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16 July 2024
10:23 | Guide to Botany diffhist −350 Lord earthfire talk contribs →Crop Mutations |
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07:32 | Power Grid 2 changes history +192 [Studenterhue (2×)] | |||
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07:32 (cur | prev) +139 Studenterhue talk contribs →Power Transmission Laser: Get in a mention of the PTL's new emag effect, from the same PR | ||||
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07:27 (cur | prev) +53 Studenterhue talk contribs →Power Transmission Laser: Update info on how the PTL divvies up money. With PR #18511 merged, we've gone from it passing money to the payroll and the engies to an internal account that's locked behind a specific access level |
m 01:58 | Chemicals diffhist +1 Meaow589 talk contribs →Medical Chems |
15 July 2024
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07:15 | Murder 3 changes history +618 [Studenterhue (3×)] | |||
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07:15 (cur | prev) +183 Studenterhue talk contribs →List of Longarms: Fix up Four Letter Word's Raw Damage column, as it's meant to show damage with the default load, which does not case 50 BRUTE. I've relocated some of the info to the Notes column because it's still noteworthy, rearranging some of the info to maintain readability | ||||
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07:05 (cur | prev) +9 Studenterhue talk contribs →List of Longarms: Add birdshot's stun value in the Striker-7 entry as well | ||||
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07:03 (cur | prev) +426 Studenterhue talk contribs →List of Longarms: Give birdshot its own entry |
14 July 2024
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06:39 | Murder 2 changes history +24 [Studenterhue (2×)] | |||
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06:39 (cur | prev) +19 Studenterhue talk contribs /* List of Longarms * / Correct note claiming zIp gun gives no warning before expiring. It does, but Four Letter Word definitely is more visible | ||||
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06:34 (cur | prev) +5 Studenterhue talk contribs →List of Longarms: Correct default ammo for Four Letter Word, as it does in fact have a default: birdshot |
12 July 2024
23:34 | Guide to Genetics diffhist +13 JackMoloney talk contribs |
20:08 | Hacking diffhist +2 Shromply talk contribs →Doors |
07:02 | Foods and Drinks diffhist +509 Studenterhue talk contribs →Miscellaneous: Add cinnamon bun recipe, introduced when PR #19813 was merged |
06:03 | Syndicate Items diffhist +368 Ilysen talk contribs →Standard Items: Clarify that marionette bypass mind protection |
11 July 2024
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06:51 | Syndicate Items 2 changes history +81 [Studenterhue (2×)] | |||
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06:51 (cur | prev) +37 Studenterhue talk contribs →Job-Specific Items: Somewhat crudely break syndie robot frame entry into two paragraphs, splitting it down where it goes from talking about silicon-related mechanics (laws, robotics computer) to Syndicate-related benefits. Add in a link to the Syndicate silicon laws while we're here | ||||
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06:46 (cur | prev) +44 Studenterhue talk contribs →Job-Specific Items: Shove in a mention of syndie cyborgs having Listening Post access, thanks to PR #19927 being merged |
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04:54 | Guide to Genetics 2 changes history +42 [Studenterhue (2×)] | |||
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04:54 (cur | prev) 0 Studenterhue talk contribs →Beneficial: Update Physically Fit's Stability, as commit c5467f6 has made it so it removes it rather than adding it | ||||
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04:52 (cur | prev) +42 Studenterhue talk contribs →Powers: Note Vestigial Ballistics gives no Stability when Synchronized, due to commit 1aad322 |
10 July 2024
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04:59 | Murder 2 changes history +55 [NightmarechaMillian; Studenterhue] | |||
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04:59 (cur | prev) 0 Studenterhue talk contribs →List of Longarms: Capitalize each word in Four Letter Word, like how it is in-game. This also winds up correcting the Salvager links | ||||
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00:27 (cur | prev) +55 NightmarechaMillian talk contribs updates the FLW desc |
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02:45 | Guide to Genetics 4 changes history +246 [JackMoloney (4×)] | |||
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02:45 (cur | prev) +803 JackMoloney talk contribs added all the downgrade effects for positive mutations as well as their links. might add power cooldowns in the future and also some page beautification (such as adding gene images next to their names) | ||||
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02:29 (cur | prev) −1,828 JackMoloney talk contribs color coded beneficial, harmful, and harmless mutations. removed their danger level portions because their danger level is in the title. | ||||
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02:01 (cur | prev) +493 JackMoloney talk contribs did some more cleaning, and added synched and failure power information. will be adding positive gene downgrades next. | ||||
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01:38 (cur | prev) +778 JackMoloney talk contribs collapsed a bunch of tables to make it not take 12 years to scroll down the page for those who've read the article and just want a quick check up on the mutations. also, added a little bit more info. will add synched effect soon. |
9 July 2024
23:08 | Murder diffhist +735 NightmarechaMillian talk contribs →List of Longarms |
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07:29 | Ore Processing 3 changes history +414 [Studenterhue (3×)] | |||
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07:29 (cur | prev) +133 Studenterhue talk contribs →Properties: Mention that density plays a part in atmos pipe strength | ||||
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07:27 (cur | prev) +70 Studenterhue talk contribs →Great! So what can I make with all that stuff?: Almost forgot to explain what property matters in this case | ||||
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07:25 (cur | prev) +211 Studenterhue talk contribs →Great! So what can I make with all that stuff?: Mention pipe reinforcement as a good use for matsci. This particular feature was introduced when PR #18621 was merged |
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07:10 | Chemicals 2 changes history +100 [Studenterhue (2×)] | |||
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07:10 (cur | prev) 0 Studenterhue talk contribs →Miscellanea: Correct GHC's depletion rate; it should in fact be 0.4, not 0.6 | ||||
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07:01 (cur | prev) +100 Studenterhue talk contribs →Miscellanea: Provide some more details about how Graphene Hardening Compound raises pressure tolerance |
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05:21 | Guide to Genetics 4 changes history −1,515 [JackMoloney (4×)] | |||
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05:21 (cur | prev) +78 JackMoloney talk contribs made all tables with mutations collapsed from the start so that you can choose what you see | ||||
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04:05 (cur | prev) −3,502 JackMoloney talk contribs Managed all of the lists to be mostly alphabetical, also removed the empowered category from frontal gyrus and hema sections as they have no effects with it. Removed accidental list misplacements, and also made all "no effect" and "no change" simply say "no effect" so it doesn't look weird. Will add synchronized effects to powers in the future. | ||||
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03:22 (cur | prev) +1,688 JackMoloney talk contribs Separated the giant mutation list into specific categories, being Frontal Gyrus, Hemachromia, Powers, Beneficial, Harmful and Harmless. Will be categorizing it alphabetically in the future, and will also double check the list as well as modify it to show power cooldowns and etcetera. Mutations that are unobtainable have been removed, as those that are first learning genetech have no reason to know about them, as they can't be obtained. They will be in the complete list that I'll update soon. | ||||
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02:44 (cur | prev) +221 JackMoloney talk contribs updated some stability info, going to make more changes |
8 July 2024
13:11 | Guide to Genetics diffhist +2,709 JackMoloney talk contribs Added some more information to a bunch of genes, as well as clarifications on some whose effects seem underwhelming in writing (How is 50% heat and cold resist in thermals supposed to translate into space damage immunity? I thought this was useless when first starting genetics as I had no idea). May potentially come back to the page to split up the huge list of mutations into those that are active, passive, or categorized (speaking mutations, blood mutations) for easier readability. |
6 July 2024
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06:45 | Construction 2 changes history +12 [Studenterhue (2×)] | |||
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06:45 (cur | prev) +8 Studenterhue talk contribs →Ghost disguise: Put in the actual sprite for a ghost disguise/a bedsheet with eyeholes in it | ||||
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06:35 (cur | prev) +4 Studenterhue talk contribs →Ghost disguise: Update bedsheet sprite, as it got a new one when PR #18135 was merged |
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06:17 | Syndicate Items 7 changes history +1,009 [Studenterhue (7×)] | |||
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06:17 (cur | prev) +258 Studenterhue talk contribs →Surplus crate items: Elaborate on syndicate dagger, change the usage blurb to something that highlights the stun-on-throw and armor piercing | ||||
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05:52 (cur | prev) +41 Studenterhue talk contribs →Items CARL Sells: Add syndie fanny pack to list of things syndicate clothing restock cartridge restocks, because people might also want more of those | ||||
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05:43 (cur | prev) −20 Studenterhue talk contribs →Starter Gear: Replace reference to Listening Post having a gear closet, as PR #19512 replaced that with Syndicate Apparel. Dunno how useful a "there's a similar item to this" note is, but let's try it | ||||
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05:33 (cur | prev) +120 Studenterhue talk contribs →Utility: Mention that Listening Post also has the syndicate tactical espionage belt packs | ||||
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05:22 (cur | prev) +9 Studenterhue talk contribs →Items CARL Sells: Put mention of hard-mode traitor in parenthesis. This technically still exists, but it's not really its own role anymore, so this series should not list them like they're a separate thing | ||||
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05:13 (cur | prev) +188 Studenterhue talk contribs Add in Syndicate Apparel, from same PR | ||||
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05:04 (cur | prev) +413 Studenterhue talk contribs →Items CARL Sells: Add Syndicate Clothing Vendor Restock Cartridge option, added when PR #19512 was merged |
4 July 2024
06:52 | Guide to Mining diffhist +78 Studenterhue talk contribs →Mineral Magnet Machinery: Add in new mineral accumulator sprites introduced when PR #19662 was merged |
3 July 2024
21:59 | Guide to Genetics diffhist +66 Ilysen talk contribs →Mutation List: More accurately describe Natural Anti-Toxins functionality |
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07:52 | Chemicals 2 changes history +26 [Studenterhue (2×)] | |||
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07:52 (cur | prev) +16 Studenterhue talk contribs →Miscellanea: Specify how much holy water reduces Burning (perhaps a clunky way to say it) | ||||
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07:49 (cur | prev) +10 Studenterhue talk contribs →Miscellanea: Correct this "hurts vampires and their ilk" part, because evidently holy water does not actually hurt thralls (the "ilk" mentioned) |
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07:46 | Guide to Botany 3 changes history +777 [Studenterhue (3×)] | |||
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07:46 (cur | prev) +35 Studenterhue talk contribs →Tray Chemistry: Actually, missed an easier source of holy water for botanists: garlic. Gotta add that | ||||
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07:39 (cur | prev) +99 Studenterhue talk contribs →Tray Chemistry: Note compost is a water substitute, again as a result of PR #18587 | ||||
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07:31 (cur | prev) +643 Studenterhue talk contribs →Tray Chemistry: Add holy water, mostly to mention you can use it in place of holy water, as a result of PR #18587 being merged |