Difference between revisions of "Armory/Authorization"

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(Trying a new thing: creating a subpage to transclude info about armory authorization, so that if this ever needs to be updated, we can just update it here instead of like ten separate tabs)
 
(Try putting comments in <noinclude> in attempt to fix an extra line appearing when this subpage is transcluded)
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<!-- This passage explains mechanics related to the armory authorization computer. Every map's armory is different, but each one has an armory authorization computer, and it always works the same way, so this passage can be inserted in any tab (for any map in rotation, at least) and still be correct.-->
<noinclude><!-- This passage explains mechanics related to the armory authorization computer. Every map's armory is different, but each one has an armory authorization computer, and it always works the same way, so this passage can be inserted in any tab (for any map in rotation, at least) and still be correct.-->
<!-- Originally, this spiel was copy and pasted across almost every tab. Now it's "transcluded" (piped in) from this subpage. That way, if this passage ever needs to be updated, we can just do it here, instead of across several different tabs-->  
<!-- Originally, this spiel was copy and pasted across almost every tab. Now it's "transcluded" (piped in) from this subpage. That way, if this passage ever needs to be updated, we can just do it here, instead of across several different tabs--> </noinclude>
By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.
By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.

Revision as of 05:59, 25 June 2024


By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.