grow your own murder plant today!: Add a part discussing effects of blood on man-eaters, while condensing some of the prose to fit
     
06:06 (cur | prev) +91 Studenterhue talk contribs →‎Tray Chemistry: Note blood also acts as a water substitute for man-eaters
     05:59  Chemicals‎‎ 3 changes history +18 [Studenterhue‎ (3×)]
     
05:59 (cur | prev) +81 Studenterhue talk contribs →‎Miscellanea: Mention that man-eaters accept blood as a substitute for water in Notes column for blood, a featured introduced when PR #18587 was merged
     
04:58 (cur | prev) −47 Studenterhue talk contribs →‎Miscellanea: Cut mention of silicon dioxide being used in making graphene, per aforementioned PR
     
04:48 (cur | prev) −16 Studenterhue talk contribs →‎Miscellanea: Update Graphene recipe. Now that PR #20067 is merged, it requires just silicon and not silicon dioxide.

26 July 2024

     06:54  Quartermaster diffhist +529 Studenterhue talk contribs →‎Miscellaneous: Add Clothing Vending Machine Restock Pack, introduced when PR #19799 was merged
     06:29  Syndicate Items‎‎ 3 changes history +1,075 [Studenterhue‎ (3×)]
     
06:29 (cur | prev) 0 Studenterhue talk contribs →‎Standard Items: Put "Missile" program in all caps too, matching the in-game name
     
06:29 (cur | prev) +9 Studenterhue talk contribs →‎Standard Items: When PR #10557 was merged, it changed the Detomatix BOMB app to SELF-DESTRUCT, so update Detomatix description accordingly
     
06:23 (cur | prev) +1,066 Studenterhue talk contribs →‎Starter Gear: Add Military PDA. Writing this was unexpectedly harder than I thought

25 July 2024

     07:01  Chemicals diffhist +85 Studenterhue talk contribs →‎Disease Reagents: Mention spaceacillin can fix Cluwneing Around, but only in its initial stages

24 July 2024

     06:02  Terminology‎‎ 2 changes history +286 [Studenterhue‎ (2×)]
     
06:02 (cur | prev) +108 Studenterhue talk contribs →‎A-D: Add CC
     
06:00 (cur | prev) +178 Studenterhue talk contribs →‎A-D: Add Central Command, which pulls from the Centcom definition. Mostly doing this so I don't have to repeat things twice when adding another shorthand for Central Command
     05:43  Geneticist‎‎ 3 changes history +100 [Studenterhue‎ (3×)]
     
05:43 (cur | prev) +24 Studenterhue talk contribs →‎Outreach: Make it extra clear these are different methods rather than steps
     
04:52 (cur | prev) +23 Studenterhue talk contribs →‎Outreach: Similar deal here. I believe this method changed when GeneTek got a new UI, as a result of PR #3206 being merged (or technically #3498, since the first version of the PR had some issues)
     
04:43 (cur | prev) +53 Studenterhue talk contribs →‎Starting Up: Update instructions for accessing DNA samples
     05:41  Guide to Genetics‎‎ 5 changes history +1,284 [Studenterhue‎ (5×)]
     
05:41 (cur | prev) +16 Studenterhue talk contribs →‎Scanner Occupant: Add an "either", to make it extra clear these are alternate methods for inserting/ejecting occupants rather than steps
     
05:39 (cur | prev) +557 Studenterhue talk contribs →‎GeneTek Console: Add section for Storage tab/menu
     
05:30 (cur | prev) +142 Studenterhue talk contribs →‎Potential: Update methods of viewing Unknown Mutations. Would you believe this started out as just getting rid of mentions of "View DNA Samples"?
     
05:25 (cur | prev) +246 Studenterhue talk contribs →‎Research Menu: Update Research menu options. It is just called "Research" in-game, but I don't want to rename just yet, because there's already a section named "Research", and renaming THAT section is getting into serious scope creep territory for today.
     
05:12 (cur | prev) +323 Studenterhue talk contribs →‎DNA Activators: Try to update the list of places where you can vend activators

23 July 2024

     06:26  Clothing‎‎ 3 changes history +2,298 [Studenterhue‎ (3×)]
     
06:26 (cur | prev) +650 Studenterhue talk contribs →‎Head: Add alternate chef's hat, also from PR #19608.
     
06:10 (cur | prev) +904 Studenterhue talk contribs →‎(Exo)Suit: Add chef's coat, again to discuss the new alternate version
     
05:47 (cur | prev) +744 Studenterhue talk contribs →‎Uniform: Add chef's uniform, so I can talk about the alternate uniform added when PR #19608 was merged

22 July 2024

     20:11  Clothing‎‎ 7 changes history +1,639 [Studenterhue‎ (7×)]
     
20:11 (cur | prev) +4 Studenterhue talk contribs →‎Head: Make apprentice cap header and ID match its in-game name (there's an apostrophe s)
     
20:10 (cur | prev) +71 Studenterhue talk contribs →‎Head: Mention it's possible to make an apprentice's cap, a feature introduced when PR #5936 was merged
     
07:07 (cur | prev) +227 Studenterhue talk contribs →‎Head: Split up apprentice cap and Royal Apprentice's Cap, since they have different methods for obtaining them and, I believe, only one of these is craftable.
     
06:50 (cur | prev) +31 Studenterhue talk contribs →‎Uniform: Explain what the fuck a parish priest is and fix a grammar error
     
06:17 (cur | prev) +745 Studenterhue talk contribs →‎Uniform: Add entry for syndicate version of the postmaster's jumpsuit, in order to talk about the alternate version. Yeah, this is kinda in a weird situation. Possible I overthought this implementation
     
06:04 (cur | prev) +236 Studenterhue talk contribs →‎Uniform: Add alternate version of regular postmaster's jumpsuit, from same PR. Bit of a weird situation here since there are alternates of the regular and syndie postmaster's jumpsuit. Hm...
     
05:56 (cur | prev) +325 Studenterhue talk contribs →‎Head: Add alternate postermaster's hat introduced when PR #19607 was merged
     19:59  Construction diffhist +916 Studenterhue talk contribs Add instructions for making an apprentice's cap, introduced when PR #5936 was merged
     19:30  Power Grid‎‎ 2 changes history +16 [Studenterhue‎ (2×)]
     
19:30 (cur | prev) +13 Studenterhue talk contribs →‎Power Transmission Laser: Put UI info in its own section. Dividing it up should help make for easier reading.
     
19:29 (cur | prev) +3 Studenterhue talk contribs →‎Power Transmission Laser: Use a more up-to-date screenshot of the PTL UI. Not as much stuff going on, but it's closer to what it currently looks like

21 July 2024

     06:55  Foods and Drinks diffhist +1 Studenterhue talk contribs →‎Catering Apparel: Update chef's coat sprite, as it was changed when PR #19608 was merged
     06:29  Terminology diffhist +1,080 Studenterhue talk contribs →‎Plasma: Expand on this term, because just saying it's a gas is kinda inaccurate