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10 July 2024
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06:07 | Engineering Objects 2 changes history +477 [Studenterhue (2×)] | |||
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06:07 (cur | prev) +395 Studenterhue talk contribs →Machinery: Add Fissile Materials Crate. Technically, this was added when PR #8767 was merged, but PR #19443 standardized its contents. Placement here is kinda whatever; maybe there could be a crates and lockers section in the future? | ||||
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05:21 (cur | prev) +82 Studenterhue talk contribs →Other Equipment: Add another source of red jetpacks, Syndicate Apparel, introduced when PR #19512 was merged |
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05:55 | Clothing 7 changes history +678 [Studenterhue (7×)] | |||
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05:55 (cur | prev) +174 Studenterhue talk contribs →Shoes: Mention Syndicate Apparel also has military boots | ||||
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05:52 (cur | prev) +71 Studenterhue talk contribs →Head: Mention Syndicate Apparel machine has red space helmets | ||||
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05:50 (cur | prev) +164 Studenterhue talk contribs →(Exo)Suit: Similar sort of deal for red space suit. | ||||
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05:47 (cur | prev) +180 Studenterhue talk contribs →Uniform: List a couple of ways to get the tactical turtleneck, mostly to mention that Syndicate Apparel has it. Also replace "infiltrators" with "nuclear operatives" when linking to Nuclear Operative, because they aren't always trying to infiltrate | ||||
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05:31 (cur | prev) +92 Studenterhue talk contribs →Back: Add another source of syndie satchels, Syndicate Apparel, the syndie clothing vendor added in PR #19512 | ||||
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05:29 (cur | prev) +29 Studenterhue talk contribs →Back: Update info on how to get the syndie backpack, since PR #19512 also replaced the Listening Post closet with said syndie vending machine, which also provides syndie backpacks | ||||
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05:25 (cur | prev) −32 Studenterhue talk contribs →Masks: Update method for obtaining the red SWAT mask. As a result of PR #19512 getting merged, you now get it from a Syndicate vending machine rather than CARL |
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04:59 | Murder 2 changes history +55 [NightmarechaMillian; Studenterhue] | |||
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04:59 (cur | prev) 0 Studenterhue talk contribs →List of Longarms: Capitalize each word in Four Letter Word, like how it is in-game. This also winds up correcting the Salvager links | ||||
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00:27 (cur | prev) +55 NightmarechaMillian talk contribs updates the FLW desc |
9 July 2024
23:08 | Murder diffhist +735 NightmarechaMillian talk contribs →List of Longarms |
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07:10 | Chemicals 2 changes history +100 [Studenterhue (2×)] | |||
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07:10 (cur | prev) 0 Studenterhue talk contribs →Miscellanea: Correct GHC's depletion rate; it should in fact be 0.4, not 0.6 | ||||
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07:01 (cur | prev) +100 Studenterhue talk contribs →Miscellanea: Provide some more details about how Graphene Hardening Compound raises pressure tolerance |
8 July 2024
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06:37 | Gas 2 changes history −78 [Studenterhue (2×)] | |||
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06:37 (cur | prev) +21 Studenterhue talk contribs →Gas Properties: Mark Farts, Agent B, and Fallout's Ore Source columns as N/A, since the gas extractor can't make these either | ||||
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06:35 (cur | prev) −99 Studenterhue talk contribs →Gas Properties: Correct N2O's Ore Source column claiming it's possible to make N2O cans at the Gas Extractor (by replacing it with N/A) |
7 July 2024
23:15 | Security Objects diffhist +431 Studenterhue talk contribs →Equipment: Mention silvercuffs preventing wraiths from automatically dropping their cuffs when possessing someone, per commit 629c761. Putting this and the part about werewolves on bullet points, because it gets kinda wordy and harder to read without it |
07:29 | Medical Objects diffhist +363 Ilysen talk contribs remove some outdated info on the defibrillator and clarify how emagged defibs work |