Difference between revisions of "VIP"

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===What to do?===
===What to do?===
Pretty much anything you want and can imagine (Rules still apply, don't do genetics on RP servers). Maybe you could declare the space diner a new corporation? Or what about becoing the center of a class ation lawsuit for money laundering? Or <s>force</s> diplomatically convince captain to follow every single of your orders?
Pretty much anything you want and can imagine (Rules still apply, don't do genetics on RP servers). Maybe you could declare the space diner a new corporation? Or what about becoing the center of a class-action lawsuit for money laundering? Or <s>force</s> diplomatically convince captain to follow every single of your orders?


===Your equipment===
===Your equipment===
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===The traitor VIP===
===The traitor VIP===
Traitors VIP are extremly rare, as VIP is a latejoin role that does not appear every round, but they can be quite powerful, as they start with hadling of contraband permit, which means [[Security_Objects#Scanner| scanners]] won't spot your [[Contraband]]. The stun cane is a very powerfull tool too, and with some [[Security_Objects#Handcuffs| hancuffs]], that you can grab on the [[Bridge |bridge]] thanks to your access, you can kill pretty much anyone. Lastly, rare are HOPs that refuse to give the VIP some additionnal access, and if they do, you can always put on them some pressure by threatening a diplomatical conflict.
Traitors VIP are extremly rare, as VIP is a latejoin role that does not appear each round, but they can be quite powerful, as they start with the handling of contraband permit, which means [[Security_Objects#Scanner| scanners]] won't spot your [[Contraband]]. The stun cane is a very powerfull tool too, and with some [[Security_Objects#Handcuffs| hancuffs]], that you can grab on the [[Bridge |bridge]] thanks to your access, you can kill pretty much anyone. Lastly, rare are HOPs that refuse to give the VIP some additional access, and if they do, you can always put on them some pressure by threatening a diplomatical conflict.

Revision as of 20:44, 17 March 2022

CIVILIAN DEPARTMENT
VIP (Senator, President, CEO, Board Member, Mayor, Vice-President, Governor)
VIPNew68.png
VIP (Senator, President, CEO, Board Member, Mayor, Vice-President, Governor)
Difficulty: Easy
Requirements: None
Access Level: Bridge, Handling of Contraband Permit
Additional Roleplay Access Level: None
Supervisors: None
Subordinates: None
Responsibilities: Look important and snobby
Guides: None


A very useless gimmick role existing mostly for bonking greyshirts with your cane roleplaying.

What to do?

Pretty much anything you want and can imagine (Rules still apply, don't do genetics on RP servers). Maybe you could declare the space diner a new corporation? Or what about becoing the center of a class-action lawsuit for money laundering? Or force diplomatically convince captain to follow every single of your orders?

Your equipment

  • A stun cane, which has a small 100pu battery, and a fancy texture, but no other functionnal difference from the security's stun batons
  • A case with an code lock
  • Other fancy, but mostly useless stuff

The traitor VIP

Traitors VIP are extremly rare, as VIP is a latejoin role that does not appear each round, but they can be quite powerful, as they start with the handling of contraband permit, which means scanners won't spot your Contraband. The stun cane is a very powerfull tool too, and with some hancuffs, that you can grab on the bridge thanks to your access, you can kill pretty much anyone. Lastly, rare are HOPs that refuse to give the VIP some additional access, and if they do, you can always put on them some pressure by threatening a diplomatical conflict.