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List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
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4 July 2024
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16:35 | (User creation log) [HeQtic; Daguan] | |||
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16:35 User account HeQtic talk contribs was created automatically (MyBB Wiki Auto-Create) | ||||
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05:14 User account Daguan talk contribs was created automatically (MyBB Wiki Auto-Create) |
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07:08 | (Upload log) [Studenterhue (5×)] | |||
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07:08 Studenterhue talk contribs uploaded File:MineralAccumulatorOnV1.gif (The old sprite for a mineral accumulator that's on and therefore collecting ore. Or, alternatively, a gravity well that's on. Both used the same sprite. Both machines have since received their own, separate sprites. The one for the mineral accumulator is at File:MineralAccumulatorOnV2.gif. Who made this sprite? That is yet to be determined. Category:Historical Images) | ||||
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07:05 Studenterhue talk contribs uploaded a new version of File:MineralAccumulatorV1.png (Nice 32x32 one for standardization) | ||||
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06:49 Studenterhue talk contribs uploaded File:MineralAccumulatorOnV2.gif (The sprite for a mineral accumulator that's on and therefore collecting ore. (This also means it has a cell, and its has a destination set, which are necessary for it to accumulate minerals) Look at that magnet go! [https://github.com/goonstation/goonstation/pull/19662 New sprite by Flaborized]. The previous animation was just the sprite glowing purple, so having a spinny magnet AND glowing purple vent AND blinkenlight is a notable improvement. Category:Sprites) | ||||
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06:45 Studenterhue talk contribs uploaded File:MineralAccumulatorTargetSet.png (The sprite for the mineral accumulator when it's off but has a target destination set. (There's also a sprite for when it has no cell, but this sprite shows one that does.) [https://github.com/goonstation/goonstation/pull/19662 Sprite by Flaborized]. Previously, the mineral accumulator sprite did not indicate if the machine had a target set. Now it does. Category:Sprites) | ||||
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06:39 Studenterhue talk contribs uploaded File:MineralAccumulatorV2.png (The sprite for the mineral accumulator in its default state: off and with no destination/target set. (There's also a sprite for when it has no cell, but this sprite is for when it does.) [https://github.com/goonstation/goonstation/pull/19662 New sprite by Flaborized]. This is a significant redesign, and the artist put a lot of thought into how this thing might work. For example, there are antenna, to represent how it teleports things over via radio signals (or something). Also, it's orange,...) |
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07:01 | File:MineralAccumulatorV1.png 3 changes history +243 [Studenterhue (3×)] | |||
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07:01 (cur | prev) +180 Studenterhue talk contribs Add some historical notes. These are notes are a bit unusual as this image was used for two different machines | ||||
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06:57 (cur | prev) +53 Studenterhue talk contribs Note attribution is unknown | ||||
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06:56 (cur | prev) +10 Studenterhue talk contribs Reassign to Historical Images, as the game no longer uses this sprite. It's one of those large objects, though, and we don't have a category for old large object sprites, so it's going in the general old sprite category |
06:55 | Move log Studenterhue talk contribs moved page File:MineralAccumulator.png to File:MineralAccumulatorV1.png without leaving a redirect (To reflect how this is the old sprite for an object) |
06:52 | Making and Breaking diffhist +2 Studenterhue talk contribs →Mining Fabricator: Update mineral accumulator sprite, since it got a new one when PR #19662 was merged |
06:52 | Guide to Mining diffhist +78 Studenterhue talk contribs →Mineral Magnet Machinery: Add in new mineral accumulator sprites introduced when PR #19662 was merged |