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Show new changes starting from 16:47, 3 February 2026
 
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2 February 2026

     06:49  Murder 3 changes history +1 [Studenterhue (3×)]
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06:49 (cur | prev) +1 Studenterhue talk contribs (List of Longarms: Correct a phrase with the wrong word, "close to chamber"->"close the chamber")
     
06:44 (cur | prev) 0 Studenterhue talk contribs (List of Longarms: This also means we need to update damage numbers for firearms that came with birdshot by default)
     
06:39 (cur | prev) 0 Studenterhue talk contribs (List of Longarms: Update damage numbers for birdshot shells. Now that PR #25744 is merged, each bullet burst does 16 damage again, up from 13.)

1 February 2026

     07:35  Security Objects 3 changes history +407 [Studenterhue (3×)]
     
07:35 (cur | prev) +131 Studenterhue talk contribs (Equipment Lockers: Probably ought to mention AccessPro can't touch the HoS equipment locker either.)
     
07:30 (cur | prev) +69 Studenterhue talk contribs (Armory Crates: Note that the four guns that can appear in the Special Equipment crate have an equal chance of appearing, tweak the wording a bit)
     
07:21 (cur | prev) +207 Studenterhue talk contribs (Armory Crates: Note AccessPro doesn't work on armory crates, in light of PR #25010 making it possible to use the AccessPro on crates in general)