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Show new changes starting from 05:02, 5 July 2024
   
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4 July 2024

     16:35  (User creation log) [HeQtic‎; Daguan‎]
     
16:35 User account HeQtic talk contribs was created automatically ‎(MyBB Wiki Auto-Create)
     
05:14 User account Daguan talk contribs was created automatically ‎(MyBB Wiki Auto-Create)
     07:08  (Upload log) [Studenterhue‎ (5×)]
     
07:08 Studenterhue talk contribs uploaded File:MineralAccumulatorOnV1.gif(The old sprite for a mineral accumulator that's on and therefore collecting ore. Or, alternatively, a gravity well that's on. Both used the same sprite. Both machines have since received their own, separate sprites. The one for the mineral accumulator is at File:MineralAccumulatorOnV2.gif. Who made this sprite? That is yet to be determined. Category:Historical Images)
     
07:05 Studenterhue talk contribs uploaded a new version of File:MineralAccumulatorV1.png(Nice 32x32 one for standardization)
     
06:49 Studenterhue talk contribs uploaded File:MineralAccumulatorOnV2.gif(The sprite for a mineral accumulator that's on and therefore collecting ore. (This also means it has a cell, and its has a destination set, which are necessary for it to accumulate minerals) Look at that magnet go! [https://github.com/goonstation/goonstation/pull/19662 New sprite by Flaborized]. The previous animation was just the sprite glowing purple, so having a spinny magnet AND glowing purple vent AND blinkenlight is a notable improvement. Category:Sprites)
     
06:45 Studenterhue talk contribs uploaded File:MineralAccumulatorTargetSet.png(The sprite for the mineral accumulator when it's off but has a target destination set. (There's also a sprite for when it has no cell, but this sprite shows one that does.) [https://github.com/goonstation/goonstation/pull/19662 Sprite by Flaborized]. Previously, the mineral accumulator sprite did not indicate if the machine had a target set. Now it does. Category:Sprites)
     
06:39 Studenterhue talk contribs uploaded File:MineralAccumulatorV2.png(The sprite for the mineral accumulator in its default state: off and with no destination/target set. (There's also a sprite for when it has no cell, but this sprite is for when it does.) [https://github.com/goonstation/goonstation/pull/19662 New sprite by Flaborized]. This is a significant redesign, and the artist put a lot of thought into how this thing might work. For example, there are antenna, to represent how it teleports things over via radio signals (or something). Also, it's orange,...)
     07:01  File:MineralAccumulatorV1.png‎‎ 3 changes history +243 [Studenterhue‎ (3×)]
     
07:01 (cur | prev) +180 Studenterhue talk contribs Add some historical notes. These are notes are a bit unusual as this image was used for two different machines
     
06:57 (cur | prev) +53 Studenterhue talk contribs Note attribution is unknown
 m   
06:56 (cur | prev) +10 Studenterhue talk contribs Reassign to Historical Images, as the game no longer uses this sprite. It's one of those large objects, though, and we don't have a category for old large object sprites, so it's going in the general old sprite category
     06:55 Move log Studenterhue talk contribs moved page File:MineralAccumulator.png to File:MineralAccumulatorV1.png without leaving a redirect ‎(To reflect how this is the old sprite for an object)
     06:52  Making and Breaking diffhist +2 Studenterhue talk contribs →‎Mining Fabricator: Update mineral accumulator sprite, since it got a new one when PR #19662 was merged
     06:52  Guide to Mining diffhist +78 Studenterhue talk contribs →‎Mineral Magnet Machinery: Add in new mineral accumulator sprites introduced when PR #19662 was merged